[quote]
[quote]Frumyfrenzy wrote...
[quote]In Exile wrote...
The Architect is pretty irredeemable. He wants to the darkspawn conflict via genocide. That's not particularly different than how the other darkspawn operate. He just happens to have a more refined view than murdering everyone by stabbing them with pointy ends. He caused a blight, and DA:A is all his fault.
I don't think he's different from a darkspawn at all. He can just think.[/quote]
There is more to The Architect than you see of him in Awakening. Let me explain this a bit. The way the Architect sees it, one of two things will happen, if noone comes up with a plan:
A) Eradication of all darkspawn - everyone above ground (+ dwarfs) wins.

Eradication of all living beings and corruption of the environment during a successful blight - darkspawn win.
The Architect obviously does not want A to happen, but he does not like option B either (which makes him different from his fellows). He had two plans, two failed attempts to stop it all with preferably minimal bloodshed. In 'The Calling' he elaborates on his intentions. So, seriously, given his knowledge of A and B, do you really think he is just like the rest of the darkspawn? He does have a point, doesn't he?[/quote]
Well, the problem is that option C: Darkspawn exist is not at all tolerable to all non-darkspawn. After all, the darkspawn in virtue of their existence are toxic to all not darkspawn.
I have no idea what these plans in Calling are, but from what I have seen in-game as evidence of his motives, he wants to kidnap and bleed Grey Wardens to preserve darkspawn by providing them intelligence and kill archdemons. His plan to kill archdemons gave us the fifth blight, so that was a spectacular failure, and his plan to free the darkspawn created the insane mother who wanted to cause a sixth blight.
All in all, his actions are absolutely catastrophic. It is not entirely clear whether the darkspawn can coexist in the least with the Wardens. In the forest with the elves, he murdered many elves and framed the humans. His intelligent darkspawn are raiders and murders, and even with their vaunted intelligence are still antithetical to non-darkspawn.
What do you see as reedemable about the Architect from the perspective of a non-darkspawn?
[quote]On a side note, I was surprised how hard most characters (Grey Wardens) in 'The Calling' avoided to reason with him. Instead they appeared to follow the same stupid formula: If it's a darkspawn, even if it talks and reasons, it must be bad and be killed. [/quote]
This is because the darkspawn
are the blight. Look, the archdemon is just the centre of a blight. It is the intelligence that brings a horde from above ground, organizes it, and allows it to wage war and ravage the world. An intelligent darkspawn that can do all of the same things as an archdemon is
just as dangerous.
The problem with the scenario as you set it up is that it doesn't recognize the intrisic problem with the darkspawn, which is that they
are the blight in large numbers above ground.
More to the point, the darkspawn
cannot reproduce without producing brood mothers. The darkspawn, if they want to continue to exist,
have to kidnap innocent women.
There is no negotiation possible.
[quote]If it has plans I disagree with, I don't reason with this oviously reasonable creature (which too merely tries to stop blights), no, I rather try to kill it! Grey Wardens, at this point, appear to be a rather dumb bunch of war mongering soldiers without any real intention of stopping the whole thing. [/quote]
You misunderstand what the blight
is. The blight is the corruption the darkspawn inflict onto the land when the explode from the deep roads. If there was something
other than an archdemon that could organize them and lead them in large numbers,
we would still have a blight.
This is why there is nothing the Architect can do to convince a Grey Warden that he shouldn't be killed. The darkspawn are simply an existence that is cannot exist along with the other races. At best you can have an uneasy peace if the two are segregated, but the other races cannot coexist side-by-side.
[quote]Instead they dim-wittedly prefer waiting for another blight. To me it makes more sense to start talking with this thing, because it is an opportunity, but obviously it has to happen secretly, because of the average Grey Warden's incapability of understanding more than just the next darkspawn kill (because they're evil). Someone with A and B in mind and knowledge of the Architect has to make somthing of it. Merely drinking your enemy's blood and looking for a every possible fight with it just doesn't cut it in the long run. [/quote]
Again, you are acting as if the problem is the archdemon and not the darkspawn. But the archdemon is only a problem because of the darkspawn. In fact, as the Architect's own actions prove, we would not have had a flifth blight had he not found the old god himself.
The darkspawn are the enemy, not the archdemon. The Architect wants to preserve an existence that is antithetical to our own. There is simply no room for negotiation.
The only possible scenario under which we could negotiate with the Architect was if he found a way to either exterminate the darkspawn or turn them back into their non-corrupted races. Otherwise, genocide is the only option. It is a very real us or them scenario.
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This. Had I felt less lazy, I would have written more or less the same things.
The darkspawn, by their very essence, cannot coexist with other species - not peacefully. If the Architect "awakened" all darkspawn, we'd be screwed.
An immense army of intelligent murderous monsters. Think about it.
This ain't like the Geth in Mass Effect 2.
Even if they actually became sentient
and peaceful (
there is no correlation between the two, there never has been. think of humans.) they would still spread the taint (like the Messenger in Awakening).
Any option that does not involve the darkspawn exterminated, or at the very least the Blights ended, would sooner or later result in a world completely overrun by the taint.
In most other settings I'd suggest a peaceful solution, but unless the writers decide to suddenly turn the darkspawn into a misunderstood people with a rich culture, the only solution is Kill 'Em All.
And the Grey Wardens are not, as Frumyfrenzy makes them to be, a stupid, fascist army of idiots who refuse to dialogue with an intelligent enemy - because there is no intelligent enemy.
Modifié par shepard_lives, 24 juillet 2010 - 11:21 .