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Joystiq Dragon Age 2 Preview


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#26
Sable Rhapsody

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Koffeegirl wrote...

the Chantry's fallen to pieces....oh all my hopes for DA2 have come true.....I can't wait to play a mage in this game now!



Yes, thing are shaping for Thedas nicely...falling of the Chantry....rise of the mages....world war.....perfect opportunity for chaos and destruction....while also leaving Thedas ripe for a 6th Blight in DA3........bwah hahaha:devil:


THIS.  Except the Blight bit, but essentially this.  Since I'm planning on playing saner Azula for one of my Hawkes in DA2...oh, the cackling potential.  The evil evil cackling potential.

Fear my robe and hat! :wizard:

#27
Mox Ruuga

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Hm... The Chantry "falling to pieces", is it?

I wonder if it's yet another schism (Protestant Reformation, anyone), or perhaps something to do with the Urn of Sacred Ashes having been found during the events of DA:O?

I hope it's something plausible...

#28
Herr Uhl

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Brockololly wrote...

As always, we'll have to wait and see how this boils down. The bit on the Chantry falling to pieces is interesting. Flemeth, Morrigan and Old Gods, perhaps?


And it would be a reason for Thedas to plunge into war. The chantry is a stabilizing agent after all.

#29
Brockololly

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Yeah, the story as usual for BioWare games is whats keeping me interested in DA2 at the moment, given the lack of PC news.

#30
SirOccam

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I think this sounds great. After seeing Inception, I like the idea of not quite knowing what is reality. But I highly doubt they'd do anything as drastic as hand-waving anything significant. Like it turns out you never met Flemeth. That would be incredibly stupid, and we have a writing team that would never do such a thing.

#31
Brockololly

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SirOccam wrote...

I think this sounds great. After seeing Inception, I like the idea of not quite knowing what is reality. But I highly doubt they'd do anything as drastic as hand-waving anything significant. Like it turns out you never met Flemeth. That would be incredibly stupid, and we have a writing team that would never do such a thing.


See, I'm not so sure- that sort of narrative trickery works well in movies as they're a passive experience. It even works in some games with a protagonist thats clearly defined by the devs. But in a game where you're supposed to be the main character and in control? It could work, but its a tricky road to go down- its taking a lot of agency away from the player potentially and in a player driven RPG, I don't think its smart to leave the player wondering if whether anything they're doing actually matters or if they'll just get whacked with the Plot Hammer at the end anyway...

#32
brent2605

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Finally we have a decent preview instead of that garbage IGN published. The story so far sounds very interesting especially the part about the Chantry falling to pieces and the world on the brink of war.

#33
Herr Uhl

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Brockololly wrote...

Yeah, the story as usual for BioWare games is whats keeping me interested in DA2 at the moment, given the lack of PC news.


Same thing here. Really want some impressions from playing it on PC, and perhaps with the difficulty a little higher as to avoid insta-killing a la final battle at Denerim.

#34
Brockololly

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Herr Uhl wrote...

Same thing here. Really want some impressions from playing it on PC, and perhaps with the difficulty a little higher as to avoid insta-killing a la final battle at Denerim.


Yeah, even if its on easy and in "legend" mode, I don't want a massacre style instant kill mode in DA2. The difficulty is another sort of old school aspect I enjoyed in Origins. Its not a hard game once you understand the ins and outs of the system, but its got a definite learning curve. I hope DA2 doesn't just ditch challenging combat.

#35
Cyberfrog81

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Hm, a pretty good read. The narrative approach sounds interesting enough.


#36
Addai

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DA has good writers, but the "framed narrative" seems to me to be a minefield that could easily blow up.  I'm not that fond of postmodern storytelling and cinema, though if used carefully, it can be very effective.  I'm thinking about a movie like Shawshank Redemption where at the very end, the veil is pulled off and you see "the rest of the story" that turns the story on its head.  If the story is too slippery, however, it starts to seem like nothing but gimmicks.  I do hope that before the end we find out something concrete about Hawke and not just "it could have been this, it could have been that, we'll never know."  And that nothing we just played actually happened or matters.

Take for example the Awakening epilogues.  Yeah, let's not see a repeat of that sort of so-called resolution.

Modifié par Addai67, 24 juillet 2010 - 10:40 .


#37
Marionetten

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Hating just about everything. The narrative in particular.



Guess this just isn't the game for me. Oh well.

#38
DragonOfWhiteThunder

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If I recall from the Comic Con thread, Mike said that the gameplay was deliberately made flashier and more over-the-top for the purposes of the demo - you don't want to scare away a potential player by starting them on Nightmare (or DA2 equivalent, of course) in the demo. The combat will be more challenging in the actual release.



On the nature of the story, I think it works fairly well - Verik telling an inconsistent story is justification for the plot decisions Hawke can make, or even why in one story (playthrough) Hawke is a man, while in another, Hawke is a woman.



I would take things this way until the developers say otherwise: the story is fundamentally true. Hawke did meet Flemeth, Hawke did fight his way to Kirkwall. Flemeth may not have descended as a dragon and turned into the woman we see in the game, and Hawke may not have killed ten darkspawn with a single broad slash, but the events beneath Verik's storytelling did occur.

#39
Bugzehat

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My guess is that the "legendary" sections will only be short, combat-oriented parts of the game, maybe interspersed with the narrative cutscenes before going back to extended sections of normal, non-"legendary" play where you're actually making choices that affect the story. That sounds like it could be fun, as long as it's obvious which parts are the narrator exaggerating and which are "what actually happened".

#40
Guest_Puddi III_*

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Brockololly wrote...


And it means that after just a few minutes into the game, you can see a  dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.



Anyone notice that this is Morrigan's first line in DAO?

#41
phaonica

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Brockololly wrote...

SirOccam wrote...

I think this sounds great. After seeing Inception, I like the idea of not quite knowing what is reality. But I highly doubt they'd do anything as drastic as hand-waving anything significant. Like it turns out you never met Flemeth. That would be incredibly stupid, and we have a writing team that would never do such a thing.


See, I'm not so sure- that sort of narrative trickery works well in movies as they're a passive experience. It even works in some games with a protagonist thats clearly defined by the devs. But in a game where you're supposed to be the main character and in control? It could work, but its a tricky road to go down- its taking a lot of agency away from the player potentially and in a player driven RPG, I don't think its smart to leave the player wondering if whether anything they're doing actually matters or if they'll just get whacked with the Plot Hammer at the end anyway...


I agree with this. If I feel like I being manipulated, or if I feel like someone else is influencing my story or my decisions via the narration, I'd feel like I didn't have any real control over my character. There are games that have pulled this off rather spectacularly that I won't name to avoid spoilers, but  they are few and far between.

#42
phaonica

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DragonOfWhiteThunder wrote...

If I recall from the Comic Con thread, Mike said that the gameplay was deliberately made flashier and more over-the-top for the purposes of the demo - you don't want to scare away a potential player by starting them on Nightmare (or DA2 equivalent, of course) in the demo. The combat will be more challenging in the actual release.

On the nature of the story, I think it works fairly well - Verik telling an inconsistent story is justification for the plot decisions Hawke can make, or even why in one story (playthrough) Hawke is a man, while in another, Hawke is a woman.

I would take things this way until the developers say otherwise: the story is fundamentally true. Hawke did meet Flemeth, Hawke did fight his way to Kirkwall. Flemeth may not have descended as a dragon and turned into the woman we see in the game, and Hawke may not have killed ten darkspawn with a single broad slash, but the events beneath Verik's storytelling did occur.


But I don't want the story to be fundamentally true, I want it to be true. Without getting into too many spoilers, you can say that Leliana's Story is fundamentally true, and that the inconsistancies can be written off because she's a storyteller. I don't want that for my own character. I don't want anything that my character does to be written off.

Modifié par phaonica, 24 juillet 2010 - 11:38 .


#43
Sable Rhapsody

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filaminstrel wrote...

Brockololly wrote...


And it means that after just a few minutes into the game, you can see a  dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.



Anyone notice that this is Morrigan's first line in DAO?


...interesting.  Very interesting.  Oh Morrigan and Flemeth, you so awesome :wizard:

#44
Ichika

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filaminstrel wrote...

Brockololly wrote...


And it means that after just a few minutes into the game, you can see a  dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.



Anyone notice that this is Morrigan's first line in DAO?


No wonder I heard Morrigans voice in my head when I read it. :blink:

#45
joriandrake

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Ichika wrote...

filaminstrel wrote...

Brockololly wrote...


And it means that after just a few minutes into the game, you can see a  dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.



Anyone notice that this is Morrigan's first line in DAO?


No wonder I heard Morrigans voice in my head when I read it. :blink:



swooping :mellow:
it's bad :happy:

#46
Saibh

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Ichika wrote...

filaminstrel wrote...

Brockololly wrote...


And it means that after just a few minutes into the game, you can see a  dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.



Anyone notice that this is Morrigan's first line in DAO?


No wonder I heard Morrigans voice in my head when I read it. :blink:


I know! I did too, and I couldn't put two-and-two together. My mind just sort of went "I guess that's what I expect Flemeth to sound like?"

#47
Brockololly

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filaminstrel wrote...

Brockololly wrote...


And it means that after just a few minutes into the game, you can see a  dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.



Anyone notice that this is Morrigan's first line in DAO?


No, that tidbit hasn't been lost on me. I 'm not reading anything like "OMG! Flemeth=Morrigan!" into it though. At the very least, Morrigan grew up with Flemeth- it stands to reason she might have picked up some of her mannerisms along the way.

#48
Sable Rhapsody

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Brockololly wrote...

No, that tidbit hasn't been lost on me. I 'm not reading anything like "OMG! Flemeth=Morrigan!" into it though. At the very least, Morrigan grew up with Flemeth- it stands to reason she might have picked up some of her mannerisms along the way.


It is still a lovely callback to meeting Morrigan for the first time.  She was my Warden's big sister mage.  So sad when she left...*sniffle*

#49
Hell Mutant

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Finally, a decently written article from the Comic-Con preview.

#50
Venn

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I just hope it's narrated vaguely. For example; "And then Hawke met "blah blah" " and then the story is back in you'r hands instead of "And then Hawke met "blah blah", they talked for a bit, hugged and parted ways".