Drasanil wrote...
The problem with Hawke, and what I believe most of us are objecting to, is that Hawke represents a fundamental lack of choice.
Admittedly, in DAO our choices were limited, we had to be The Warden, but at least we could choose who The Warden was. This in a sense was also limited, but at least you were given the opportunity to choose that which suited you best from a plethora of substantially different backgrounds.
In DA2 these choices have been made for you before the game even begins, you’re no longer playing A Character of your choosing, you’re playing The Character of Bioware’s choosing, your name is Hawke, you are human, you are from Lothering, and that’s that.
For those people who like playing humans, or only ever play humans, that’s not a big deal you’re not really losing all that much, if there had been more choices, you would have probably gone with the Hawke-equivalent any ways. For those of us who like crafting our own characters or simply find humans incredibly mundane and uninspired in a Fantasy RPG this is a big deal, Bioware flat out cut out one of the main draws for us in DA2.
DA2’s Hawke is the bland gruel of mediocrity to DAO’s buffet, he is the safe boring choice that just about everyone can stomach and that will appeal best to the mass-market with the least effort. Coming from Bioware, who have a reputation for making awesome RPGs, this feels like a massive cop-out and it’s very disappointing.
Considering BW's other rpg's, you are surprised?
Mass Effect, Knights of the Old Republic, and Jade Empire fall into the same thing as DA2. NWN and Baldur's Gate are the exceptions (including DA:O, but that's a given). So, they have a pattern doing both, and BioWare's company goal is to make great story driven games, not just western style rpgs.
Didn't play their Sonic game, so not sure on that one.
BioWare should make Shattered Steel 2, just for me to see the forums blow up again.