Throw: 3
Shockwave: 3?
Singularity: 4?
Pull: 4
I can't think of the rest of the powers....don't have my 360 on
now what's a good bonus weapon for adepts? SG or AR??
If you're not going to put the points into it for Pull Field, then 1 point is pretty much all you need. But Pull Field is powerful in its own right.Crippledcarny wrote...
Haven't played around with adept too much but it's my understanding that only one or two points are needed in pull.
Advantage of Singularity is it will stop an enemy in his tracks for a bit, even with their defenses up. Good on Harbinger.lazuli wrote...
I usually take AR for Adepts. If you have the Locust, it's not really needed though. Singularity and Pull fulfill similar roles. That said, I love Pull Field. And don't forget to max Warp as soon as possible.
Modifié par NICKjnp, 24 juillet 2010 - 10:32 .
Pacifien wrote...
My own Adept build was
Warp Level 4 Unstable -- Wider Warp Explosion radius
Throw Level 1 -- Had the extra point
Singularity Level 4 Heavy -- More enemies, Longer period
Pull Level 4 Field -- Liked it more than Throw, lift multiple enemies up, explode them all
Shockwave /
Passive Level 4 Nemesis -- More power.
Warp Ammo Level 4 Squad -- I like to share the love.
Modifié par NICKjnp, 24 juillet 2010 - 10:31 .
Cypher0020 wrote...
Ok started an adept on casual..... and looking for a quick build
Throw: 3
Shockwave: 3?
Singularity: 4?
Pull: 4
I can't think of the rest of the powers....don't have my 360 onoh and I took warp ammo for BP
now what's a good bonus weapon for adepts? SG or AR??
Modifié par F3ralCr, 24 juillet 2010 - 11:20 .
Cypher0020 wrote...
thnx guys! my first love is the sentinel, and so I figured try an adept since I loved playing that in ME1.... I miss some of the old powers though....
anyways....
is adept good for insanity? never tried the run myself, but I hear a lot of people here prefer that difficulty
Adept good for insanity? Depends on who you ask. I specifically did it for the challenge. It's one of the few classes where insanity felt, well, insane.Cypher0020 wrote...
is adept good for insanity? never tried the run myself, but I hear a lot of people here prefer that difficulty
Cypher0020 wrote...
Ok started an adept on casual..... and looking for a quick build
Throw: 3
Shockwave: 3?
Singularity: 4?
Pull: 4
I can't think of the rest of the powers....don't have my 360 onoh and I took warp ammo for BP
now what's a good bonus weapon for adepts? SG or AR??
NICKjnp wrote...
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The biggest issue was probably this build is not great for Hardcore and above. Throw Field is just about useless above veteran, because of the shields and armor. Wide Singularity is great lower but the Heavy holds more stuff longer and as such lasts longer when armored and shielded enemies are in it. A wide Singularity will disapate VERY quickly compared to a Heavy Singularity when you start loading it up, which on Hardcore and above means you die quicker. Pull is much better maxed to pull field because it can pull guys out of cover as well as if a stripped guy is in a bunch you don't have to hit him, you can just get close and still have him affected. Throw is good to have level one for insta kills and a quick knockback, but higher than Veteran it has very limited use.F3ralCr wrote...
I used
Heavy Warp 4
Wide Singularity 4
Throw Field 4
Nemesis
and Squad Warp Ammo
The extra point obviously in pull but never use it.
I tried running it on insanity but it was.... Insane. In stead of Squad Warp Ammo I went with the hardest version of Barrier which is an obvious necessity for insanity. After about 12 hours into my insanity run, though, I had only recruited Garrus, Mordin, Jack, and was working on Grunt when I finally just let it die.