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[Mac]Play MotB and SoZ on the Mac


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#101
Kaldor Silverwand

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Crashing at that point can be caused by having corrupted .bic files in the NWN2 localvault folder. Empty that folder and see if that allows you to play.

Regards

#102
malkey

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I'm having the same issue as metalhawk. I was also not able to find Templates_X1_v122.zip. To be a bit more specific about when the crash occurs, it is on the loading screen after area 2 of 2 is loaded when starting a new OC. The same happens when starting the MotB campaign (after the areas are loaded). The loading bar never actually gets to 100%. I tried deleting all of my .bic files, but that didn't help. Are there any other things to try? Thanks a bunch!

#103
Kaldor Silverwand

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malkey wrote...

I'm having the same issue as metalhawk. I was also not able to find Templates_X1_v122.zip. To be a bit more specific about when the crash occurs, it is on the loading screen after area 2 of 2 is loaded when starting a new OC. The same happens when starting the MotB campaign (after the areas are loaded). The loading bar never actually gets to 100%. I tried deleting all of my .bic files, but that didn't help. Are there any other things to try? Thanks a bunch!


I'm surprised that copying the MotB and SoZ files over from the Windows installation to the Mac would cause a problem when loading the OC. I don't have any idea about that unless there is some Windows custom content you have that isn't Mac compatible (which itself would be odd).  Do you have anything in your override folder?

Regards

#104
malkey

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No I don't. It seems that a few of the folders are empty as well: ambient, database, dmvault, hak, localvault, override, patch, portraits, pwc, servervault, texturepacks,and tlk. I mainly am interested in increasing the level cap and the epic feats that come with MotB. I played NWN2 when it first came out, and I was really excited to hear there was a mac version, as my desktop is long since dead.

#105
metalhawk

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Yes, that's pretty much where I have the problem as well.
I emptied my localvault to no avail.
Checked both localvault folders.
I did have some override files for Icewind Dale (which is what i was rreally trying to see if I could get working on the Mac). Removed those, same problem.
I also tried removing the bik files from the Movies dir, as the Mac movies from Aspyr were .mov files. No help there either.

Before I gave up previously, I did some experimenting, trying to start it part way through the copy process that you described and, as I recall, it was after the process of copying the .zip files into the second data dir that I would first see the crash.

The only other thing I can think of is that perhaps there's a problem with UI elements - as, you're right, it doesn't seem like installing the mods should cause the OC to crash. It's crashing right before the character select screen comes up in a non-modded version, perhaps there's an issue with that UI.

Sorry for the delayed response, and thanks for posting help - I did subscribe to the thread, but didn't get any notification that there had been posts - I didn't have subscription notification turned on (and was away on vacation, as well..)

Modifié par metalhawk, 21 avril 2012 - 02:12 .


#106
Kaldor Silverwand

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I've no idea why it is crashing for you, but since you already have the Windows versions, you could install them in a Wineskin instead of running the Mac App store version.

Regards

#107
metalhawk

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Yeah, I'm sure I Could get it running in CrossOver, but I have a variety of ways to run it on Windows directly, so with the overhead of either trying to get it going on the Mac or in some sort of Wine-based emulation...I'll just stick with windows if I bother playing at all. I actually was checking it out again because the Mac version went on sale, and wanted to see if I could get the whole thing running native. If not, well... :)

We never enjoyed NWN2 as much as NWN anyway, due to the way they implemented coop MP. I wanted to see if some of the mods from the community handled it any better.

#108
Frosty44

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It looks like nobody has been around here for a while so I really hope somebody sees this cry for help lol!

I am having trouble with 2 new campaigns - I get an error message saying "Could not load the module. Module file might be corrupt or it was created using a newer version of the toolset and/or game resources." I have no idea what this means - I've got all the ep's and Mow installed. With Kamal's new campaign (Crimmor) I can play, but I can't get into one of the areas that I have to get to.

I'm also having problems with Darin's campaign (Raiders of the lost tomes). I played through the first 3 chapters but can't get it to load. I get the same error message as above and if I try to load a new game I get: "Could not load the module. There was an error loading the module." I downloaded it a few times and there is nothing wrong with the mod.

I'm guessing this is a Mac thing and hope that one of you can help!

Thanks!

Karen : )

#109
kevL

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hey Frosty,

that's a troublesome message, I haven't deciphered it.

It's clearly not a problem with "using a newer version of the toolset and/or [official] game resources" since we're all using v1.23 -- wait, maybe it is on the Mac ...

I've never had the issue when loading new modules, but occasionally they come up when loading old saves that i have. ( usually I just write-off the save ) But, optimistically, you might be able to fix things by

1. putting whatever mods/add-ons that were in your Override back in when the save was made
2. adding whatever mods/add-ons a new module requires to Override.


in other words: I'm guessing that message pops up when a module references an 'advanced' .2da file -- such as extra classes or custom placeables that are not in the official releases,

#110
Frosty44

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Thanks kevL! I have never seen this message before either, but your answer makes sense. What can I do about it though?

Modifié par Frosty44, 19 juin 2013 - 03:53 .


#111
kevL

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Okay, so i found out that saved games don't include the walkmeshes. I got the "There was an error loading the module" message, but once I put the .Mod file back into the modules directory (ie. where it was when I'd made the save) it loaded again.

great but I don't think that has anything to do with you getting the same error... This was on a saved game, you get it on a new game! (when the walkmeshes should be perfectly available from the module itself)

You can try to load then check for these errorlogs:

nwn2_errorlog.txt - in NWN2 installation directory.
nwclientError1.txt - in system temp-> NWN2\\LOGS directory
nwclientLog1.txt - in system temp-> NWN2\\LOGS directory

My error "Could not load the Module. There was an error loading the module." showed up in nwclientLog1.txt as "Could not load area walkmesh". If yours don't say anything relevant, the issue becomes untraceable to us plebes; try again next Thursday. ;)

#112
Frosty44

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Thanks again kevL, but I can't find any error logs at all! I did a search, but I don't seem to have a "system temp-> NWN2\\LOGS directory." In addition, I decided to start a new game and this time I went to Drovers gate first, but I lowered the graphics and used the lowest resolution - and I was able to get through the transition! So, I went back to the saved game using that same set up - and, wait for it - it gave me that same error message and wouldn't load. So now I'm even more confused about what is wrong. I'm afraid these are two campaigns I'm never going to be able to do.

#113
Kaldor Silverwand

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We are here. We are just a quiet folk. :)

I assume you tried re-downloading them in case there is some kind of corruption during your initial download?

With save games it is fairly important that you not save over the same save game over and over as that has been known to cause corruption. Better to always save a new copy. If you regularly save over the same save then that could be the issue, at least when loading a save game.

Regards

#114
Frosty44

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Thanks Kaldor - I was hoping you'd see this. To answer your questions, I downloaded both campaigns a couple of times and opened them with stuffit and then WinZip Mac just in case that made a difference, but it didn't help.

I have several saves, but do use the same slots a lot - thanks for letting me know that's not a good idea! In the case of Raiders of the Lost Tomes, I got one of my saves to work, finished the area, saved in a new slot, and tried to return to town to finish the chapter - but it still gives me that error message when I try to enter the transition point. Is this a Mac problem? I do love my Mac, but NWN2 definitely likes pc's a lot better lol!

I should also mention that after starting a new Crimmor game and going through Drovers Gate the first time (using the lowest graphics and resolution) it wouldn't let me go back a second time so just gave up and am re-playing Tales from the Lake of Sorrows so I can do the last chapter. Btw, I am not having any problems at all with the campaign and I'm using my regular graphics setup!

I would love to do both of the new campaigns, especially since I'm a member of AME and want to be able to vote on the campaigns! Any suggestions?

Thanks again!

#115
Kaldor Silverwand

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The only way to know if it is a Mac specific problem would be to try your save game that is having the problem on a Windows installation of NWN2. If you want to zip and email me your save game (bbellina at alumni.nd.edu) I can download Raiders over the weekend and try to load your save game under both Mac OS and Windows XP to see what happens. If we find out that it works fine on my Mac when it doesn't on yours then that tells us something. It may not help solve the problem though.

Regards

#116
Kaldor Silverwand

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Also, what Mac version are you playing - from the App Store or the discs?
What version of Mac OS are you running on?
You do have NWN2, MotB, and SoZ, all fully patched, correct?
And did you download Raiders from the vault or from his dropbox?

Regards

#117
Frosty44

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Kaldor, thank you so much for the offer - I really appreciate it!

I'm on an imac using snow leopard 10.6.8 (I don't want to use Lion because a lot of my games and programs will no longer work). I have the boxed dvd and my game is updated to 1.23.1765. I have Motb, Soz, and Sow installed (with much thanks to all the people who helped me!) and I download Raider from the Vault (a few times).

My saved game is 72.4 megs which can be segmented and I can stuff or zip it, whichever you prefer. Where should I send it?

Btw, kevL and Kaldor, would either of you be interesed in becoming a member of AME (Golden Dragon Awards)? It takes very little time and we need some new blood!

Modifié par Frosty44, 21 juin 2013 - 02:48 .


#118
kevL

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!!ANARCY!!


oh sry. I'm not a good critic : too much dichotomy between "I want it *this* way. nya.." and "This is a very good module. It exemplifies elements of ........"

but in me heart i'm glad you guys exist. You remind me of the Nobel Prizes back when, well, when they were the Nobel Prizes. even passively, keep it up :)


Ps. the "system temp" directory ( should be "user temp" actually ) is a windows directory where NwN2 modules go 'unpacked' in order to play them. I imagine Mac OS has something similar .....

PPs. Am curious what Kaldor might find,

#119
Frosty44

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Actually, you don't really have to comment on a mod unless you want to nominate it. Otherwise, you just vote yes or no. But, I won't push it.

On a mac the main game files go in applications, but nothing goes in there other than the official campaigns and a few other things. Everything else goes in the documents folder. All we have to do is stick the unzipped campaign in the campaign folder, the mods in the mod folder and everything else (music, overrides, etc. each in their own folder). I did a search and there are "user temps" in the mods themselves but that's about it.

I'm curious what Kaldor will find too, but I'm willing to bet it's a mac problem - I've had several over the years and there are some campaigns I just can't play. I loved the Conan Chronicles, but I can't play part 2 - The Zamorian Chronicles - it just won't load at all.

Matthew Rider was nice enough to "fix" his second chapter of The Wizard's Apprentice so mac users could play it so it can be done if the author is willing to put some extra work. I think a lot of the problems have to do with haks with long names, but I'm no expert.

#120
kevL

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ah.

Where Is the TMP Folder on a Mac?


( "mac temp folder" )

#121
Tchos

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Frosty44 wrote...
I think a lot of the problems have to do with haks with long names, but I'm no expert.


I hope 32 characters is short enough.  Mine's exactly that length.

#122
kevL

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http://social.biowar...4400/2#10885873

#123
Tchos

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From reading that thread, it seems like it was never really resolved exactly what the problem was. I saw that it was fixed by making a hak-less version, but that didn't explain the other modules that use haks without trouble, and that removing two specific areas also fixed it. Reasonable assessment? If that's the case, then there's no telling if mine will work on a Mac until it's tested.

The thread did, however, lead me to a site containing some modules that I had not seen before, and were not in my archive until now.

#124
kevL

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Tchos wrote...

From reading that thread, it seems like it was never really resolved exactly what the problem was. I saw that it was fixed by making a hak-less version, but that didn't explain the other modules that use haks without trouble, and that removing two specific areas also fixed it. Reasonable assessment?

yep, that's what i got from it too.
fanciful speculation: It might be a combination of whether an area draws a resource from a .Hak with a filename (anywhere) longer than 32 chars. So, just a heads up there



--
pseudo-random link mainstream vs Roguelike thread

#125
Kaldor Silverwand

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Frosty44 wrote...
On a mac the main game files go in applications, but nothing goes in there other than the official campaigns and a few other things. Everything else goes in the documents folder. All we have to do is stick the unzipped campaign in the campaign folder, the mods in the mod folder and everything else (music, overrides, etc. each in their own folder).


The Mac disc version looks in the Neverwinter Nights 2 folder in the user's ~/Documents/ folder.  The Mac App Store version however looks in the Neverwinter Nights 2 folder in the user's ~/Library/Application Support/ folder.

Regards