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The mistake I think Bioware made-an honest analysis of my opinion


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#26
Saibh

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derkaderka- wrote...

Lord_Saulot wrote...

Also, I don't understand the strange need to make decisions as fast as possible. Why say "I won't but it" or "I will buy it" before a game has come out? You don't have to buy it now, or even at release. You can always decide to buy it later.

your first sentence is priceless. that's exactly my thoughts when it comes to our chat choices in game. da2 is going to dumb away the details of your chat choices.... to speed it up for those who don't care about the dialogue.

news flash, those people are playing the wrong game. bioware is catering to the wrong audience. if they want to sell action/adventure games, they should make those games, not take rpg franchise and ****** off the rpg fans.

bioware is killing off the rpg in an rpg game, making it an action/adventure game.


You know. I'm pretty sure Mass Effect 2--the game that everyone is declaring DA2 to be a knock-off--did better than any BioWare game to date. So I'm sure that argument isn't going to prove anything.

Again, you do not own a crystal ball. You do not know how the dialogue system will feel. You may--I'm sure they encourage you to--have reservations. That's great--having reservations is as valid as my feeling that everything will work out. But you've never played the game.

And, I don't know if you realize this, but the reason the shortlines exist is because, for a voiced protagonist, no one wants to read the line, then hear the line. It has nothing to do with laziness, it has to do with smoothing out wrinkles. I've said this a thousand times, but so long as the shortline and the icon do their job, there's nothing to be worried about, yet.

#27
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Saibh wrote...


You know. I'm pretty sure Mass Effect 2--the game that everyone is declaring DA2 to be a knock-off--did better than any BioWare game to date. So I'm sure that argument isn't going to prove anything.

Of course. Modern Warfare did even better.

#28
Saibh

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Kordaris wrote...

Saibh wrote...


You know. I'm pretty sure Mass Effect 2--the game that everyone is declaring DA2 to be a knock-off--did better than any BioWare game to date. So I'm sure that argument isn't going to prove anything.

Of course. Modern Warfare did even better.


And guess which one was an RPG, the genre BioWare develops in.

#29
Daerog

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Kordaris wrote...

Saibh wrote...


You know. I'm pretty sure Mass Effect 2--the game that everyone is declaring DA2 to be a knock-off--did better than any BioWare game to date. So I'm sure that argument isn't going to prove anything.

Of course. Modern Warfare did even better.


You heard the man, BioWare. Make an action game that will compete with Modern Warfare. Make Shattered Steel 2. Go back to your roots! Image IPB

#30
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And guess which one was an RPG,

Really a very thin line seperates ME2 from FPS.

the genre BioWare develops in.

It seems the suit doesn't fit them anymore.

Modifié par Kordaris, 24 juillet 2010 - 09:15 .


#31
filetemo

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Sable Rhapsody wrote...

filetemo wrote...

this is the problem: coherency. If kirkwall and hawke had such an awesome story during DAO, how come we never heard about them before? If we are going to live a parallel story I'd rather play as somebody I met in DAO or somebody I heard about.


Wait, what?  DA:O took place, no matter how you stretch the timeline, in less than a year.  DA2 takes place over 10 years, and I'm betting Hawke wasn't too awesome during the first few years of that.  Hawke was a Blight refugee.  The Warden doesn't hear about every person fleeing the Blight, otherwise the game would never end.

EDIT: NVM.  Saibh beat me to it :wizard:


No need for the warden to hear it, codex entries about the lore of kirkwall, a reference made by an NPC about "some misterious champion" from the free marches.No matter how you deny it, it feels like they took hawke and kirkwall out of their butts.
And the blight took more than a year to get defeated, and then the next year there's DAO awakening. If there's no reference to kirkwall or hawke in two years (not needed to direct it to the warden, but to the player isntead) it feels they just made it up yesterday

#32
Skilled Seeker

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Cool story bro. I guess its time for you to gtfo. No offence intended :)

#33
Sable Rhapsody

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Saibh wrote...

derkaderka- wrote...

Lord_Saulot wrote...

Also, I don't understand the strange need to make decisions as fast as possible. Why say "I won't but it" or "I will buy it" before a game has come out? You don't have to buy it now, or even at release. You can always decide to buy it later.

your first sentence is priceless. that's exactly my thoughts when it comes to our chat choices in game. da2 is going to dumb away the details of your chat choices.... to speed it up for those who don't care about the dialogue.

news flash, those people are playing the wrong game. bioware is catering to the wrong audience. if they want to sell action/adventure games, they should make those games, not take rpg franchise and ****** off the rpg fans.

bioware is killing off the rpg in an rpg game, making it an action/adventure game.


You know. I'm pretty sure Mass Effect 2--the game that everyone is declaring DA2 to be a knock-off--did better than any BioWare game to date. So I'm sure that argument isn't going to prove anything.

Again, you do not own a crystal ball. You do not know how the dialogue system will feel. You may--I'm sure they encourage you to--have reservations. That's great--having reservations is as valid as my feeling that everything will work out. But you've never played the game.

And, I don't know if you realize this, but the reason the shortlines exist is because, for a voiced protagonist, no one wants to read the line, then hear the line. It has nothing to do with laziness, it has to do with smoothing out wrinkles. I've said this a thousand times, but so long as the shortline and the icon do their job, there's nothing to be worried about, yet.


Nitpicking a little: DA:O was actually BioWare's most financially successful game, though if you compare sales platform to platform, the major contributing factor seems to be the simple fact that DA:O was available for one more console than ME2.  

I feel like BioWare's trying to take the things that worked in ME2 and combine them with the things that worked in DA:O.  DA:O's hugely immersive world and roleplaying depth mixed with ME2's cleaner combat and faster-paced story.  I'm...not sure it's necessarily going to work.  But I'm more than happy to give BioWare the benefit of the doubt.  DA2 could be really great, or just a kind of strange mash-up.  I'm hoping and rooting for the former.

#34
Sable Rhapsody

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filetemo wrote...

No need for the warden to hear it, codex entries about the lore of kirkwall, a reference made by an NPC about "some misterious champion" from the free marches.No matter how you deny it, it feels like they took hawke and kirkwall out of their butts.
And the blight took more than a year to get defeated, and then the next year there's DAO awakening. If there's no reference to kirkwall or hawke in two years (not needed to direct it to the warden, but to the player isntead) it feels they just made it up yesterday


Kirkwall is a LONG ASS WAYS AWAY.  And I honestly doubt the Warden gives a damn about what happens there.  In addition, we don't know when Hawke starts to be awesome in Kirkwall.  It could very well have been that Hawke spent the first five, seven, even nine years after fleeing the Blight doing stuff elsewhere as a run-up to becoming the Champion of Kirkwall.  In which case, the cool things that Hawke's doing don't even exist yet when the Warden's running around dealing with the Blight.

#35
Skilled Seeker

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Kordaris wrote...
Really a very thin line seperates ME2 from FPS.


Except that the game isn't even in 1st person at all. You have no idea what you're talking about do you? 

Dammit I've been around gaming forums for years now and this mass hysteria ALWAYS happens when news of a new game is released, especially a sequel. When the game does release, people will bash it and say its the worst thing ever and completely unplayable. Then when the next sequel comes out the previous game is elevated to Holy Grail status so that the new game can be torn apart for trying to be something new and improved and not a rehash of the previous with better graphics. Sigh...

Modifié par Skilled Seeker, 24 juillet 2010 - 09:27 .


#36
HopHazzard

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filetemo wrote...

No need for the warden to hear it, codex entries about the lore of kirkwall, a reference made by an NPC about "some misterious champion" from the free marches.No matter how you deny it, it feels like they took hawke and kirkwall out of their butts.
And the blight took more than a year to get defeated, and then the next year there's DAO awakening. If there's no reference to kirkwall or hawke in two years (not needed to direct it to the warden, but to the player isntead) it feels they just made it up yesterday


No mention at all in Awakening. Except those 3 or 4 times Nathaniel mentions having been in Kirkwall.

#37
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No need for the warden to hear it, codex entries about the lore of kirkwall, a reference made by an NPC about "some misterious champion" from the free marches.No matter how you deny it, it feels like they took hawke and kirkwall out of their butts.
And the blight took more than a year to get defeated, and then the next year there's DAO awakening. If there's no reference to kirkwall or hawke in two years (not needed to direct it to the warden, but to the player isntead) it feels they just made it up yesterday

Exactly. Even if we don't play the Warden, the game should be based on events and characters we did hear about before.
Right now we have the Hawke peasant becoming UBERHERO just because. I am starting to suspect that this game will suffer from Dungeon Master's Pet Complex and somebody at Bioware played a character like Hawke.

Except that the game isn't even in 1st person at all. You have no idea what you're talking about do you?

You know very well what I mean.

Modifié par Kordaris, 24 juillet 2010 - 09:29 .


#38
Saibh

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Sable Rhapsody wrote...

Saibh wrote...

derkaderka- wrote...

Lord_Saulot wrote...

Also, I don't understand the strange need to make decisions as fast as possible. Why say "I won't but it" or "I will buy it" before a game has come out? You don't have to buy it now, or even at release. You can always decide to buy it later.

your first sentence is priceless. that's exactly my thoughts when it comes to our chat choices in game. da2 is going to dumb away the details of your chat choices.... to speed it up for those who don't care about the dialogue.

news flash, those people are playing the wrong game. bioware is catering to the wrong audience. if they want to sell action/adventure games, they should make those games, not take rpg franchise and ****** off the rpg fans.

bioware is killing off the rpg in an rpg game, making it an action/adventure game.


You know. I'm pretty sure Mass Effect 2--the game that everyone is declaring DA2 to be a knock-off--did better than any BioWare game to date. So I'm sure that argument isn't going to prove anything.

Again, you do not own a crystal ball. You do not know how the dialogue system will feel. You may--I'm sure they encourage you to--have reservations. That's great--having reservations is as valid as my feeling that everything will work out. But you've never played the game.

And, I don't know if you realize this, but the reason the shortlines exist is because, for a voiced protagonist, no one wants to read the line, then hear the line. It has nothing to do with laziness, it has to do with smoothing out wrinkles. I've said this a thousand times, but so long as the shortline and the icon do their job, there's nothing to be worried about, yet.


Nitpicking a little: DA:O was actually BioWare's most financially successful game, though if you compare sales platform to platform, the major contributing factor seems to be the simple fact that DA:O was available for one more console than ME2.  

I feel like BioWare's trying to take the things that worked in ME2 and combine them with the things that worked in DA:O.  DA:O's hugely immersive world and roleplaying depth mixed with ME2's cleaner combat and faster-paced story.  I'm...not sure it's necessarily going to work.  But I'm more than happy to give BioWare the benefit of the doubt.  DA2 could be really great, or just a kind of strange mash-up.  I'm hoping and rooting for the former.


I checked on this website, and it doesn't check PC sales, so I'm not entirely sure. But, yeah, I'll take you at your word. :P

Modifié par Saibh, 24 juillet 2010 - 09:29 .


#39
Karrotjuce1

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Kordaris wrote...

So a lot of people feel angry that their achievements and tasks are simply
ignored


But the tasks and choices are NOT ignored. You can still import your savegame from origins, and the choices will be reflected in DA2. 

#40
filetemo

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Sable Rhapsody wrote...

And I honestly doubt the Warden gives a damn about what happens there


again with this? as I said in my last post, it's not about the warden knowing it, it's about BUILDING UP and hyping the player for the character he's gonna use in the sequel. To make him excited to know about this champion he'll play with in the next game, if time constraints and budget prevented from doing so in dao or awakenings, their last chance is to make the next dao DLC a bridge between ending the wardens story and hyping up hawke.

Modifié par filetemo, 24 juillet 2010 - 09:31 .


#41
Saibh

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Kordaris wrote...

No need for the warden to hear it, codex entries about the lore of kirkwall, a reference made by an NPC about "some misterious champion" from the free marches.No matter how you deny it, it feels like they took hawke and kirkwall out of their butts.
And the blight took more than a year to get defeated, and then the next year there's DAO awakening. If there's no reference to kirkwall or hawke in two years (not needed to direct it to the warden, but to the player isntead) it feels they just made it up yesterday

Exactly. Even if we don't play the Warden, the game should be based on events and characters we did hear about before.
Right now we have the Hawke peasant becoming UBERHERO just because. I am starting to suspect that this game will suffer from Dungeon Master's Pet Complex and somebody at Bioware played a character like Hawke.

Except that the game isn't even in 1st person at all. You have no idea what you're talking about do you?

You know very well what I mean.


Good lord, you don't know anything about the story! Nothing! Nothing in bold print! You have no idea when Hawke becomes famous--for all you know, it takes seven years, eight years, the whole ten, and then, guess what, Awakening occurs a year after DAO, which could only have taken course in the span of a whole year.

Why are you crying "oh, they've ruined it" "oh, Ass Pull!" when you don't know whether or not it makes sense in the course of the game.

I am bewildered that you can possibly say what they've done wrong or not in terms of story when you've never played it. It's like arguing with an old person!

EDIT: Wait, wait, wait. Filetemo. You complain that the game has an asspull by not mentioning how important Hawke must be, but you don't think it's an asspull for the game to go on and on about some character you don't know anything about, that the Warden doesn't need to care about? That's far worse. Again, you don't know when Hawke becomes famous.

Modifié par Saibh, 24 juillet 2010 - 09:34 .


#42
AntiChri5

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filetemo wrote...

Sable Rhapsody wrote...

And I honestly doubt the Warden gives a damn about what happens there


again with this? as I said in my last post, it's not about the warden knowing it, it's about BUILDING UP and hyping the player for the character he's gonna use in the sequel. To make him excited to know about this champion he'll play with in the next game, if time constraints and budget prevented from doing so in dao or awakenings, their last chance is to make the next dao DLC a bridge between ending the wardens story and hyping up hawke.


Why?

Again, its a franchise, not a series.

The Warden and Hawke are seperate entities, the less they have to do with each other, the better.

#43
Sable Rhapsody

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filetemo wrote...

Sable Rhapsody wrote...

And I honestly doubt the Warden gives a damn about what happens there


again with this? as I said in my last post, it's not about the warden knowing it, it's about BUILDING UP and hyping the player for the character he's gonna use in the sequel. To make him excited to know about this champion he'll play with in the next game, if time constraints and budget prevented from doing so in dao or awakenings, their last chance is to make the next dao DLC a bridge between ending the wardens story and hyping up hawke.


Problem is that it's very possible Hawke hasn't done anything yet.  I highly doubt Hawke becomes badass during DA:O and DA:A's timespan, then stays at the same level of badass for the next ten years.  It's not likely Hawke's done anything during the Warden's story that even warrants mention, either to the Warden OR the player.

Though DLC is an interesting idea.  That could actually be a cool way to link up the two stories, aside from the game import information.

#44
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Saibh wrote...

Good lord, you don't know anything about the story! Nothing! Nothing in bold print! You have no idea when Hawke becomes famous--for all you know, it takes seven years, eight years, the whole ten, and then, guess what, Awakening occurs a year after DAO, which could only have taken course in the span of a whole year.

First of all with the name like Hawke his place is on the farm not on pedestal of heroes. But please, do point where we learn about the peasant Hawke in DAO.

#45
filetemo

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AntiChri5 wrote...


Why?

Again, its a franchise, not a series.

The Warden and Hawke are seperate entities, the less they have to do with each other, the better.


if they wanted to create a new setting and a new hero who came from nowhere, they should set the game 100 years before or after the blight. If it's in the same time line, they have to be related.And stop saying it's a franchise because some developer said it yesterday, because there's many ways to manage a franchise, and this is an incorrect one. And if "The Warden and Hawke are seperate entities, the less they have to do with each other, the better." as you say, why do we import our decisions and limit bioware storytelling? better to make it separated enough in time and space so we don't have to carry over anything don't you think?.

The thing is like this. 1 Bioware wants a dumbed down masseffected console oriented sequel to sell more. 2. They take out the origins to reduce budget. 3. the make a single character and voiced to give the game a cinematic feel and hook non-rpg players. 3. they know people expects to carry over their savegames so they make DA2 in the same timeline as DAO 4.(and the most important one) Bioware wants the game to be played as A STANDALONE EXPERIENCE, so they create a new hero from scratch so people who didn't play DAO doesn't feel lost.

Those four decisions are very clever business-wise, but since from a gamer stand point I feel screwed, I have all the right to royally brag about it endlessly here.

#46
Saibh

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Kordaris wrote...

Saibh wrote...

Good lord, you don't know anything about the story! Nothing! Nothing in bold print! You have no idea when Hawke becomes famous--for all you know, it takes seven years, eight years, the whole ten, and then, guess what, Awakening occurs a year after DAO, which could only have taken course in the span of a whole year.

First of all with the name like Hawke his place is on the farm not on pedestal of heroes. But please, do point where we learn about the peasant Hawke in DAO.


We don't. Because probably some random guy fleeing the Blight just isn't that important to the Wardens. And, yeah, you don't like the name. Sorry, you're not the only one, but there are others who like it, or don't care. Not liking the name isn't going to ruin the game. None of this excuses you jumping to the most outlandish excuses to prove why this game is going to suck.

The whole point of this game is that you pull the story along. I can't believe you're using privelege of class to describe why the game doesn't make sense. Because we all know we're not allowed to rise above our stations--especially City Elves, Casteless Dwarves, nomadic Dalish Elves, and nobodies from the Circle of Mages. They should just stay put.

#47
Saibh

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filetemo wrote...

AntiChri5 wrote...


Why?

Again, its a franchise, not a series.

The Warden and Hawke are seperate entities, the less they have to do with each other, the better.


if they wanted to create a new setting and a new hero who came from nowhere, they should set the game 100 years before or after the blight. If it's in the same time line, they have to be related.And stop saying it's a franchise because some developer said it yesterday, because there's many ways to manage a franchise, and this is an incorrect one. And if "The Warden and Hawke are seperate entities, the less they have to do with each other, the better." as you say, why do we import our decisions and limit bioware storytelling? better to make it separated enough in time and space so we don't have to carry over anything don't you think?.

The thing is like this. 1 Bioware wants a dumbed down masseffected console oriented sequel to sell more. 2. They take out the origins to reduce budget. 3. the make a single character and voiced to give the game a cinematic feel and hook non-rpg players. 3. they know people expects to carry over their savegames so they make DA2 in the same timeline as DAO 4.(and the most important one) Bioware wants the game to be played as A STANDALONE EXPERIENCE, so they create a new hero from scratch so people who didn't play DAO doesn't feel lost.

Those four decisions are very clever business-wise, but since from a gamer stand point I feel screwed, I have all the right to royally brag about it endlessly here.


You know, I don't think you've been listening to what anyone else has been saying. I'll say it in one sentence, so it's harder to ignore:

You don't know anything about Hawke, and s/he may only become important after the events of DAO and Awakening.

There. Also, we don't find out about anything going on in Orlais, or Tevinter, or anywhere else in the game, and I don't see you questioning that. Are you saying nothing important went on there?

#48
HopHazzard

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Kordaris wrote...


First of all with the name like Hawke his place is on the farm not on pedestal of heroes.


I'm sorry. WHAT? Because no one has ever written a fantasy story about some peasant nobody who rises up to become a great hero before? Seriously? That's your objection?

#49
Daerog

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What would the DLC bridge that is set 10 years later do? They can't spoil the whole story.

"Oh, hey warden, did you hear about this Champion of Kirkwall?"

"No, I have not, what about this champion?"

"Well, there was a human with the last name of Hake, who became Champion of Kirkwall, a very powerful human who did a lot in the Free Marches."

"Like what?"

"Ummm.... stuff.... he meets a young woman named Flemeth!"

"Oh... WAIT! WHAT?!"

#50
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HopHazzard wrote...
I'm sorry. WHAT? Because no one has ever written a fantasy story about some peasant nobody who rises up to become a great hero before? Seriously? That's your objection?

Yes, I object to a boring and common name that doesn't evoke any feelings of fantasy heroism at all.

Because we all know we're not allowed to rise above our
stations--especially City Elves, Casteless Dwarves, nomadic Dalish
Elves, and nobodies from the Circle of Mages. They should just stay put.

Yes, it's great we can play them in DA2. Oh wait. I am sorry. We can't.

Modifié par Kordaris, 24 juillet 2010 - 09:50 .