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Good Adept Build??


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#1
Cypher0020

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Ok started an adept on casual..... and looking for a quick build

Throw: 3
Shockwave: 3?
Singularity: 4?
Pull: 4

I can't think of the rest of the powers....don't have my 360 onImage IPB oh and I took warp ammo for BP

now what's a good bonus weapon for adepts? SG or AR??Image IPB

#2
Crippledcarny

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Haven't played around with adept too much but it's my understanding that only one or two points are needed in pull.

#3
Pacifien

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Crippledcarny wrote...
Haven't played around with adept too much but it's my understanding that only one or two points are needed in pull.

If you're not going to put the points into it for Pull Field, then 1 point is pretty much all you need. But Pull Field is powerful in its own right.

My own Adept build was
Warp Level 4 Unstable -- Wider Warp Explosion radius
Throw Level 1 -- Had the extra point
Singularity Level 4 Heavy -- More enemies, Longer period
Pull Level 4 Field -- Liked it more than Throw, lift multiple enemies up, explode them all
Shockwave /
Passive Level 4 Nemesis -- More power.
Warp Ammo Level 4 Squad -- I like to share the love.

#4
lazuli

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I usually take AR for Adepts. If you have the Locust, it's not really needed though. Singularity and Pull fulfill similar roles. That said, I love Pull Field. And don't forget to max Warp as soon as possible.

#5
Cypher0020

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interesting build? what about shockwave? I think Jack or Samara is better....but does it matter?

#6
mcsupersport

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Casual will make more powers useful, such as shockwave and throw. I like Snipers with Viper as the most used gun, while many like the AR vindicator, it is a matter of preference and playstyle.



Casual run....

Throw 1

Pull 2

Shockwave 4(area)

Singularity 4(I like heavy, but wide also works, playstyle)

Warp 4 (I like heavy, some like unstable)

Adept 4(take your pick)

warp ammo 3



This makes a decent one, if you were playing higher difficulty or don't like Shockwave which I don't then this is what I use most.



Throw 1

Pull 4(area)

Warp 4(Heavy)

Singularity 4 Heavy)

Adept 4(depends on my mood)

Energy drain(area), warp ammo(squad) or barrier(long) 4 depending on mission/what I am trying to do with the character.



Second build will work nicely on Hardcore, where defenses take away usefulness of Shockwave, which I have never really liked anyway.



Second alternate build for getting shockwave...

Throw 1

Pull 2

Shockwave 3

Warp 4

Adept 4

Singularity 4

BP 4

#7
Pacifien

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lazuli wrote...
I usually take AR for Adepts. If you have the Locust, it's not really needed though. Singularity and Pull fulfill similar roles. That said, I love Pull Field. And don't forget to max Warp as soon as possible.

Advantage of Singularity is it will stop an enemy in his tracks for a bit, even with their defenses up. Good on Harbinger.

Oh yeah, and I took the sniper rifle. As I didn't play an overly aggressive Adept, the more distance I could put between me and my target, the better.

#8
NICKjnp

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Here is my adept build (lvl 30)
Lvl 4 Heavy Warp
Lvl 4 Heavy Throw
Lvl 4 Wide Singularity (it can do the same as pull field, pulls unshielded enemies out of cover and slowly drains defenses)
lvl 1 Pull
Lvl 4 Nemesis (+15% power damage)
Lvl 4 Heavy Barrier (much more useful then you think.. even early on)
Bonus weapon: Assault Rifle (Vindicator for most things,  GPR for collector ship and base... after the accuracy upgrade).
Loadout: Tempest, Hand Cannon, Vindicator/GPR. No heavy weapon
Medium to close range playstyle... I rarely take cover but I do use it to block enemies and to curve powers.  Most rockets can be dodged as long as you are straffing.

/uploads_user/6000/5109/33160.jpg

Modifié par NICKjnp, 24 juillet 2010 - 10:32 .


#9
IMNWME

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Pacifien wrote...

My own Adept build was
Warp Level 4 Unstable -- Wider Warp Explosion radius
Throw Level 1 -- Had the extra point
Singularity Level 4 Heavy -- More enemies, Longer period
Pull Level 4 Field -- Liked it more than Throw, lift multiple enemies up, explode them all
Shockwave /
Passive Level 4 Nemesis -- More power.
Warp Ammo Level 4 Squad -- I like to share the love.


This was my build, except I had Heavy Barrier instead of Warp Ammo.  Pull Field is a powerful ability, and Throw 1 is enough to insta-kill enemies that are ragdolled.

I would also take AR over SG or Sniper Rifles for the Adept.  The Sniper Rifle forces you into zoom when using powers, which is just unacceptable for a class with such heavy power usage.  SGs... eh, it's possible, but not very effective overall.

#10
NICKjnp

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stupid edit and quote buttons being right next to each other.

Modifié par NICKjnp, 24 juillet 2010 - 10:31 .


#11
Bozorgmehr

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Cypher0020 wrote...

Ok started an adept on casual..... and looking for a quick build

Throw: 3
Shockwave: 3?
Singularity: 4?
Pull: 4

I can't think of the rest of the powers....don't have my 360 onImage IPB oh and I took warp ammo for BP

now what's a good bonus weapon for adepts? SG or AR??Image IPB


You'll want to put some points in all powers - they're all good - so distribute them equally leveling up. Use Singularity against powerful enemies to disable them for some time. Use Pull and Throw against normal enemies (super fast cooldown). Use Warp to detonate ragdolled enemies. Shockwave is great to (on casual). Learn how to work with squadies (to set up combos) - Miranda, Jacob, Samara, Thane and Jack are excellent.

Barrier is great (explained above) and you want to use Energy Drain against Geth - Warp Ammo is great too. Your bonus weapon should be your personal choice - you can use them all effectively playing Adept. You can find some nice videos in my sig showing how other people played their Adept. But the most important thing is to have fun, don't focus on leveling and which power to take or not - just play with your biotics and send your enemies flying.:)

#12
Cypher0020

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thnx guys! my first love is the sentinel, and so I figured try an adept since I loved playing that in ME1.... I miss some of the old powers though....



anyways....



is adept good for insanity? never tried the run myself, but I hear a lot of people here prefer that difficulty

#13
F3ralCr

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I used

Heavy Warp 4
Wide Singularity 4
Throw Field 4
Nemesis
and Squad Warp Ammo


The extra point obviously in pull but never use it.



I tried running it on insanity but it was.... Insane. In stead of Squad Warp Ammo I went with the hardest version of Barrier which is an obvious necessity for insanity. After about 12 hours into my insanity run, though, I had only recruited Garrus, Mordin, Jack, and was working on Grunt when I finally just let it die.

Modifié par F3ralCr, 24 juillet 2010 - 11:20 .


#14
Bozorgmehr

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Cypher0020 wrote...

thnx guys! my first love is the sentinel, and so I figured try an adept since I loved playing that in ME1.... I miss some of the old powers though....

anyways....

is adept good for insanity? never tried the run myself, but I hear a lot of people here prefer that difficulty


I do- Adepts rule :? - seriously! Check out this video - commando style Adept.

#15
Cypher0020

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oooo thnx for the link.... :)



so has anyone did insanity w/adept? I'm curious.....






#16
F3ralCr

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I just told you I tried it T.T

#17
Pacifien

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Cypher0020 wrote...
is adept good for insanity? never tried the run myself, but I hear a lot of people here prefer that difficulty

Adept good for insanity? Depends on who you ask. I specifically did it for the challenge. It's one of the few classes where insanity felt, well, insane.

But I maintain that the biotic powers were meant to be used on Veteran and below. You have to adapt the usual style to fit insanity difficulty. Fun. For those who want to try it.

#18
ShadowPlay 14

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Most powers feel useless on Insanity, however after a couple of levels spamming warp, I discovered how good Singularity really was. Toss it at an enemy, then fire away, or detonate if they have no defence. And Harbinger? I felt sorry for him by the end. xD

#19
Cypher0020

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oooo singularity is really that powerful? I never understood its purpose in ME1.... I had Liara use it once or twice

#20
amcnow

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Cypher0020 wrote...

Ok started an adept on casual..... and looking for a quick build

Throw: 3
Shockwave: 3?
Singularity: 4?
Pull: 4

I can't think of the rest of the powers....don't have my 360 onImage IPB oh and I took warp ammo for BP

now what's a good bonus weapon for adepts? SG or AR??Image IPB


Since you're on casual difficulty, I recommend maxing Biotic Mastery (for Nemesis specialization), (Unstable) Warp, and either (Wide) Singularity or Pull (Field).  This uses 30 points and leaves 21 for you to play around with as you see fit.  Casual difficulty is much more forgiving with "point spreading" than Insanity.

As for weapons, the M-12 can play substitute to AR for mid-range battles (although Vindicator has better DPS).  So for fun factor on Casual, I say man up and go SG.

#21
amcnow

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NICKjnp wrote...
/uploads_user/6000/5109/33160.jpg


So true... so true Image IPB

#22
Cypher0020

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thanks! the collector ship part I hate, but picking a new weapon is fun....



now I'm curious if its possibly to play an adept w/o using any guns...

#23
mcsupersport

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Right now I am running on Hardcore and playing an Adept that isn't using guns. Otherwise, my squad can shoot, but I don't. I just hit level 30, and am breezing through. Next time I play adept it will have to be Insanity otherwise it will be way too easy to use guns and powers after only using powers. I have gotten real good with teammates, and am even trying out new combos to see how they work.

I do like sniper rifles, though many don't. I lug a viper rifle and use the locust smg for most shooting when I am using a gunning adept. I have seen the SG assault Adept video and may have to alter my play one game to give a go at it.


#24
Pacifien

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It wasn't possible for me to play an Adept without guns while on Insanity, at least not until the end mission. On Veteran and below, I probably could have gotten away with it if it weren't for the recharge time that dogs me until after Horizon. But from then on, I can do a good job of it.

Singularity was the one power that took me some time to learn how to use properly. I never used it in ME1. Take a look at the strategy guide stickied on this forum, take a look at some of the Adept guides. Pretty much all of them will go into detail about Singularity.

#25
mcsupersport

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F3ralCr wrote...

I used

Heavy Warp 4
Wide Singularity 4
Throw Field 4
Nemesis
and Squad Warp Ammo


The extra point obviously in pull but never use it.



I tried running it on insanity but it was.... Insane. In stead of Squad Warp Ammo I went with the hardest version of Barrier which is an obvious necessity for insanity. After about 12 hours into my insanity run, though, I had only recruited Garrus, Mordin, Jack, and was working on Grunt when I finally just let it die.

The biggest issue was probably this build is not great for Hardcore and above.  Throw Field is just about useless above veteran, because of the shields and armor.  Wide Singularity is great lower but the Heavy holds more stuff  longer and as such lasts longer when armored and shielded enemies are in it.  A wide Singularity will disapate VERY quickly compared to a Heavy Singularity when you start loading it up, which on Hardcore and above means you die quicker.  Pull is much better maxed to pull field because it can pull guys out of cover as well as if a stripped guy is in a bunch you don't have to hit him, you can just get close and still have him affected.  Throw is good to have level one for insta kills and a quick knockback, but higher than Veteran it has very limited use.

Pull is also one of my most used skills on Hardcore, just because of the super quick cooldown, means you have a warp ready, or even a singularity if you need it for a boss or scion.  Once I hit pull field, most warp explosions are done off pull, for the quick regin especially with miranda on the squad...example...I pull, miranda warp explodes, I pull again, and then I warp explode, which gives 2 warp explosions in a very short 6-8 second time frame, which can be made even stronger with Thane in the group.