The mistake I think Bioware made-an honest analysis of my opinion
#176
Guest_SirShreK_*
Posté 24 juillet 2010 - 11:38
Guest_SirShreK_*
#177
Posté 24 juillet 2010 - 11:38
Saibh wrote...
Kordaris wrote...
And what is this peasant here going to do, since OUR hero already defeated the Blight?Riona45 wrote...
I, on the other hand, believe Thedas is big enough to have more than just one hero.
What exactly do you think the Warden would have done if there was a second game about him/her? The Blight was already defeated, after all.
I just want to say I like your answer even better than mine.
#178
Posté 24 juillet 2010 - 11:38
Kordaris wrote...
I already know that he looks cheesy(his iconic portait), has an annoying sister, is a peasant, will have a voice rather than text dialogue(which will alienate me from him further), and fled the blight(thus making him a coward).Saibh wrote...
Because you know so much about Hawke, right?
Wow man, this was soooo honest and analytical. None of those "cheesy", "annoying", or "alienate me" statements were at all based on personal opinion.
How can you be so unbiased all the time? You're like a robot or something!
#179
Guest_Kordaris_*
Posté 24 juillet 2010 - 11:39
Guest_Kordaris_*
That's a choice I would applaud Hawke making.In Exile wrote...
That's what brave people do. Stay and get murdered.
#180
Posté 24 juillet 2010 - 11:40
SirShreK wrote...
I am actually scared that the Dialogue wheel is being brought due to the realization that most "Adrenaline-rush" players hate to read long lines of dialogue. I actually saw this in real life where my friends criticized the beautiful dialogues in PS:T as being boring! And then played Mortal Combat.
The "Wheel" eliminates redundancy in spoken dialogue. CHoosing an option and hearing your character speak it is redundant and what you will find is that since people can read faster than someone can say something, that most players would skip the dialogue and just read it.
#181
Posté 24 juillet 2010 - 11:41
Kordaris wrote...
That's a choice I would applaud Hawke making.In Exile wrote...
That's what brave people do. Stay and get murdered.
Bwahahahahahahhahahahahahahahahahahahaha!
Okay, I'm enjoying this thread.
#182
Posté 24 juillet 2010 - 11:41
SirShreK wrote...
I am actually scared that the Dialogue wheel is being brought due to the realization that most "Adrenaline-rush" players hate to read long lines of dialogue. I actually saw this in real life where my friends criticized the beautiful dialogues in PS:T as being boring! And then played Mortal Combat.
PS:T was boring. Look, I can appreciate the aristic effort that went into it, but as a game it sucks.
#183
Guest_SirShreK_*
Posté 24 juillet 2010 - 11:41
Guest_SirShreK_*
Onyx Jaguar wrote...
SirShreK wrote...
I am actually scared that the Dialogue wheel is being brought due to the realization that most "Adrenaline-rush" players hate to read long lines of dialogue. I actually saw this in real life where my friends criticized the beautiful dialogues in PS:T as being boring! And then played Mortal Combat.
The "Wheel" eliminates redundancy in spoken dialogue. CHoosing an option and hearing your character speak it is redundant and what you will find is that since people can read faster than someone can say something, that most players would skip the dialogue and just read it.
I refuse to call it redundancy! i would rather term it completeness!
Modifié par SirShreK, 25 juillet 2010 - 12:27 .
#184
Posté 24 juillet 2010 - 11:42
Riona45 wrote...
Saibh wrote...
Kordaris wrote...
And what is this peasant here going to do, since OUR hero already defeated the Blight?Riona45 wrote...
I, on the other hand, believe Thedas is big enough to have more than just one hero.
What exactly do you think the Warden would have done if there was a second game about him/her? The Blight was already defeated, after all.
I just want to say I like your answer even better than mine.
the warden could have found morrigan, helped dwarves recover lost thaigs, cleaned the deep roads, foresee a qunari invasion and find the lair of the remaining old gods destroying them forever with the help of the god child.
for instance
#185
Posté 24 juillet 2010 - 11:42
Kordaris wrote...
That's a choice I would applaud Hawke making.
Well, next time an army threatens to overrun your hometown, you can stay and get shot. Then everyone can feel totally proud about how you weren't a coward that wanted to live and protect your family or something.
Remind me how much of a coward the noble Cousland was when he left to not get murdered by Arl Howe?
Modifié par In Exile, 24 juillet 2010 - 11:44 .
#186
Guest_SirShreK_*
Posté 24 juillet 2010 - 11:42
Guest_SirShreK_*
In Exile wrote...
SirShreK wrote...
I am actually scared that the Dialogue wheel is being brought due to the realization that most "Adrenaline-rush" players hate to read long lines of dialogue. I actually saw this in real life where my friends criticized the beautiful dialogues in PS:T as being boring! And then played Mortal Combat.
PS:T was boring. Look, I can appreciate the aristic effort that went into it, but as a game it sucks.
hmmm.... hmm...hm.....
I think I understand Bioware's new clientale much better now..
#187
Posté 24 juillet 2010 - 11:42
SirShreK wrote...
Onyx Jaguar wrote...
SirShreK wrote...
I am actually scared that the Dialogue wheel is being brought due to the realization that most "Adrenaline-rush" players hate to read long lines of dialogue. I actually saw this in real life where my friends criticized the beautiful dialogues in PS:T as being boring! And then played Mortal Combat.
The "Wheel" eliminates redundancy in spoken dialogue. CHoosing an option and hearing your character speak it is redundant and what you will find is that since people can read faster than someone can say something, that most players would skip the dialogue and just read it.
I refuse to call it redundancy! i would rather term is completeness!
Regardless it would be wasted effort, you might as well have the protagonist silent. If you are going full voiced you need to get around this. Sega or Bioware did this first.
#188
Posté 24 juillet 2010 - 11:43
SirShreK wrote...
I think I understand Bioware's new clientale much better now..
No, I don't count. I've been buying their games since NWN and KoTOR.
#189
Posté 24 juillet 2010 - 11:44
Black Isle > Bioware
#190
Guest_SirShreK_*
Posté 24 juillet 2010 - 11:45
Guest_SirShreK_*
Onyx Jaguar wrote...
SirShreK wrote...
Onyx Jaguar wrote...
SirShreK wrote...
I am actually scared that the Dialogue wheel is being brought due to the realization that most "Adrenaline-rush" players hate to read long lines of dialogue. I actually saw this in real life where my friends criticized the beautiful dialogues in PS:T as being boring! And then played Mortal Combat.
The "Wheel" eliminates redundancy in spoken dialogue. CHoosing an option and hearing your character speak it is redundant and what you will find is that since people can read faster than someone can say something, that most players would skip the dialogue and just read it.
I refuse to call it redundancy! i would rather term is completeness!
Regardless it would be wasted effort, you might as well have the protagonist silent. If you are going full voiced you need to get around this. Sega or Bioware did this first.
Wait. Do you REALLY REALLY think it is redundant to know what you are actually going to say as opposed to some response that is possibly indicative of what you want to say based on How Badass, Affectioante, Angry.. etc 6 emoticonic it is?
I just want the answer to be satisfied! No confrontation.
EDIT: Sorry, mistaken quotation sign.
Modifié par SirShreK, 24 juillet 2010 - 11:48 .
#191
Posté 24 juillet 2010 - 11:46
Kordaris wrote...
That's a choice I would applaud Hawke making.In Exile wrote...
That's what brave people do. Stay and get murdered.
It's a choice I'd applaud *you* making, sir!
"The mark of an immature man
is that he wants to die nobly for a cause
while the mark of the mature man
is that he wants to live humbly for one"
Hawke was not, as far as we know, a trained soldier at the time, or even part of a militia. He may even have been a teenager. Circumstances dictate whether fighting and dying is bravery or idiocy.
#192
Posté 24 juillet 2010 - 11:47
Onyx Jaguar wrote...
SirShreK wrote...
I am actually scared that the Dialogue wheel is being brought due to the realization that most "Adrenaline-rush" players hate to read long lines of dialogue. I actually saw this in real life where my friends criticized the beautiful dialogues in PS:T as being boring! And then played Mortal Combat.
The "Wheel" eliminates redundancy in spoken dialogue. CHoosing an option and hearing your character speak it is redundant and what you will find is that since people can read faster than someone can say something, that most players would skip the dialogue and just read it.
1. It's Mortal Kombat, a classic game I still remember playing the first one when I was a kid.
2. What Jaguar said, but it also offers more than just 6 choices (like the Investigate in ME). However they could add "(Investigate)" to the text box. I like the wheel in ME for cinematic reasons and how it feels in game, but I do admit it seems odd to me in DA. Maybe I'll get over it.
#193
Posté 24 juillet 2010 - 11:47
Kordaris wrote...
Reduction of roleplay options from 7 to 1.
You had SIX origins in DA:O, not seven. So please, stop saying it's seven.
Erasing option to play non-humans.Erasing choice of family.Erasing diverse backgrounds.
Not all CRPGs give you all those choices. The fact that DA:O lets you choose from one of six origins (and no, you don't literally get to pick your family!) was what made DA:O different from most CRPGs. I get that people are upset that that's being taken away for DA2, but I don't see how you can argue that it's less of a CRPG for that. At least DA2 gives you a family and a background...it's just one you happen not to like.
#194
Posté 24 juillet 2010 - 11:47
#195
Posté 24 juillet 2010 - 11:49
Do you blame the Grey Warden for that, as well?filetemo wrote...
we do not blame him for leaving, but for not returning.
#196
Posté 24 juillet 2010 - 11:49
Wait. Do you REALLY REALLY thin it is redundant to know what you are actually going to say as opposed to some response that is possibly indicative of what you want to say based on How Badass, Affectioante, Angry.. etc 6 emoticonic it is?
I just want the answer to be satisfied! No confrontation.
EDIT: Sorry, mistaken quotation sign.
It is redundant, you can read faster than someone can say something
If the protagonist is going to be voiced the wheel in a sense allows you to listen to what they have to say instead of just reading it. With a silent protagonist they don't have to worry about VA and whatnot and can just go with text dialogue. With voiced you do worry about VA and as a developer you want that VA to be properly acknowledged by the players. So to speak.
#197
Posté 24 juillet 2010 - 11:50
In Exile wrote...
Kordaris wrote...
That's a choice I would applaud Hawke making.
Well, next time an army threatens to overrun your hometown, you can stay and get shot. Then everyone can feel totally proud about how you weren't a coward that wanted to live and protect your family or something.
Remind me how much of a coward the noble Cousland was when he left to not get murdered by Arl Howe?
I can garuntee in DA2 Hawke will not go back to Lothering and kill those specific darkspawn that destroyed the village
#198
Guest_SirShreK_*
Posté 24 juillet 2010 - 11:50
Guest_SirShreK_*
DaerogTheDhampir wrote...
1. It's Mortal Kombat, a classic game I still remember playing the first one when I was a kid.
I have nothing against Mortal Combat. I played Tekken AND PS:T approx. the same time.
#199
Posté 24 juillet 2010 - 11:51
#200
Guest_Kordaris_*
Posté 24 juillet 2010 - 11:52
Guest_Kordaris_*
Guys keep quiet. We don't want Bioware to get ideas about DA3.SirShreK wrote...
DaerogTheDhampir wrote...
1. It's Mortal Kombat, a classic game I still remember playing the first one when I was a kid.
I have nothing against Mortal Combat. I played Tekken AND PS:T approx. the same time.





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