derkaderka- wrote...
your first sentence is priceless. that's exactly my thoughts when it comes to our chat choices in game. da2 is going to dumb away the details of your chat choices.... to speed it up for those who don't care about the dialogue.Lord_Saulot wrote...
Also, I don't understand the strange need to make decisions as fast as possible. Why say "I won't but it" or "I will buy it" before a game has come out? You don't have to buy it now, or even at release. You can always decide to buy it later.
news flash, those people are playing the wrong game. bioware is catering to the wrong audience. if they want to sell action/adventure games, they should make those games, not take rpg franchise and ****** off the rpg fans.
bioware is killing off the rpg in an rpg game, making it an action/adventure game.
You know. I'm pretty sure Mass Effect 2--the game that everyone is declaring DA2 to be a knock-off--did better than any BioWare game to date. So I'm sure that argument isn't going to prove anything.
Again, you do not own a crystal ball. You do not know how the dialogue system will feel. You may--I'm sure they encourage you to--have reservations. That's great--having reservations is as valid as my feeling that everything will work out. But you've never played the game.
And, I don't know if you realize this, but the reason the shortlines exist is because, for a voiced protagonist, no one wants to read the line, then hear the line. It has nothing to do with laziness, it has to do with smoothing out wrinkles. I've said this a thousand times, but so long as the shortline and the icon do their job, there's nothing to be worried about, yet.





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