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Any word on The Architect?


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#1
Frumyfrenzy

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I've read 'The Calling' and found this character to be most interesting. Not only does he work on stopping the bloodshed between the darkspawn and everyone else, he also tries to stop any upcomming blights from happening. This motivations alone is interesting for a darkspawn, but it gets even better with this: He does not know how he came to be and why he is different from his darkspawn brethren. He is a highly intelligent, curious and reasonable creature, but apparently lacks some basic emotions (love, joy). Sure, at least two of his plans failed, but damn, he looks cool! So....

Will he make an appearance in Dragon Age 2? How important in Dragon Age Lore is he in general (compared to Flemeth for instance) and in DA 2 specifically? Or is he finished with 'The Calling' and DA: Awakening and was nothing but a semi-important expansion character? If Flemeth and The Architect had a child, what would it be? And would the resulting child's appearance differ, if they copulated with Flemeth in dragon shape? 

Anyway, looking forward to Dragon Age 2 and hope to get some of my questions answered! :devil:

#2
Giltspur

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Yeah, I had mixed feelings about Awakenings mostly because my ending was bugged. (Stupid bugs.) But the Architect was a cool character (even if he did look like the lovechild of Marilyn Manson and Lady Gaga). I liked the choice he presented you as it caused me to re-examine why I'd made other decisions as I had (such as with the Dark Ritual).



At any rate, Awakening imports. So it's there for Bioware to use eventually whether it's relevant to DA2 or a future Dragon Age game.

#3
AntiChri5

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Frumyfrenzy wrote...

but damn, he looks cool!


Posted Image

Frumyfrenzy wrote...

If Flemeth and The Architect had a child, what would it be? And would the resulting child's appearance differ, if they copulated with Flemeth in dragon shape? 

:blink:

Aaaanyway, Architect killability  puts a strain on your hopes.

#4
Randy1012

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With any luck, he'll be forgotten in the mists of time, along with the Mother and the Disciples and the rest of their ilk. By far my least favorite part of Awakening, which kinda stinks seeing as that was kind of the central conflict. :pinched:

#5
Frumyfrenzy

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'Aaaanyway, Architect killability  puts a strain on your hopes.'

It kind of does, but on the other hand you could refuse to take part in Morrigan's dark ritual and I don't think that will prevent Bioware from making a game with this god child.

Modifié par Frumyfrenzy, 24 juillet 2010 - 07:39 .


#6
In Exile

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The Architect is pretty irredeemable. He wants to the darkspawn conflict via genocide. That's not particularly different than how the other darkspawn operate. He just happens to have a more refined view than murdering everyone by stabbing them with pointy ends. He caused a blight, and DA:A is all his fault.

I don't think he's different from a darkspawn at all. He can just think.

#7
Giltspur

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Bioware doesn't have to ignore anything that can end in more than one way or canonize one of the choices. I know that traditionally people have been reluctant to offer anything other than the illusion of choice. But at some point surely they want to do more than that. Otherwise Dragon Age isn't really about consequences.

Two of the decisions that stand out from Dragon Age were the Dark Ritual and  the choice with the Architect.  It would be very cool if Bioware had plans for those things--regardless of what choice you made.

Modifié par Giltspur, 24 juillet 2010 - 07:44 .


#8
Guest_Kordaris_*

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His name is changed to Keith Richards ;)

#9
Crippledcarny

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Architect, Justice, and Nathaniel were all amazing characters who's potential was wasted in Awakening.

#10
Lord Gremlin

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In Awakening he has a sidekick called "The Seeker", but you never meet Seeker in game. Since new darkspawn in DA2 look - let's be honest - exactly like Disciples, I suppose we'll hear if not of Architect, then of The Seeker.

#11
filetemo

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the architect character seemed kinda an excuse for gameplay purposes to me. By making an intelligent darkspawn who talks and makes other darkspawn awaken and aware, you can have an intelligent villain that makes as an antagonist better than the faceless evil which is the blight and the archdemon. That gives you more chances to develop animosity to a central character, as happened with saren in me2.



I killed him in awakening, since they gave us no explanation as to why he ws born like this, thus ending any chance for me to try to understand him and spare him.



If they told us he was a tevinter magister seeking to redeem humanity from the blights he caused, MAYBE I would understand. Since that was not the case, I ended him.

#12
filetemo

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Also I'd like to point how awesome the awakened darkspawn looked, and how dissapointed I am with not keeping those looks for DA2

#13
Shepard Lives

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I hope that nut is dead. However enlightened he might have been, his experiments were too dangerous and he was utterly ruthless.

#14
Crippledcarny

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They never should have given the chance to kill him. He makes too good of a gray villain, or even hero, to be knocked aside like that.

#15
Frumyfrenzy

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In Exile wrote...

The Architect is pretty irredeemable. He wants to the darkspawn conflict via genocide. That's not particularly different than how the other darkspawn operate. He just happens to have a more refined view than murdering everyone by stabbing them with pointy ends. He caused a blight, and DA:A is all his fault.
I don't think he's different from a darkspawn at all. He can just think.


There is more to The Architect than you see of him in Awakening. Let me explain this a bit. The way the Architect sees it, one of two things will happen, if noone comes up with a plan:

A) Eradication of all darkspawn - everyone above ground (+ dwarfs) wins.
B) Eradication of all living beings and corruption of the environment during a successful blight - darkspawn win.

The Architect obviously does not want A to happen, but he does not like option B  either (which makes him different from his fellows). He had two plans, two failed attempts to stop it all with preferably minimal bloodshed. In 'The Calling' he elaborates on his intentions. So, seriously, given his knowledge of A and B, do you really think he is just like the rest of the darkspawn? He does have a point, doesn't he?

On a side note, I was surprised how hard most characters (Grey Wardens) in 'The Calling' avoided to reason with him. Instead they appeared to follow the same stupid formula: If it's a darkspawn, even if it talks and reasons, it must be bad and be killed. If it has plans I disagree with, I don't reason with this oviously reasonable creature (which too merely tries to stop blights), no, I rather try to kill it! Grey Wardens, at this point, appear to be a rather dumb bunch of war mongering soldiers without any real intention of stopping the whole thing. Instead they dim-wittedly prefer waiting for another blight. To me it makes more sense to start talking with this thing, because it is an opportunity, but obviously it has to happen secretly, because of the average Grey Warden's incapability of understanding more than just the next darkspawn kill (because they're evil). Someone with A and B in mind and knowledge of the Architect has to make somthing of it. Merely drinking your enemy's blood and looking for a every possible fight with it just doesn't cut it in the long run. 

#16
Frumyfrenzy

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filetemo wrote...

the architect character seemed kinda an excuse for gameplay purposes to me. By making an intelligent darkspawn who talks and makes other darkspawn awaken and aware, you can have an intelligent villain that makes as an antagonist better than the faceless evil which is the blight and the archdemon. That gives you more chances to develop animosity to a central character, as happened with saren in me2.

I killed him in awakening, since they gave us no explanation as to why he ws born like this, thus ending any chance for me to try to understand him and spare him.

If they told us he was a tevinter magister seeking to redeem humanity from the blights he caused, MAYBE I would understand. Since that was not the case, I ended him.


I guess 'The Calling' unfortunatley is mandatory in order to understand him. He talks about the questions you raised.

#17
Suron

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he's dead. nothing about him matters now.

#18
filetemo

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Frumyfrenzy wrote...

In Exile wrote...

The Architect is pretty irredeemable. He wants to the darkspawn conflict via genocide. That's not particularly different than how the other darkspawn operate. He just happens to have a more refined view than murdering everyone by stabbing them with pointy ends. He caused a blight, and DA:A is all his fault.
I don't think he's different from a darkspawn at all. He can just think.


There is more to The Architect than you see of him in Awakening. Let me explain this a bit. The way the Architect sees it, one of two things will happen, if noone comes up with a plan:

A) Eradication of all darkspawn - everyone above ground (+ dwarfs) wins.
B) Eradication of all living beings and corruption of the environment during a successful blight - darkspawn win.

The Architect obviously does not want A to happen, but he does not like option B  either (which makes him different from his fellows). He had two plans, two failed attempts to stop it all with preferably minimal bloodshed. In 'The Calling' he elaborates on his intentions. So, seriously, given his knowledge of A and B, do you really think he is just like the rest of the darkspawn? He does have a point, doesn't he?

On a side note, I was surprised how hard most characters (Grey Wardens) in 'The Calling' avoided to reason with him. Instead they appeared to follow the same stupid formula: If it's a darkspawn, even if it talks and reasons, it must be bad and be killed. If it has plans I disagree with, I don't reason with this oviously reasonable creature (which too merely tries to stop blights), no, I rather try to kill it! Grey Wardens, at this point, appear to be a rather dumb bunch of war mongering soldiers without any real intention of stopping the whole thing. Instead they dim-wittedly prefer waiting for another blight. To me it makes more sense to start talking with this thing, because it is an opportunity, but obviously it has to happen secretly, because of the average Grey Warden's incapability of understanding more than just the next darkspawn kill (because they're evil). Someone with A and B in mind and knowledge of the Architect has to make somthing of it. Merely drinking your enemy's blood and looking for a every possible fight with it just doesn't cut it in the long run. 




intelligent darkspawn have proven to be a far greater threat, so they must be killed while they are few
intelligent darkspawn belong to different factions, which interim wars affect humans
the architect plan is to redeem monsters created by tevinter human mages worst sins. That is unnaceptable, they must be killed, they are not "just another living race"
the architect plan involves killing grey wardens, which obviously grey wardens do not like.
the architect turns grey wardens into ghouls, anybody who uses mindless slaves can't be taken serious when talking about peace.
Most of the grey wardens are just soldiers or ex-cons, deciding whether or not the architect is reasonable or understanding the whole picture is not their job, they just kill darkspawn.
My warden saw amaranthine burn, the death of Kristoff, the madness of the mother and the experiments of the architect. No place for talinkg, he had to die.
All blights have been defeated, so it's safer to think we'll defeat the next ones.

I do not want human-darkspawn peace. I want darkspawn dead.

#19
filetemo

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Frumyfrenzy wrote...


I guess 'The Calling' unfortunatley is mandatory in order to understand him. He talks about the questions you raised.


as far as i know there's no confirmation about him being a tevinter magister

#20
JasonPogo

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Frumyfrenzy wrote...

In Exile wrote...

The Architect is pretty irredeemable. He wants to the darkspawn conflict via genocide. That's not particularly different than how the other darkspawn operate. He just happens to have a more refined view than murdering everyone by stabbing them with pointy ends. He caused a blight, and DA:A is all his fault.
I don't think he's different from a darkspawn at all. He can just think.


There is more to The Architect than you see of him in Awakening. Let me explain this a bit. The way the Architect sees it, one of two things will happen, if noone comes up with a plan:

A) Eradication of all darkspawn - everyone above ground (+ dwarfs) wins.
B) Eradication of all living beings and corruption of the environment during a successful blight - darkspawn win.

The Architect obviously does not want A to happen, but he does not like option B  either (which makes him different from his fellows). He had two plans, two failed attempts to stop it all with preferably minimal bloodshed. In 'The Calling' he elaborates on his intentions. So, seriously, given his knowledge of A and B, do you really think he is just like the rest of the darkspawn? He does have a point, doesn't he?

On a side note, I was surprised how hard most characters (Grey Wardens) in 'The Calling' avoided to reason with him. Instead they appeared to follow the same stupid formula: If it's a darkspawn, even if it talks and reasons, it must be bad and be killed. If it has plans I disagree with, I don't reason with this oviously reasonable creature (which too merely tries to stop blights), no, I rather try to kill it! Grey Wardens, at this point, appear to be a rather dumb bunch of war mongering soldiers without any real intention of stopping the whole thing. Instead they dim-wittedly prefer waiting for another blight. To me it makes more sense to start talking with this thing, because it is an opportunity, but obviously it has to happen secretly, because of the average Grey Warden's incapability of understanding more than just the next darkspawn kill (because they're evil). Someone with A and B in mind and knowledge of the Architect has to make somthing of it. Merely drinking your enemy's blood and looking for a every possible fight with it just doesn't cut it in the long run. 





Well If you look at what he wanted to do then yes he need to be killed.  In The Calling he wanted to turn the whole world into Ghouls.  Since Darkspawn don't attack Ghouls then everyone will get along.  Oh except for the fact that Ghouls are corrupted souls that soon die and cannot reproduce.  So in the long run he would just be killing off all life anyway.  Nothing he does is justifiable or something that you can sit back and say he had a good idea.

#21
AntiChri5

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If we halt Darkspawn development by killing the Architect the Blights will simply get easier and easier to deal with.

#22
derkaderka-

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the question you must ask yourself: what could the arcitect do with the blood from morrigan's old god/warden baby?

#23
derkaderka-

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if only the architect's children were all as good as the good geth in me2. then the darkspawn would be able to take a backseat as enemy number one, like me2, and make room for a new enemy in da2.

personally i let the architect live in awakening. although i wasn't given his origin, he seemed worthy of a chance at proving honest. if all else failed, i figured i was a badass warden of ferelden and could kill him later. i was far more inclined to trust him than morrigan with my demon baby lol.

Modifié par derkaderka-, 24 juillet 2010 - 09:17 .


#24
Daerog

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I read the Calling. The Architect has become my favorite character in DA so far. I kill him everytime I play Awakening. The blight must be removed from the world, and after the darkspawn and Archdemons are gone, then the Grey Wardens will need to be removed.

***POSSIBLE SPOILERS***

His plan kind of made more sense in The Calling than in Awakening. Who would not go to war with the darkspawn, even if they were sentient and "peaceful," if the darkspawn are just going to kidnap women and turn them into broodmothers? If everyone was hybrid, there would be some sort of balance, at the cost of being highly aggressive and still warlike (Architect wasn't human, all humans that turned into hybrids featured increased aggression). Also, they carry the blight, which kills the world and if he won, the world would just be a tainted, gooey mess. Almost like Mordor, but more blighty.
*************************************************************

Anyway, I'm sure the whole disciple incident will have an impact on the darkspawn. Which makes them an even greater threat as they will still be formidable even after all the Archdemons are slain.

Modifié par DaerogTheDhampir, 24 juillet 2010 - 09:34 .


#25
BlackyBlack

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He's dead in my game. Intelligent darkspawn is worse than a blight

Anyway, don't expect anything more than a minor cameo

Modifié par BlackyBlack, 24 juillet 2010 - 09:41 .