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Game Rant Dragon Age 2 Hands On


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#1
Brockololly

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Apologies if I'm seemingly spamming the forum with DA2  previews, but here is another one, this time from Game Rant: http://gamerant.com/...sions-jw-30631/

Some quotes:

I had a chance to play a 5-minute demo of Dragon Age II on the Xbox 360 and despite the revamped combat system, I found it to be very intuitive and straightforward. The demo had your new main character, Hawke, and a female Mage companion taking on waves of Darkspawn. It was a  fairly easy level that could be beaten without much thought, but allowed me to see the differences from the original game.


Because of the tendency of storytellers to exaggerate great tales, the  combat will be more over the top and potentially less grounded in reality.


Graphics: Complementing the framed narrative, Bioware has changed the  art style of the game  to a more stylized and distinctive look, so that  it appears as if it were from a story. The graphics engine has also been upgraded substantially. This was a priority for the sequel as Bioware  was disappointed with the visual disparity between the PC and console versions. In the demo, the blood spatter appears to have been toned way down, which is for the better.


Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate. While the skill/inventory wheel still exists and you can pause the  action to assess your battle options, fans of a pure RPG style of gameplay will likely be put off by this change. At the same time, this combat  system may bring in those gamers who like a little more control over  their character during combat rather than relying on the random roll of  the dice. You’ll still be able to jump between your party members and  control them.


Why did Bioware make these changes? The designers stated that these  moves were made in direct response to the comments from the fans and  reviews of the original title. It’s good to see Bioware listens to it’s  audience, but it may have misunderstood why some people enjoyed the  first game so much. Especially when it comes to creating a unique  protagonist.


Kind of similar to the 1UP, IGN and joystiq impressions, but there you have it.

Modifié par Brockololly, 24 juillet 2010 - 10:02 .


#2
Saibh

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All of these hands-on impressions leave me wondering if we're getting the wrong impression, or if they are. If this demo is really meant to be stand-alone in terms of over-the-top-ness, than why doesn't BioWare clarify that to them, so everyone who isn't at these forums knows this? And if we're wrong, and they're going into a more action-oriented system, then...hmm...

#3
2papercuts

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Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate. While the skill/inventory wheel still exists and you can pause the  action to assess your battle options, fans of a pure RPG style of gameplay will likely be put off by this change. At the same time, this combat  system may bring in those gamers who like a little more control over  their character during combat rather than relying on the random roll of  the dice. You’ll still be able to jump between your party members and  control them.


this isn't good...

Modifié par 2papercuts, 24 juillet 2010 - 10:10 .


#4
Brockololly

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The only thing these impressions give me is that I really want to see the PC version- if the combat is going to be all Ninja Gaiden / "amped up," even with the tactical view, I'll be majorly disappointed.

#5
Zhijn

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In the original game your characters would enter combat by lining up
with the enemy and entering an initial combat stance. The characters
would then attack, and  reset. Bioware felt that this was too mechanical
and took players out of the game
[what the hell?], so the combat system has been changed
to a more fluid style. Combat now feels like an action RPG that is more
similar to that of a Lord of The Rings game than Baldur’s Gate.


Nooo, i so truely enjoyed the BG style. How dare you!.
Or was this the big change for the consoles (only), considering it was demo'd on a console?. =d

Arf, what to think about all this.

Modifié par Zhijn, 24 juillet 2010 - 10:17 .


#6
Brockololly

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I think we need some PC gameplay impressions from a reputable third party- STAT

#7
mr_nameless

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Haha, as expected. DO2 this is the new EA sh&t. Rock on.

#8
SirOccam

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They're either not being told or not listening when they are told that the combat changes were just for consoles and that the difficulty was significantly nerfed for demonstration purposes.

#9
metal_dawn

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Okay Bioware... I really want to like it. Really I do. But you're making it so damn hard to like.

I will buy DA2 to see how it turns out but if I feel let down or that the game has lost it's soul this will literally be the last Bioware title I ever purchase.

"Rise to power... By ANY MEANS NECESSARY" <-- yeh, nice marketing... What I look for in an RPG is the ability to play a sociopath... 

Who the hell is steering this ship?

Modifié par metal_dawn, 24 juillet 2010 - 10:35 .


#10
Guest_Kordaris_*

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Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate.


Abandon all hope those who play this game.

#11
tjm335

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This isnt boding well for us.. Bioware what have you done?

#12
Captain Iglo

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I dont give a rats ass what some magazines say...those are all just opinions...I wanna see it with my own Eyes and form my own impression!

#13
Marionetten

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I guess Manson was right.



This truly is the new ****.

#14
elearon1

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I would really like to hear from someone whom has played the PC version, to see if there is a significant difference in the feel of that. Consoles are fine for the people who play them, but what about the PC market?




#15
Guest_Puddi III_*

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I will have to go with Brockololly and reserve judgment until seeing what PC gameplay is like...

#16
Guest_slimgrin_*

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This article, as with some of the others I have read, smacks of a twelve year-old's writing ability. It generalizes; it's misleading; it's painfully incompetent. It shows that anything can be 'published ' on the internet.

I await for someone with a sound understanding of grammar, and more than two synapses firing in their brain at one time to write an accurate impression.

Modifié par slimgrin, 24 juillet 2010 - 10:45 .


#17
Guest_Kordaris_*

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slimgrin wrote...

This article, as with some of the others I have read, smacks of a twelve year old's writing ability. It generalizes; its misleading; its painfully incompetent. It shows that anything can be 'published ' on the internet.

I await for someone with a sound understanding of grammar, and more than two synapses firing in their brain at one time to write an accurate impression.

We know from the makers of the game themselves that RPG elements of the game are being reduced.

#18
Sable Rhapsody

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...is anyone paying attention to the dev's qualifications? Anyone? The demo is only for console, and combat is deliberately over-the-top with nerfed difficulty for the demo.

#19
TheMadCat

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Captain Iglo wrote...

I dont give a rats ass what some magazines say...those are all just opinions...I wanna see it with my own Eyes and form my own impression!


Well then I suggest you disappear for a long, long time (March 2011 :P) because up until then all you're going to get is "opinions" from various magazines and bloggers.

#20
Querne

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The designers stated that these moves were made in direct response to the comments from the fans and reviews of the original title. It’s good to see Bioware listens to it’s audience, but it may have misunderstood why some people enjoyed the first game so much. Especially when it comes to creating a unique protagonist.

He?!
Somebody wanted a damned dialouge wheel? Less options?
These must have been fans in another forums, never saw it here. 
Perhaps someone is mistaking "audience" for "guys from the marketing"..

Modifié par Querne, 24 juillet 2010 - 10:51 .


#21
Saibh

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Sable Rhapsody wrote...

...is anyone paying attention to the dev's qualifications? Anyone? The demo is only for console, and combat is deliberately over-the-top with nerfed difficulty for the demo.


I have to wonder why they didn't explain this to the previewers, however, since they're just spreading the misinformation. :?

#22
Guest_slimgrin_*

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Kordaris wrote...

slimgrin wrote...

This article, as with some of the others I have read, smacks of a twelve year old's writing ability. It generalizes; its misleading; its painfully incompetent. It shows that anything can be 'published ' on the internet.

I await for someone with a sound understanding of grammar, and more than two synapses firing in their brain at one time to write an accurate impression.

We know from the makers of the game themselves that RPG elements of the game are being reduced.


So far, much of what we have gotten from the press has been misinformed nonsense. There is no reason to pay much attention to it.

#23
rexil

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Sable Rhapsody wrote...

...is anyone paying attention to the dev's qualifications? Anyone? The demo is only for console, and combat is deliberately over-the-top with nerfed difficulty for the demo.


They just forgot to say that to the reviwers and it's making a lot of confusion. u.u
Not everyone look this forum for DA2 news...

#24
Sable Rhapsody

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Saibh wrote...

Sable Rhapsody wrote...

...is anyone paying attention to the dev's qualifications? Anyone? The demo is only for console, and combat is deliberately over-the-top with nerfed difficulty for the demo.


I have to wonder why they didn't explain this to the previewers, however, since they're just spreading the misinformation. :?


So they didn't hurt their feelings? Your guess is as good as mine :huh:  Though a few of the review did point out that they were playing on Xbox.

#25
C9316

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Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate. While the skill/inventory wheel still exists and you can pause the  action to assess your battle options, fans of a pure RPG style of gameplay will likely be put off by this change. At the same time, this combat  system may bring in those gamers who like a little more control over  their character during combat rather than relying on the random roll of  the dice. You’ll still be able to jump between your party members and  control them.


Damn you action gamer noobs! You've dumbed down my game!!!!Posted Image