I played Scout 5 / Jedi Sentinel 15 Light side character.
When I design my character attributes, skills (not rolepaying sense). I desided to make as balanced as possible in many ways. I ques it did come little defensive, because I choosed to be one handed. Reason for this is simple, two handed does more damage in later game, but one handed hits better and has better defence. Meaning I don't have to care so much about hit points, as enemies seem to miss me alot. Also in early game, under lvl 9 one handed is alot better than two handed, because you can max you two handed skill at lvl 9.
Starting Stats are:
Str 13, Dex 14, Con 9, Int 14, Wis 14, Cha 14
Okey some reasons why this kind of stats. First going above 14 means player is wasting stats and trying to max some features while leavign others weak. As Jedi is melee charcater, str and dex are important. Usually also con, but this is special case. Because we build high 32 defence and we are Jedi Sentine light side, what gets +3 con. So, basicly you will have con 12 in end. Charisma and Wisdon is important to Jedi. Intelligent and Wisdom is important for skills. Also you don't get charisma and intelligent items from game at all.
After items and bonuses, you attributes are: str 18, dex 26, con 12, int 14, wis 25, cha 14. In the end you have defence 32, vitality 200, force 265, fortitude 16, reflex 23, will 20, damage 8-34 and to hit +31.
Skills:
Now swiching visor and belt you also have good skills. I had 0 stealth, but you can put the one point if you want it, because with items it would be close to 20 in the end with that 1 point in it.
Starting skills: Com 4, Dem 4, Stealth 0, Awa 4, Persuade 0, Repair 4, Security 1, Treat injuries 2.
(Starting skills: Com 4, Dem 4, Stealth 1, Awa 2, Persuade 0, Repair 4, Security 1, Treat injuries 2.)
In the end with items: Com 22, Dem 22, Stealth 0, Awa 27, persuade 25, repair 21, security 25, treat injuries 9
(In the end with items: Com 22, Dem 22, Stealth 23, Awa 25, persuade 25, repair 21, security 25, treat injuries 9)
Now add 1 point to each com, dem, awa and rep after level 1 while scout.
Don't put any point to persuation, security, stealth or treat injuries in Taris. And stop leveling at 5 if you want 5 scout/ 15 jedi sentinel. You can also go for 8 scout/12 Jedi sentinel. it's more like taste, but I would go 5/15, because the 3 more force powers does mean something. You loose 3 little skill point and saves, but not really worth much. How ever, if you go 8/12 then stop puting skill point at level 6. Because we save all of them to persuation when you become Jedi sentinel.
Why these skills and why no point of persuation skill at all?
Because under lvl 9 you are in Taris and there is only few persuation what needs more than 2 point of persuation what you get from you high charisma. You can by pass most of them or use 200 credits to solve situation as well. All others can done pretty easy with 2 point of persuation. Like haveing 50% change.
I also did put one point to security, because it allows you to do all security checks in Taris. Also with items you get later, it's not gonna be problem. The few situation where it is, you can bash with you lightsaber.
Stealth as 0. I notice that as good defensive light sider Jedi, you don't need Stealth in any places in game. So, why even use it. How ever, if You like to sneak, then put one point in it at the beging. You get so many stealth items that you can get the skill with items above 20 easyly. Also your high dex gonna help stealth, if needed.
As for force powers, I would go these lines, but choose what you like.
Stun: stasis : Statis field
Stun droids: disable droids: destroy troids
Throw lightsaber: adv throw lighsaber
Cure: Heal
Burst of Speed: Knight speed: Master speed
Force resistance: Force immunity
*) Few of them are robe use force powers only, so carefull what order you choose them
Remember that you gonna wear light armor over first half the game.
Edare Spire:
Level 1: First feat: Dueling (+1 to hit, +1 def)
Level 2: Gear head (+1 com, +1 rep, +1 sec)
Now add 1 point to each com, dem, awa, rep.
Taris:
Level design: (5/15) Add 1 point to each com, dem, awa, rep untill level 5, then stop leveling.
Level design: (8/12) Add 1 point to each com, dem, awa, rep untill level 6, then save all skills until Jedi.
Level 3: Toughness (+1 vitality)
PS: Save game before leveling 4, because there is attribute bug, what after doen level 4 the attributes go to str. How ever, You want it to dex. We put allways attribute to dex, because we want reach 26 dex with items.
Level 5: Imp. Flurry
(Level 7: Imp. Dueling)
Not much to say, don't buy or sell anything except quest related stuff. Because we gonna sell all junk later in Yavin station and buy only few good items. Don't use granades what are expensive, use confusion and frament if you need to. Most the time you don't even need to do that. You can buy from undercity the vibrator cell for Missions viberblade.
Dantooine:
In the shop buy: Skill belt: com +3, dem +3, rep +3 and sec +3 when you have money. You can keep that belt on most the time, because it takes while before you get better belt. Other ways don't buy or sell anythign here.
Before You choose color of you crystal SAVE the game, because skill bug (sometimes get only 1, when should get 3 skill point). When you hit Jedi, put all skill point to persuation, untill it's full. When it's full and you have 2 extra points, put them in demolition. After that you can put allways the extra two to security if you want. Allways keep persuation as max skill as possible.
As for feats you point is to get Furry and Dueling up. After that you need 3rd lvl implant options if you did choosed to hold level 5 before Dantooine. (You get it as scout at level 8.)
Yamin station:
Now you come here to sell all the junk you have collected. Now you should have enough money to buy two items here.
Light exoskeleton what cost 10K and implant 3,5K ( dex +2, +10 awareness). You can't use the +2 dex implant for while, because you don't have enough light points yet. But as soon you light point hit max so that You get the +3 con bonus, you put this on. If you don't have enough credits to buy both, then you can buy the implant later, it's not so important yet. The armor is important, because it will provide you the 32 defence when you dexterity is higher enough. it will be good for you long time.
Feets: After that conserate improving you Toughness.
Tantooine:
You have to buy the HK-47, because other ways you can do light side this world. other ways, don't buy or sell anything. Mission and Bastilla and HK-47 as group members. They all have role here, if you have talked enough to them. Bastillas mother and Missions brother.
Kashyyyr:
Don't buy or sell anything here. Even if the +3 dex looks nice. You don't need it. You get +5 wisdom item here as light side, use it. Zaalbar as one of group member, this is his home world.
Yasmin station:
Go back here to sell all junk again. You need to visit here after 3th star map. You don't really have to buy anything, but you can if you want buy heavy exoskeleton for Carth if you made him two handed melee solder with high strength. if you how ever made him dex monkey, then don't buy it.
Manaa:
Don't buy or sell anything. You get extra quest and alot of exp if you take Jolee here as group member.
Something happens here after Manaa and before Korriban, but it doesn't affect to anything.
Korriban:
Buy from Mika the +5 str gauntlets. I think here was also some +6 demolition gountlets, what are usefull for something. Also in the first cave you find important robe (+5 def +2 wis). That's the time you starts using robes, if you want use it earlye, then Korriban before Manaa. Carth is good member to have here in Korriban because his son. And remember talk personal stuff to women who gave you access to academy, until she calls you as friend.
Yasmin Station:
Now you have hard fight here, but they also drop alot of stuff what you can sold. Because now you gonna buy the best items.
10K Skill Visior : +7 com, +7dem, +7 awa, +7rep and +7sec (Not that you anymore much need high skills)
22K Implant: +5 dex
10K belt : +4 Awa, +10 stealth, +3 dex
Then there is also two lightsiber stones, cost like 20K / stone. Buy them.
Unknow world: Not much to say, you are pretty much done. Last item is in Star Force it self, but it's not big deal.
Star Force: Create special robe in computer. It's little better than you wear now (+5 def, +2 wis). So this is +5 def and +5 wis. Doesn't make any difference in reality anymore.
In end battle you friend is those experimental shields. With that all the time on, you should not have any problems.
That's how I played and design my character.
Modifié par Lumikki, 26 juillet 2010 - 05:31 .





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