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DA2 as Rashomon?


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#1
flem1

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This Laidlaw post in the SDCC Blog thread should, I think, have its own thread.

Mike Laidlaw wrote...

I'm just going to add here that one
note we're mentioning in the demo but hasn't come up in the thread: the
section of the game that we're showing is deliberately over the top, and
represents what it is like when someone is "exaggerating" your legend,
as per the whole concept of the Frame Narrative.

Concerns that
enemies die in one hit are a direct result of Hawke having good PR and
thus excesisvely powerful during this part, not because our combat
design reads "Hawke kills people in one hit."

This is very, very interesting.  Possibly this is just a one-off scene for comic effect, but it would be incredibly neat if we got a number of competing narratives about Hawke (with corresponding game style shifts) through the whole game, to be resolved at the end.

It's definitely good to see that Bio is taking the possibilities of their framed narrative seriously.  And I think PC VO makes more sense, with it being clear that you're watching/playing people's stories about Hawke, not "yourself in a DA context".

#2
Lomopingseph

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That's certainly interesting. I'm looking forward to seeing more about the game's framed narrative.

Modifié par Lomopingseph, 24 juillet 2010 - 06:09 .


#3
Arttis

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Reminds me of Prototype.

Start out with all your powers being almost unstoppable...

Then later it talks about how it all first starts and you start the game with near nothing.


#4
jeckaldied

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I'm deffinitly taking a wait and see approach on whether I like this idea or not. I suppose as long as 'we' know what is truth and what is exaggeration/lies about 'our' characters, I'm fine with it.



Frankly though, I'm not sure how I'm suppose to feel like Hawke is my character if I have to view him through an unreliable narrator.



That's how I feel at the moment, given the information we have, which is little. At this stage in the game if we want to talk about the game period, we almost have to jump to conclusions, I reserve the right to change my opinion as soon as more information comes out, but going off what we know this is what I think.

#5
Anarya

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I personally love this idea. I was reluctant to accept the voiced PC and dialog wheel and fixed origin but this I think has the potential to be really awesome and is one of the few changes I'm unreservedly excited for. I love movies that do this sort of thing, where what you are seeing is colored by the narrator's spin or the main character's perceptions.

#6
WingsandRings

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I think that would be super fun. To play it "the way it happened" and then replay it the way another character saw/heard about it (depending on your personality and how you've built yourself up to be).



That's a great idea, and I think it would be awesome.

#7
Arttis

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SO people are NOW getting it...geez....GO support the Who is excited about DA2 thread.

#8
jeckaldied

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Thinking about it a bit, I'm against the idea at the moment, given what little we know about it. I've mentioned in another post how I have this hang up about wanting as much control over the action of my characters in rpgs as possible.



Not even knowing if what my character is currently doing is what he actually did? Honestly even if its the jist of what he did, just dialed to 11 due to Varric's exaggeration, I personally am just not okay with that. I know I'm stuck in the past, and that Dragon Age Origins is a type of game I can never have again.



Of course I'll keep watching info to see if it changes my mind, but as of what we know at this moment, which again, I am well aware is critically little, DA2 doesn't sound like it's for me. I hope I'm wrong of course, or that the next games in the Dragon Age universe/by bioware are more to my liking.

#9
Giltspur

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I like the idea of Bioware's writers taking ambitious approaches to storytelling.

But I can think of some challenges in trying to Rashomon Dragon Age.

What's Rashomon?  An Akira Kurosawa film where an event is told by several different witnesses, all of whom's accounts differ.  Presumably the last version is the most accurate.  The approach has been used in various movies and TV shows.

One problem is repetition.  Okay, maybe I'm being too literal.  We could have different takes on Hawke without having the same story being retold and it would still be like Rashomon.  But it would probably be jarring to the game if skills hopped around.  

Oh no, now Caradoc is telling the story.  He always leaves out my fireball.  I love that spell!

In most RPG's you start out week and
pick up more and more spells as you get more powerful.  How is that
going to work with narrative jumps?  Will you ever lose abilities if the narrator starts being more truthful?  No.  Will the enemies become more powerful?  Possibly.  

What about time jumps?  Will you have the same skills as you had just previously?  Or will you gain several levels and get several new skills at once?

But that's all highlly speculative.

It's possible Bioware is more straightforward.  Maybe Varroc starts of lying and then Cassandra pistol whips him (okay, there are no pistols in Dragon Age) into being more truthful.  And so as the game proceeds, you assume you're getting the real Hawke.  That would get rid of issues with the game feeling too distant from Hawke due to the unreliable narrator.

But hey I wouldn't mind it if Bioware had something more atypical in mind.  Maybe Gaider's been reading Gene Wolfe lately.

One thing I am curious about now though is if there is more than one narrator or if the entire game is framed by Cassandra's interrogation of Varric.

Regardless, the idea of someone asking what makes Hawke into the Champion of Kirkwall suggests you'll get to decide what really makes him that by the things you do in the game.  They can't put in a flying Varric into the game that bops you over the head with a stick if you try to do something out of bounds.

It is one of the features I want to hear more about.

#10
Dreadstruck

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Wats Rashomon? I thought this thread talks about Minsc's homeland called Rashemen.Posted Image

#11
Epantiras

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Avalla'ch wrote...

Wats Rashomon? I thought this thread talks about Minsc's homeland called Rashemen.Posted Image


I'll be honest and admit that I thought the same! :whistle:

#12
Brockololly

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jeckaldied wrote...

I'm deffinitly taking a wait and see approach on whether I like this idea or not. I suppose as long as 'we' know what is truth and what is exaggeration/lies about 'our' characters, I'm fine with it.

Frankly though, I'm not sure how I'm suppose to feel like Hawke is my character if I have to view him through an unreliable narrator.


Thats precisely how I feel. If the "legendary" flashbacks are held to a minimum and we clearly know its subject to the narrator's interpretation, thats ok. But if you mess around with this too much, it is a prime way to create a huge disconnect between the player and the PC, if we're having to guess whether or not anything we're doing as Hawke even matters based on the narrator.

Its like the Leliana DLC in a way- the whole thing was a story told by Leliana and at the end of the day, the whole thing could have been rubbish and a lie. I'm not sure I'm too keen on playing a whole game in that style- its primed for a "gotcha!" moment at the end when we eventually or possibly meet up with Hawke in present time.

Modifié par Brockololly, 24 juillet 2010 - 09:43 .