SirShreK wrote...
Onyx Jaguar wrote...
Yes, most people would do that
So can I ask you, why in your opinion the VA move has been planned, when the money wasted on it is redundant if simply written dialogue were provided?
Generally if you look at Bioware's curve since NWN, you have seen modular improvements on the story telling engine. NWN-KOTOR-Jade Empire-Mass Effect
Bioware were pretty much ahead of the curve.
Then they made Dragon Age in parallel. Dragon Age is different because it is a bit like KOTOR with old school gameplay mechanics. But it still had quite a bit of cinematic flair to it.
However a silent protagonist in the way that it was presented in DA was not up to par with the current trend.
If you look at it the dialogue wheel in ME was kind of a genious move because you did have to pay attention to what you were saying. It allowed for a more active presentation.
Dragon Age was a bit more passive and gameplay oriented. You had the big cutscenes and whatnot, but things were being directed at your choices rather than your character in the storyline.
I suppose this is fine for roleplaying, but when you apply this to Bioware's curve it seems a bit off.
BIoware is good at adapting a variety of different "good" to "ok" gameplay mechancis but in the end package the games themselves are much better than the sum of their parts. Dragon Age is no different, where Dragon Age is different however is that it bucks the forward trend of how Bioware has been making presentation and in effect are in the strange position of competiting with themselves using different systems.
I would expect that this was a move more for storytelling and standardizing their format in the character perspective. As their games are already rather standardized (with the exception of Jade Empire) in level presentation. But I think that they will not standardize how the games themselves play because each of their games play different from each other, and they have multiple teams.
Presentation adds cost, VA for a main character is a big issue for presentation as they have a lot of dialogue. For some players having a voiceless protagonist cuts off much of the presenation. While others would prefer to fill in the dots if you will (I am not one of them). The dialogue wheel or similar system allows for full implementation of VA and allows for more freedom in cinematic presentation. As if you look at many games where you essentially choose what your character says and then they say exactly what they say, the presentation is often static.