mcsupersport wrote...
The biggest issue was probably this build is not great for Hardcore and above. Throw Field is just about useless above veteran, because of the shields and armor. Wide Singularity is great lower but the Heavy holds more stuff longer and as such lasts longer when armored and shielded enemies are in it. A wide Singularity will disapate VERY quickly compared to a Heavy Singularity when you start loading it up, which on Hardcore and above means you die quicker. Pull is much better maxed to pull field because it can pull guys out of cover as well as if a stripped guy is in a bunch you don't have to hit him, you can just get close and still have him affected. Throw is good to have level one for insta kills and a quick knockback, but higher than Veteran it has very limited use.
Pull is also one of my most used skills on Hardcore, just because of the super quick cooldown, means you have a warp ready, or even a singularity if you need it for a boss or scion. Once I hit pull field, most warp explosions are done off pull, for the quick regin especially with miranda on the squad...example...I pull, miranda warp explodes, I pull again, and then I warp explode, which gives 2 warp explosions in a very short 6-8 second time frame, which can be made even stronger with Thane in the group.
All powers available to the Adept are useful on Insanity - and below - even Shockwave though I don't use it on my Shep, but I like hanging around with Jack anyway




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