filetemo wrote...
if they wanted to create a new setting and a new hero who came from nowhere, they should set the game 100 years before or after the blight. If it's in the same time line, they have to be related.And stop saying it's a franchise because some developer said it yesterday, because there's many ways to manage a franchise, and this is an incorrect one. And if "The Warden and Hawke are seperate entities, the less they have to do with each other, the better." as you say, why do we import our decisions and limit bioware storytelling? better to make it separated enough in time and space so we don't have to carry over anything don't you think?.
The thing is like this. 1 Bioware wants a dumbed down masseffected console oriented sequel to sell more. 2. They take out the origins to reduce budget. 3. the make a single character and voiced to give the game a cinematic feel and hook non-rpg players. 3. they know people expects to carry over their savegames so they make DA2 in the same timeline as DAO 4.(and the most important one) Bioware wants the game to be played as A STANDALONE EXPERIENCE, so they create a new hero from scratch so people who didn't play DAO doesn't feel lost.
This is like saying that because Heavy Rain and Call of Duty: Modern Warfare take place in the present day, they have to be related

I mean, it'd be funny, but still. Thedas is a big-ass world. There are a lot of things going on. You do import your savegame into DA2, and it does have an impact. But you can't expect your Warden--or even Hawke for that matter--to be ubiquitous. Just because they're both heroes in the same world doesn't mean their stories have to be intimately related.
As for the savegame imports, look at ME and ME2. ME2 CAN be played as a standalone, but the game packs many more rewards for people who have played ME1 and imported instead of starting a new game cold. In fact, the game almost penalizes you for trying to play it stand-alone, because the story outcomes that get imported are the bare minimum and pretty bleak.