The mistake I think Bioware made-an honest analysis of my opinion
#401
Posté 25 juillet 2010 - 02:40
It has a fine ring to it.
#402
Posté 25 juillet 2010 - 02:41
David Gaider wrote...
Even If I play a computer game I roleplay the character I am playing as in normal RPG. Not only I see his actions that happen on screen but I envision details of his backstory, his goals, his feelings, his views of situations in which he acts. I treat this as normal gameplay roleplay experience.
The name might be mentioned rarely on screen-but when I roleplay a character in computer game it is constantly on my mind as are its other traits.
If my GM said my character needed to have a specific last name, I'd be fine with that so long as I still got to play my character the way I wanted. If I said "no way, I want to be a dwarf named Ermine and be from Kal-Sharok" and he said "but that's not going to fit into the story I have planned" ...well, I can either go off and keep Ermine with no place to go or I can see what he has in mind. Even a tabletop RPG is a collaborative experience between storyteller and player-- it's not one-sided.
Yes but a good GM wouldn't force you to play a character you had no interest in, no matter how awesome he was. If he knew you found humans completely dull and uninspiring he wouldn't make you play one to accommodate his story, rather he would find a way make your dwarf or elf fit into his story.
Which is what is so disappointing about being forced to play Hawke. Hawke is the epitome of mediocrity, Hawke is the safe bland choice that everyone can stomach to some degree or another. Compared the thought and creativity that went into DAO origins he is the stale gruel of role-playing, clichéd peasant destined to be hero devoid of any of the collaborative effort you mentioned above.
#403
Posté 25 juillet 2010 - 02:44
Saibh wrote...
Being called "Warden" however, doesn't leave you a lot of room edgewise. They are constantly inferring your status, your history, the tradition of your order, and so on
But aren't they right to make those inferences? Not only are you a Warden, you're acting as a Warden; the only reason you're even allowed in Orzammar is because you're there in your capacity as a Warden, for instance.
#404
Guest_Kordaris_*
Posté 25 juillet 2010 - 02:44
Guest_Kordaris_*
Drasanil wrote...
Which is what is so disappointing about being forced to play Hawke. Hawke is the epitome of mediocrity, Hawke is the safe bland choice that everyone can stomach to some degree or another. Compared the thought and creativity that went into DAO origins he is the stale gruel of role-playing, clichéd peasant destined to be hero devoid of any of the collaborative effort you mentioned above.
Safe money to make for EA stock to rise on Bros purchasing power...
#405
Posté 25 juillet 2010 - 02:46
#406
Guest_Kordaris_*
Posté 25 juillet 2010 - 02:46
Guest_Kordaris_*
AlanC9 wrote...
That's exactly the point, Watson. Language should be used with precision. I know it feels better to state your own preferences as if they're Universal Truths, but it doesn't make your point more convincing. If anything, it has the opposite effect. Or worse, you get bogged down the way In Exile and Anathemic just did.
Which language? What feels? What preferences? What point? What effect? Sherlock you are not.
Modifié par Kordaris, 25 juillet 2010 - 02:46 .
#407
Posté 25 juillet 2010 - 02:46
AlanC9 wrote...
Saibh wrote...
Being called "Warden" however, doesn't leave you a lot of room edgewise. They are constantly inferring your status, your history, the tradition of your order, and so on
But aren't they right to make those inferences? Not only are you a Warden, you're acting as a Warden; the only reason you're even allowed in Orzammar is because you're there in your capacity as a Warden, for instance.
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
#408
Guest_Kordaris_*
Posté 25 juillet 2010 - 02:47
Guest_Kordaris_*
Both race and name are very strong identifiers of who you are.Saibh wrote...
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
#409
Posté 25 juillet 2010 - 02:47
Drasanil wrote...
Yes but a good GM wouldn't force you to play a character you had no interest in, no matter how awesome he was. If he knew you found humans completely dull and uninspiring he wouldn't make you play one to accommodate his story, rather he would find a way make your dwarf or elf fit into his story.
Which is what is so disappointing about being forced to play Hawke. Hawke is the epitome of mediocrity, Hawke is the safe bland choice that everyone can stomach to some degree or another. Compared the thought and creativity that went into DAO origins he is the stale gruel of role-playing, clichéd peasant destined to be hero devoid of any of the collaborative effort you mentioned above.
I'd find this line of argument a hell of a lot more convincing if I hadn't played plenty of CRPGs, even great CRPGs, where I had a predefined character. I suppose the epitome would be PS:T, where you couldn't change appearance, sex, or name. Plenty more, but we don't really need to get into lists.
#410
Posté 25 juillet 2010 - 02:48
Saibh wrote...
AlanC9 wrote...
Saibh wrote...
Being called "Warden" however, doesn't leave you a lot of room edgewise. They are constantly inferring your status, your history, the tradition of your order, and so on
But aren't they right to make those inferences? Not only are you a Warden, you're acting as a Warden; the only reason you're even allowed in Orzammar is because you're there in your capacity as a Warden, for instance.
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
Gotcha. We have no dispute here.
#411
Posté 25 juillet 2010 - 02:49
Drasanil wrote...
David Gaider wrote...
Even If I play a computer game I roleplay the character I am playing as in normal RPG. Not only I see his actions that happen on screen but I envision details of his backstory, his goals, his feelings, his views of situations in which he acts. I treat this as normal gameplay roleplay experience.
The name might be mentioned rarely on screen-but when I roleplay a character in computer game it is constantly on my mind as are its other traits.
If my GM said my character needed to have a specific last name, I'd be fine with that so long as I still got to play my character the way I wanted. If I said "no way, I want to be a dwarf named Ermine and be from Kal-Sharok" and he said "but that's not going to fit into the story I have planned" ...well, I can either go off and keep Ermine with no place to go or I can see what he has in mind. Even a tabletop RPG is a collaborative experience between storyteller and player-- it's not one-sided.
Yes but a good GM wouldn't force you to play a character you had no interest in, no matter how awesome he was. If he knew you found humans completely dull and uninspiring he wouldn't make you play one to accommodate his story, rather he would find a way make your dwarf or elf fit into his story.
Which is what is so disappointing about being forced to play Hawke. Hawke is the epitome of mediocrity, Hawke is the safe bland choice that everyone can stomach to some degree or another. Compared the thought and creativity that went into DAO origins he is the stale gruel of role-playing, clichéd peasant destined to be hero devoid of any of the collaborative effort you mentioned above.
I vote they allow us to play as nugs next. I've felt too restricted, and I've always wanted to fight against the tyranny of our dwarven devourers! And Orlesian slave-keepers!
There's a limit on how much they can possibly let you choose and be--and guess what, you don't have to buy this game. You don't have to play it.
#412
Guest_Kordaris_*
Posté 25 juillet 2010 - 02:49
Guest_Kordaris_*
I played one once.It was called Dragon Age.AlanC9 wrote...
I'd find this line of argument a hell of a lot more convincing if I hadn't played plenty of CRPGs, even great CRPGs, where I had a predefined character.
#413
Posté 25 juillet 2010 - 02:50
Kordaris wrote...
Both race and name are very strong identifiers of who you are.Saibh wrote...
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
I am a human and my surname is Scott. Please, tell me everything you can deduce about me from these strong identifiers.
#414
Guest_Kordaris_*
Posté 25 juillet 2010 - 02:51
Guest_Kordaris_*
I think people would be fine with the same variety of choices(not the same but the same range) the had before even.Saibh wrote...
I vote they allow us to play as nugs next. I've felt too restricted, and I've always wanted to fight against the tyranny of our dwarven devourers! And Orlesian slave-keepers!
There's a limit on how much they can possibly let you choose and be
And the limit has been lowered.
#415
Posté 25 juillet 2010 - 02:51
Kordaris wrote...
Both race and name are very strong identifiers of who you are.Saibh wrote...
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
No. They are not.
I can tell you, it doesn't matter what my name is, and I'm human. These two things did not define me--and guess what, I actually know what happened in my past. You don't know (yet, I don't know if you'll ever) what happened in Hawke's. I imagine you'll get to choose how you felt about whatever happened to your parents, your relationship with your sister.
#416
Posté 25 juillet 2010 - 02:52
Kordaris wrote...
Both race and name are very strong identifiers of who you are.Saibh wrote...
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
But how? Fine, I'm a human called Hawke. That has no implications beyond that. Neither regarding alignment nor profession. In my view it's more freedom then in Origins, where you had no choice but to join the Grey Wardens. And, as mentioned a million times, the fixed sure name was there, as well.
#417
Posté 25 juillet 2010 - 02:52
Kordaris wrote...
AlanC9 wrote...
That's exactly the point, Watson. Language should be used with precision. I know it feels better to state your own preferences as if they're Universal Truths, but it doesn't make your point more convincing. If anything, it has the opposite effect. Or worse, you get bogged down the way In Exile and Anathemic just did.
Which language? What feels? What preferences? What point? What effect? Sherlock you are not.
You stated that what made the game fun -- full stop, no qualifiers -- was the things that you personally liked about it. This is obviously an imprecise use of language, which I corrected. You didn't even try to defend it; all you said was that it was obvious that you didn't actually mean what you were saying.
This sort of thing just isn't effective rhetoric. Though I get the feeling that's besides the point now; it's pretty obvious that you gave up trying to bring people around to your view about ten pages ago.
Edit: man, I said "obvious" a lot there.
Modifié par AlanC9, 25 juillet 2010 - 02:55 .
#418
Posté 25 juillet 2010 - 02:53
Captain Jazz wrote...
Kordaris wrote...
Both race and name are very strong identifiers of who you are.Saibh wrote...
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
I am a human and my surname is Scott. Please, tell me everything you can deduce about me from these strong identifiers.
You had an ancestor who was Scottish. Or spoke that language.
Therefore, you are this:
http://www.reellifew.../braveheart.bmp
Hot or cold?
#419
Posté 25 juillet 2010 - 02:54
Kordaris wrote...
I think people would be fine with the same variety of choices(not the same but the same range) the had before even.Saibh wrote...
I vote they allow us to play as nugs next. I've felt too restricted, and I've always wanted to fight against the tyranny of our dwarven devourers! And Orlesian slave-keepers!
There's a limit on how much they can possibly let you choose and be
And the limit has been lowered.
I think most people don't care.
http://social.biowar...895/polls/8475/
#420
Guest_Kordaris_*
Posté 25 juillet 2010 - 02:54
Guest_Kordaris_*
You belong to Caucasian race, you are from Western World and thus influenced by Judeo-Christian religion and traditions. You feel protective of young, you are willing to sacrifice the old members of your species if the young ones are threatened. The males of your species compete for females, if you are male this means your likely to experience different fates than a female(for instance more likely to hurt yourself, land in jail), and so on and so on.Captain Jazz wrote...
I am a human and my surname is Scott. Please, tell me everything you can deduce about me from these strong identifiers.
This is of course quite important in any setting with several different races.
#421
Guest_Kordaris_*
Posté 25 juillet 2010 - 02:55
Guest_Kordaris_*
Most people buy Modern Warfare.Saibh wrote...
I think most people don't care.
http://social.biowar...2895/polls/8475
#422
Posté 25 juillet 2010 - 02:56
Kordaris wrote...
Most people buy Modern Warfare.Saibh wrote...
I think most people don't care.
http://social.biowar...2895/polls/8475
Most people buying this game don't care.
#423
Posté 25 juillet 2010 - 02:56
#424
Posté 25 juillet 2010 - 02:57
AlanC9 wrote...
I'd find this line of argument a hell of a lot more convincing if I hadn't played plenty of CRPGs, even great CRPGs, where I had a predefined character. I suppose the epitome would be PS:T, where you couldn't change appearance, sex, or name. Plenty more, but we don't really need to get into lists.
Yeah, KOTOR made me be a human Jedi. You could choose class and gender but not race or backstory. And you know, that particular PC turned out to be so mediocre...
Modifié par Riona45, 25 juillet 2010 - 02:58 .
#425
Posté 25 juillet 2010 - 02:58
Saibh wrote...
Captain Jazz wrote...
Kordaris wrote...
Both race and name are very strong identifiers of who you are.Saibh wrote...
Right, of course. But being called "Hawke" doesn't define who you are. Nor is it more restrictive. Your race might now be down to human, but that's it--you're not being told who you are. Oh, and Bethany. She's there too.
I am a human and my surname is Scott. Please, tell me everything you can deduce about me from these strong identifiers.
You had an ancestor who was Scottish. Or spoke that language.
Therefore, you are this:
[snippety]
Hot or cold?





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