[Mac]Play MotB and SoZ on the Mac
#101
Posté 27 mars 2012 - 10:38
Regards
#102
Posté 29 mars 2012 - 03:04
#103
Posté 29 mars 2012 - 03:36
malkey wrote...
I'm having the same issue as metalhawk. I was also not able to find Templates_X1_v122.zip. To be a bit more specific about when the crash occurs, it is on the loading screen after area 2 of 2 is loaded when starting a new OC. The same happens when starting the MotB campaign (after the areas are loaded). The loading bar never actually gets to 100%. I tried deleting all of my .bic files, but that didn't help. Are there any other things to try? Thanks a bunch!
I'm surprised that copying the MotB and SoZ files over from the Windows installation to the Mac would cause a problem when loading the OC. I don't have any idea about that unless there is some Windows custom content you have that isn't Mac compatible (which itself would be odd). Do you have anything in your override folder?
Regards
#104
Posté 29 mars 2012 - 03:42
#105
Posté 21 avril 2012 - 02:11
I emptied my localvault to no avail.
Checked both localvault folders.
I did have some override files for Icewind Dale (which is what i was rreally trying to see if I could get working on the Mac). Removed those, same problem.
I also tried removing the bik files from the Movies dir, as the Mac movies from Aspyr were .mov files. No help there either.
Before I gave up previously, I did some experimenting, trying to start it part way through the copy process that you described and, as I recall, it was after the process of copying the .zip files into the second data dir that I would first see the crash.
The only other thing I can think of is that perhaps there's a problem with UI elements - as, you're right, it doesn't seem like installing the mods should cause the OC to crash. It's crashing right before the character select screen comes up in a non-modded version, perhaps there's an issue with that UI.
Sorry for the delayed response, and thanks for posting help - I did subscribe to the thread, but didn't get any notification that there had been posts - I didn't have subscription notification turned on (and was away on vacation, as well..)
Modifié par metalhawk, 21 avril 2012 - 02:12 .
#106
Posté 23 avril 2012 - 04:49
Regards
#107
Posté 23 avril 2012 - 12:42
We never enjoyed NWN2 as much as NWN anyway, due to the way they implemented coop MP. I wanted to see if some of the mods from the community handled it any better.
#108
Posté 19 juin 2013 - 01:32
I am having trouble with 2 new campaigns - I get an error message saying "Could not load the module. Module file might be corrupt or it was created using a newer version of the toolset and/or game resources." I have no idea what this means - I've got all the ep's and Mow installed. With Kamal's new campaign (Crimmor) I can play, but I can't get into one of the areas that I have to get to.
I'm also having problems with Darin's campaign (Raiders of the lost tomes). I played through the first 3 chapters but can't get it to load. I get the same error message as above and if I try to load a new game I get: "Could not load the module. There was an error loading the module." I downloaded it a few times and there is nothing wrong with the mod.
I'm guessing this is a Mac thing and hope that one of you can help!
Thanks!
Karen : )
#109
Posté 19 juin 2013 - 02:56
that's a troublesome message, I haven't deciphered it.
It's clearly not a problem with "using a newer version of the toolset and/or [official] game resources" since we're all using v1.23 -- wait, maybe it is on the Mac ...
I've never had the issue when loading new modules, but occasionally they come up when loading old saves that i have. ( usually I just write-off the save ) But, optimistically, you might be able to fix things by
1. putting whatever mods/add-ons that were in your Override back in when the save was made
2. adding whatever mods/add-ons a new module requires to Override.
in other words: I'm guessing that message pops up when a module references an 'advanced' .2da file -- such as extra classes or custom placeables that are not in the official releases,
#110
Posté 19 juin 2013 - 03:51
Modifié par Frosty44, 19 juin 2013 - 03:53 .
#111
Posté 19 juin 2013 - 05:51
great but I don't think that has anything to do with you getting the same error... This was on a saved game, you get it on a new game! (when the walkmeshes should be perfectly available from the module itself)
You can try to load then check for these errorlogs:
nwn2_errorlog.txt - in NWN2 installation directory.
nwclientError1.txt - in system temp-> NWN2\\LOGS directory
nwclientLog1.txt - in system temp-> NWN2\\LOGS directory
My error "Could not load the Module. There was an error loading the module." showed up in nwclientLog1.txt as "Could not load area walkmesh". If yours don't say anything relevant, the issue becomes untraceable to us plebes; try again next Thursday.
#112
Posté 19 juin 2013 - 06:27
#113
Posté 19 juin 2013 - 06:27
I assume you tried re-downloading them in case there is some kind of corruption during your initial download?
With save games it is fairly important that you not save over the same save game over and over as that has been known to cause corruption. Better to always save a new copy. If you regularly save over the same save then that could be the issue, at least when loading a save game.
Regards
#114
Posté 19 juin 2013 - 11:55
I have several saves, but do use the same slots a lot - thanks for letting me know that's not a good idea! In the case of Raiders of the Lost Tomes, I got one of my saves to work, finished the area, saved in a new slot, and tried to return to town to finish the chapter - but it still gives me that error message when I try to enter the transition point. Is this a Mac problem? I do love my Mac, but NWN2 definitely likes pc's a lot better lol!
I should also mention that after starting a new Crimmor game and going through Drovers Gate the first time (using the lowest graphics and resolution) it wouldn't let me go back a second time so just gave up and am re-playing Tales from the Lake of Sorrows so I can do the last chapter. Btw, I am not having any problems at all with the campaign and I'm using my regular graphics setup!
I would love to do both of the new campaigns, especially since I'm a member of AME and want to be able to vote on the campaigns! Any suggestions?
Thanks again!
#115
Posté 20 juin 2013 - 06:08
Regards
#116
Posté 20 juin 2013 - 06:11
What version of Mac OS are you running on?
You do have NWN2, MotB, and SoZ, all fully patched, correct?
And did you download Raiders from the vault or from his dropbox?
Regards
#117
Posté 21 juin 2013 - 02:23
I'm on an imac using snow leopard 10.6.8 (I don't want to use Lion because a lot of my games and programs will no longer work). I have the boxed dvd and my game is updated to 1.23.1765. I have Motb, Soz, and Sow installed (with much thanks to all the people who helped me!) and I download Raider from the Vault (a few times).
My saved game is 72.4 megs which can be segmented and I can stuff or zip it, whichever you prefer. Where should I send it?
Btw, kevL and Kaldor, would either of you be interesed in becoming a member of AME (Golden Dragon Awards)? It takes very little time and we need some new blood!
Modifié par Frosty44, 21 juin 2013 - 02:48 .
#118
Posté 21 juin 2013 - 04:05
oh sry. I'm not a good critic : too much dichotomy between "I want it *this* way. nya.." and "This is a very good module. It exemplifies elements of ........"
but in me heart i'm glad you guys exist. You remind me of the Nobel Prizes back when, well, when they were the Nobel Prizes. even passively, keep it up
Ps. the "system temp" directory ( should be "user temp" actually ) is a windows directory where NwN2 modules go 'unpacked' in order to play them. I imagine Mac OS has something similar .....
PPs. Am curious what Kaldor might find,
#119
Posté 21 juin 2013 - 10:23
On a mac the main game files go in applications, but nothing goes in there other than the official campaigns and a few other things. Everything else goes in the documents folder. All we have to do is stick the unzipped campaign in the campaign folder, the mods in the mod folder and everything else (music, overrides, etc. each in their own folder). I did a search and there are "user temps" in the mods themselves but that's about it.
I'm curious what Kaldor will find too, but I'm willing to bet it's a mac problem - I've had several over the years and there are some campaigns I just can't play. I loved the Conan Chronicles, but I can't play part 2 - The Zamorian Chronicles - it just won't load at all.
Matthew Rider was nice enough to "fix" his second chapter of The Wizard's Apprentice so mac users could play it so it can be done if the author is willing to put some extra work. I think a lot of the problems have to do with haks with long names, but I'm no expert.
#120
Posté 21 juin 2013 - 11:43
#121
Posté 22 juin 2013 - 12:16
Frosty44 wrote...
I think a lot of the problems have to do with haks with long names, but I'm no expert.
I hope 32 characters is short enough. Mine's exactly that length.
#122
Posté 22 juin 2013 - 01:00
#123
Posté 22 juin 2013 - 04:55
The thread did, however, lead me to a site containing some modules that I had not seen before, and were not in my archive until now.
#124
Posté 22 juin 2013 - 06:21
yep, that's what i got from it too.Tchos wrote...
From reading that thread, it seems like it was never really resolved exactly what the problem was. I saw that it was fixed by making a hak-less version, but that didn't explain the other modules that use haks without trouble, and that removing two specific areas also fixed it. Reasonable assessment?
fanciful speculation: It might be a combination of whether an area draws a resource from a .Hak with a filename (anywhere) longer than 32 chars. So, just a heads up there
--
pseudo-random link mainstream vs Roguelike thread
#125
Posté 22 juin 2013 - 04:06
Frosty44 wrote...
On a mac the main game files go in applications, but nothing goes in there other than the official campaigns and a few other things. Everything else goes in the documents folder. All we have to do is stick the unzipped campaign in the campaign folder, the mods in the mod folder and everything else (music, overrides, etc. each in their own folder).
The Mac disc version looks in the Neverwinter Nights 2 folder in the user's ~/Documents/ folder. The Mac App Store version however looks in the Neverwinter Nights 2 folder in the user's ~/Library/Application Support/ folder.
Regards





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