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Will The Problems With Armor Clipping Be Fixed In Dragon Age 2?


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#1
TheHeeyyy

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One of the things that annoyed me in Dragon Age Origins was the issue with pieces of armor clipping into each other. This problem was most noticeable during cutscenes, particularly with characters wearing massive armor. Seeing two pieces of armor pass through each-other can break immersion while watching a cutscene. I was just wondering if this problem has been remedied, or even completely fixed in Dragon Age 2?

#2
filetemo

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I hope so, and mostly the hair-armor clipping and beard-armor

#3
lv12medic

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I always liked the the animation in cutscenes where you cross your arms and tilt your head to the side, and see a big whopping shoulder pauldron impale your head. I don't know how much resources it would take to prevent all the material clipping though. I think the armor models ride with whatever the animation skeleton does. And the massive armors have multiple layers of non-flexible materials on them. The simplest solution would be to have less material on the massive armors I suppose, but then it wouldn't be massive I guess.

Its still a wait and see on how the inventory and armor works and looks in DA2 though, whether its like DA:O or moved more towards ME/ME2 style.

#4
Sable Rhapsody

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You know, I'm usually not a stickler for graphics, but this did bother me. It kinda kills the mood when Alistair's pauldron's clip into his shoulder during romance dialogs, or worse, when his fingers clip into the back of the PC's head and he goes fishing for brains. ALISTAIR WANT BRAAAAINZ.

#5
TheHeeyyy

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filetemo wrote...

I hope so, and mostly the hair-armor clipping and beard-armor


Aghh,  now I remember that. Another imersion-breaking issue:pinched:

#6
Danjaru

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that and Heavy armor + dual wielding swords didn't work as part of the armor stuck out of the blades when you were running, Looked really goofy.