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BioWare - Who is the composer of the soundtrack?


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14 réponses à ce sujet

#1
Burdokva

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I'm a huge fan of soundtracks and I have all of BioWare's OSTs (you really need to put Dragon Age and Mass Effect 2 on a proper audio CD) and I'm curious if Inon Zur and Audrey Ashburn are back as composer/vocals? The vocal tracks from Origins are fantastic, so I'm hping that they're back...

#2
Zhijn

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Yay someone share the same thoughts as me!
I asked the very same thing 6 days ago, but nobody really seem to take an interest for it. =(

http://social.bioware.com/forum/1/topic/141/index/3166543

Modifié par Zhijn, 24 juillet 2010 - 08:29 .


#3
Brockololly

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Given all the other changes they're making visually and gameplay wise, I'm really wondering if they're going to change the musical style too. Even if they're sticking with Inon Zur, they may try and make the soundtrack more edgy or 300-ish to fit in with the new visuals.

#4
In Exile

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I didn't like the DA music at all. Ferelden at War wasn't bad, but honestly I find the score in Bioware games very underwhelming. There is only a very specific time of music I like and find epic, and DA didn't have it.

#5
SirOccam

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I have been unable to stop listening to the Inception soundtrack ever since I saw the movie...I bought the album on my phone before I was even out of the theater parking lot.

Track #12: Time would be amazing as the score during the game's climactic finale. Very epic yet dramatic.

Track #7: Mombasa would be great for a really intense action sequence.

Track #3: Dream Is Collapsing is another pretty intense, epic piece.

I'm guessing getting Hans Zimmer at this point is out of the question though. :unsure:

#6
Brockololly

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Hans Zimmer did the Modern Warfare 2 soundtrack and seemingly every other soundtrack too. If you could get Hans Zimmer and the guys from Two Steps From Hell that would be amazing.

I'm just hoping the tracks in DA2 are a bit longer than Origins- they looped far too much when exploring in Origins, I thought. That and some more variety in the music would be nice...

Modifié par Brockololly, 26 juillet 2010 - 12:13 .


#7
Guest_Puddi III_*

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Yeah, the music wasn't bad, per se, but there weren't enough unique tracks IMO (like, for instance, for the Archdemon-- I'm never going to let this go), and they didn't... take enough risks, I suppose you could say, with the style.

#8
Guest_Evewyn_*

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I liked the music, but the only piece I actually loved was Lothering.   

What I didn't care for was the fact that the music only played a few sections here and there.  I would have prefered if the music was constant, rather than those long times of only hearing our armor rustling around while exploring.

#9
Guest_Puddi III_*

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Hm, Lothering is another example of the music being too quiet for me to appreciate (also see the Calenhad docks music)... hearing it louder, there's a lot more there. Or maybe I'm just going deaf. Thing is, if I turn the volume up, the battle music becomes overly loud.

#10
Guest_KproTM_*

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 I asked this awhile ago too and was wondering if the same composer would return. I still don't know why people don't like this version:
www.youtube.com/watch

Modifié par KproTM, 26 juillet 2010 - 12:32 .


#11
Brockololly

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In general I'm hoping for a bit better sound design overall. When I'm in a city, it should sound like a bustling city with people going around and all that activity. If I'm in a forest, I'd expect rustling trees, birds chirping and animals running through the brush. If I'm in the deep roads, it should sound creepy with scary noises- think Dead Space.

I think if the overall ambient sounds in the levels were richer, you might not need the music playing on a loop quite so much and save it for the big moments. The Orzammar theme is permanently etched in my brain after travelling around there so much.

I mean, I loved how in ME2, each level pretty much had its own normal music and then its own combat music. I'm hoping we get something like that for DA2.

The thing with Inon Zur is that he makes great main themes, but then seemingly just integrates and repeats that theme in every other track in the game. The main theme for Origins is great, but its basically hidden in every other track and once you hear in most other tracks, they get really repetitive.

Modifié par Brockololly, 26 juillet 2010 - 12:38 .


#12
TheMadCat

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filaminstrel wrote...

Hm, Lothering is another example of the music being too quiet for me to appreciate (also see the Calenhad docks music)... hearing it louder, there's a lot more there. Or maybe I'm just going deaf. Thing is, if I turn the volume up, the battle music becomes overly loud.


See I'm different, I see the softer tracks as the better, more unique pieces of work. The louder ones just felt like the stereotypical 80's fantasy tracks with the mechanical articulation and shifts, booming bass, and constant fortissimo's and con forza's just overpowering the atmosphere so to speak, most not even really fitting their scenes. 

But yes, I expect Zur to be back, no real reason not to.

#13
Guest_Puddi III_*

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I think you misunderstand-- I do like them, in fact, I simply can barely hear them in-game. Listening to it on youtube at a higher volume gives me a greater appreciation for these tracks.

Brockololly wrote...

I think if the overall ambient sounds
in the levels were richer, you might not need the music playing on a
loop quite so much and save it for the big moments. The Orzammar theme
is permanently etched in my brain after travelling around there so much.


Yeah, and the Dalish camp theme... blegh, that's one of the few themes I genuinely didn't like. I didn't really mind the Orzammar theme looping though, I liked that one. Having more ambient sounds would be nice though.

Modifié par filaminstrel, 26 juillet 2010 - 12:57 .


#14
Guest_Capt. Obvious_*

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Jesper Kyd. He composed the music for Assassin's Creed 2.

#15
Guest_Evewyn_*

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Brockololly wrote...

 If I'm in the deep roads, it should sound creepy with scary noises- think Dead Space.


Okay, so, yes, Dead Space was excellent with it's creepy noises and bizarre music.  It really made the atmosphere come alive.  But with DA, it seems the sound effects are seperate from the music.  So I really don't think you can blame the music on that.