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The mistake I think Bioware made-an honest analysis of my opinion


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#201
Onyx Jaguar

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Kordaris wrote...

SirShreK wrote...

DaerogTheDhampir wrote...

1. It's Mortal Kombat, a classic game I still remember playing the first one when I was a kid.


I have nothing against Mortal Combat. I played Tekken AND PS:T approx. the same time.


Guys keep quiet. We don't want Bioware to get ideas about DA3.


DA already had finishing moves.  What else would you take from Mortal Kombat.  Live actors?

#202
Guest_SirShreK_*

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Onyx Jaguar wrote...
 With voiced you do worry about VA and as a developer you want that VA to be properly acknowledged by the players. So to speak.


So If I read you correctly:

If the complete dialogue is available I would not care much about the VA and NOT listen to the dialogue and just read it. Right? (I actually do that BTW, so do not think it is sarcasm).

#203
Onyx Jaguar

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Rogue Unit wrote...

Yes because a handful of Templars, mind you templars that couldnt even get rid of a few bandits can take on an army of darkspawn.


They just need Andrew Jackson to rally the troops

#204
Rogue Unit

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Kordaris you're way too emotional about this game.

Modifié par Rogue Unit, 24 juillet 2010 - 11:54 .


#205
Onyx Jaguar

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SirShreK wrote...

Onyx Jaguar wrote...
 With voiced you do worry about VA and as a developer you want that VA to be properly acknowledged by the players. So to speak.


So If I read you correctly:

If the complete dialogue is available I would not care much about the VA and NOT listen to the dialogue and just read it. Right? (I actually do that BTW, so do not think it is sarcasm).


Yes, most people would do that

#206
filetemo

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SirOccam wrote...

filetemo wrote...

we do not blame him for leaving, but for not returning.

Do you blame the Grey Warden for that, as well?


warden had a greater thing to do, like gathering an army

#207
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Onyx Jaguar wrote...

Yes, most people would do that


So can I ask you, why in your opinion the VA move has been planned, when the money wasted on it is redundant if simply written dialogue were provided?

#208
Daerog

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filetemo wrote...

we do not blame him for leaving, but for not returning.


Why would someone return to a nation that has suffered from civil war and a Blight when they can make a better living elsewhere? His home was destroyed, he lost everything, what would he return to?

Not everyone is completely patriotic to their homeland, just look at all the immigrants who came to North America when things were bad for them in Europe.

These are just my opinions and point of view. I'm not saying I'm right or you're wrong in your opinion, just writing my reactions to your post.

#209
Anathemic

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Rogue Unit wrote...

Kordaris you're way too emotional about this game.

I can garuntee you that most people who play RPG's tend to get emotional over the game :wizard:

#210
Riona45

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Kordaris wrote...

So are ****** and Sidebottam. Why not use them? When I play fantasy games, I want fantasy-like sounding names for my characters. Not  Blair, not ******, not Bush and not Hawke.


I take it you didn't notice the numerous real-world names in DA:O, then.


Not in DA2. Here you can create only one character.


Way to miss my point...

#211
Aratham Darksight

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Rogue Unit wrote...

Kordaris you're way too emotional about this game.

He's gone from the initial long-winded post to an irrational hatred of all peasants. It's been interesting to watch.

#212
Daerog

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SirShreK wrote...

DaerogTheDhampir wrote...

1. It's Mortal Kombat, a classic game I still remember playing the first one when I was a kid.


I have nothing against Mortal Combat. I played Tekken AND PS:T approx. the same time.



Posted Image ARGHHH!!! ITS WITH A K! KOMBAT! MORTAL KOMBAT!

That's what I meant, I'm just kidding around.Posted Image

#213
Guest_SirShreK_*

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DaerogTheDhampir wrote...

SirShreK wrote...

DaerogTheDhampir wrote...

1. It's Mortal Kombat, a classic game I still remember playing the first one when I was a kid.


I have nothing against Mortal Combat. I played Tekken AND PS:T approx. the same time.



Posted Image ARGHHH!!! ITS WITH A K! KOMBAT! MORTAL KOMBAT!

That's what I meant, I'm just kidding around.Posted Image


Just thought you were russian :D...

#214
filetemo

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DaerogTheDhampir wrote...


Why would someone return to a nation that has suffered from civil war and a Blight when they can make a better living elsewhere? His home was destroyed, he lost everything, what would he return to?
.


to join the bannorn's army for example
a blight is not regular war, if not stopped it would destroy thedas, so thjere's no safer place in the long term.

#215
Drasanil

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DaerogTheDhampir wrote...

Drasanil wrote...


Yes, even knowing Bioware's history, I am actually surprised.

Which is why it is doubly disappointing. DAO was made in the same mould as NWN and Baldur's Gate and it never even occurred to me that Bioware wouldn’t include at least some element of choice as to who your character is as opposed to forcing their character on you like they did for their other franchises.


I may not be surprised with DA2, but that doesn't mean that DA3 will be like DA2 or DA:O. Am I disappointed with the limited choices? Sure, but I think it's for story purposes, which I can forgive if that's the case.
Here's to the optimistic "maybe next time." I hope DA3 will be more open with choices.


Like you I hope the sole reason for Hawke is that it is really for story purposes, but at the same time it makes you wonder what story couldn't have accomidated a dwarf or elf PC with a touch more effort and imagination.

However, I fear this is just Bioware streamlining their franchise and I very much doubt DA3 is going to be any different, if DA2 is fairly sucessfull Bioware will probably just keep the "streamlined" model figuring it's good enough and that there's no point in giving more choices.

#216
Onyx Jaguar

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SirShreK wrote...

Onyx Jaguar wrote...

Yes, most people would do that


So can I ask you, why in your opinion the VA move has been planned, when the money wasted on it is redundant if simply written dialogue were provided?


Generally if you look at Bioware's curve since NWN, you have seen modular improvements on the story telling engine.  NWN-KOTOR-Jade Empire-Mass Effect

Bioware were pretty much ahead of the curve.

Then they made Dragon Age in parallel.  Dragon Age is different because it is a bit like KOTOR with old school gameplay mechanics.  But it still had quite a bit of cinematic flair to it.

However a silent protagonist in the way that it was presented in DA was not up to par with the current trend.

If you look at it the dialogue wheel in ME was kind of a genious move because you did have to pay attention to what you were saying.  It allowed for a more active presentation.

Dragon Age was a bit more passive and gameplay oriented.  You had the big cutscenes and whatnot, but things were being directed at your choices rather than your character in the storyline.

I suppose this is fine for roleplaying, but when you apply this to Bioware's curve it seems a bit off.

BIoware is good at adapting a variety of different "good" to "ok" gameplay mechancis but in the end package the games themselves are much better than the sum of their parts.  Dragon Age is no different, where Dragon Age is different however is that it bucks the forward trend of how Bioware has been making presentation and in effect are in the strange position of competiting with themselves using different systems.

I would expect that this was a move more for storytelling and standardizing their format in the character perspective.  As their games are already rather standardized (with the exception of Jade Empire) in level presentation.  But I think that they will not standardize how the games themselves play because each of their games play different from each other, and they have multiple teams.  

Presentation adds cost, VA for a main character is a big issue for presentation as they have a lot of dialogue.  For some players having a voiceless protagonist cuts off much of the presenation.  While others would prefer to fill in the dots if you will (I am not one of them).  The dialogue wheel or similar system allows for full implementation of VA and allows for more freedom in cinematic presentation.  As if you look at many games where you essentially choose what your character says and then they say exactly what they say, the presentation is often static.  

#217
Riona45

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SirOccam wrote...

You claimed the origins were important in DAO to people who "like to roleplay," yet you persist in assuming Hawke has one personality and one motivation (cowardice) that are totally immutable. It's like arguing with a brick wall. You want to hate it so bad, then go right ahead. But shoving your asinine speculations and assertions down everyone's throat is just annoying. If you've accurately determined that the game is so bad, then why do you still hang around on the forums dedicated to such a crappy game?


I'm wondering that, myself.  It'd be one thing if this was a general purpose "Discuss the DA setting" board, but it isn't.  It is specifically for discussing DA2.  Some people declare that they will not buy it, but hang around here anyway.  Some people make reasonable objections, based on what we know so far, others pull stuff out of their asses, or rant about things that probably won't exactly move the developers ("I hate the name Hawke, and some other people do too!").

#218
Anathemic

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Onyx Jaguar wrote...

Generally if you look at Bioware's curve since NWN, you have seen modular improvements on the story telling engine.  NWN-KOTOR-Jade Empire-Mass Effect

Bioware were pretty much ahead of the curve.

Then they made Dragon Age in parallel.  Dragon Age is different because it is a bit like KOTOR with old school gameplay mechanics.  But it still had quite a bit of cinematic flair to it.

However a silent protagonist in the way that it was presented in DA was not up to par with the current trend.

If you look at it the dialogue wheel in ME was kind of a genious move because you did have to pay attention to what you were saying.  It allowed for a more active presentation.

Dragon Age was a bit more passive and gameplay oriented.  You had the big cutscenes and whatnot, but things were being directed at your choices rather than your character in the storyline.

I suppose this is fine for roleplaying, but when you apply this to Bioware's curve it seems a bit off.

BIoware is good at adapting a variety of different "good" to "ok" gameplay mechancis but in the end package the games themselves are much better than the sum of their parts.  Dragon Age is no different, where Dragon Age is different however is that it bucks the forward trend of how Bioware has been making presentation and in effect are in the strange position of competiting with themselves using different systems.

I would expect that this was a move more for storytelling and standardizing their format in the character perspective.  As their games are already rather standardized (with the exception of Jade Empire) in level presentation.  But I think that they will not standardize how the games themselves play because each of their games play different from each other, and they have multiple teams.  

Presentation adds cost, VA for a main character is a big issue for presentation as they have a lot of dialogue.  For some players having a voiceless protagonist cuts off much of the presenation.  While others would prefer to fill in the dots if you will (I am not one of them).  The dialogue wheel or similar system allows for full implementation of VA and allows for more freedom in cinematic presentation.  As if you look at many games where you essentially choose what your character says and then they say exactly what they say, the presentation is often static.  


Some people want to play the game rather than watch a movie

#219
In Exile

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Anathemic wrote...

I can garuntee in DA2 Hawke will not go back to Lothering and kill those specific darkspawn that destroyed the village


So? Cousland Jr. was still a coward for running away. Who cares if he grew up to defeat the Blight and take revenge on Howe? What makes someone a coward is one choice at one particular instance in their life and absolutely nothing else can redeem it. This is why Hawke is a coward.

#220
Rogue Unit

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When is it time for a change? Really. You people can't expect BioWare to do voiceless protagonists forever. At some point you have to move forward.

#221
Kritanakom

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In Exile wrote...

Anathemic wrote...

I can garuntee in DA2 Hawke will not go back to Lothering and kill those specific darkspawn that destroyed the village


So? Cousland Jr. was still a coward for running away. Who cares if he grew up to defeat the Blight and take revenge on Howe? What makes someone a coward is one choice at one particular instance in their life and absolutely nothing else can redeem it. This is why Hawke is a coward.


This man speaks truth!

#222
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Onyx Jaguar wrote...

Presentation adds cost, VA for a main character is a big issue for presentation as they have a lot of dialogue.  For some players having a voiceless protagonist cuts off much of the presenation.  While others would prefer to fill in the dots if you will (I am not one of them).  The dialogue wheel or similar system allows for full implementation of VA and allows for more freedom in cinematic presentation.  As if you look at many games where you essentially choose what your character says and then they say exactly what they say, the presentation is often static.  


Correct. Couldn't have said it better. So do you think that they allow subtitles for the dialogue? Don't answer that. Because I will.

They will add sub-titles.

I would simply like to ask these being displayed before rather than after. With sub-titles, what you said about reading faster than hearing is going to happen anyway. So bye bye dialogue, escape button! here I come!

Edit: I have no problem with guys/gals who want to listen to VAs. I don't. I am going to skip them. My choice.

Modifié par SirShreK, 25 juillet 2010 - 12:14 .


#223
In Exile

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filetemo wrote...

to join the bannorn's army for example
a blight is not regular war, if not stopped it would destroy thedas, so thjere's no safer place in the long term.


We have no idea why he left Lothering. For all we know his sister was kidnapped and he cares more about her than Ferelden. That wouldn't make him a coward. By the time he sorts that out, Huzzah, Blight over.

Seriously, with absolutely no information, this whole coward meme is stupid. We don't even know if Hawke was capable of fighting in Lothering.

#224
Anathemic

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In Exile wrote...

Anathemic wrote...

I can garuntee in DA2 Hawke will not go back to Lothering and kill those specific darkspawn that destroyed the village


So? Cousland Jr. was still a coward for running away. Who cares if he grew up to defeat the Blight and take revenge on Howe? What makes someone a coward is one choice at one particular instance in their life and absolutely nothing else can redeem it. This is why Hawke is a coward.


I care, and alot of people liked the Warden's role in defeating the Blight before it even begun. So Cousland is a not a coward and Hawke is? Because Cousland redeemed that instance of his life (Howe taking over Highever and killing family) by killing Howe him/herself and reclaim Highever later on. So, Hawke is a coward...

Edit: Meant Highever instead of Amaranthine

Modifié par Anathemic, 25 juillet 2010 - 12:16 .


#225
filetemo

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the warden came back and killed arl howe, thus avenging his family. And in the process beheaded an archdemon. Hawke was 1000 miles away growing his beard