Some quotes:
I had a chance to play a 5-minute demo of Dragon Age II on the Xbox 360 and despite the revamped combat system, I found it to be very intuitive and straightforward. The demo had your new main character, Hawke, and a female Mage companion taking on waves of Darkspawn. It was a fairly easy level that could be beaten without much thought, but allowed me to see the differences from the original game.
Because of the tendency of storytellers to exaggerate great tales, the combat will be more over the top and potentially less grounded in reality.
Graphics: Complementing the framed narrative, Bioware has changed the art style of the game to a more stylized and distinctive look, so that it appears as if it were from a story. The graphics engine has also been upgraded substantially. This was a priority for the sequel as Bioware was disappointed with the visual disparity between the PC and console versions. In the demo, the blood spatter appears to have been toned way down, which is for the better.
Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate. While the skill/inventory wheel still exists and you can pause the action to assess your battle options, fans of a pure RPG style of gameplay will likely be put off by this change. At the same time, this combat system may bring in those gamers who like a little more control over their character during combat rather than relying on the random roll of the dice. You’ll still be able to jump between your party members and control them.
Why did Bioware make these changes? The designers stated that these moves were made in direct response to the comments from the fans and reviews of the original title. It’s good to see Bioware listens to it’s audience, but it may have misunderstood why some people enjoyed the first game so much. Especially when it comes to creating a unique protagonist.
Kind of similar to the 1UP, IGN and joystiq impressions, but there you have it.
Modifié par Brockololly, 24 juillet 2010 - 10:02 .




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