Do not worry. You can KILLZZ stafff!!!111!C9316 wrote...
Damn you action gamer noobs! You've dumbed down my game!!!!
Game Rant Dragon Age 2 Hands On
#26
Guest_Kordaris_*
Posté 24 juillet 2010 - 11:13
Guest_Kordaris_*
#27
Posté 24 juillet 2010 - 11:14
Modifié par metal_dawn, 24 juillet 2010 - 11:19 .
#28
Posté 24 juillet 2010 - 11:17
BW marketing usually goes to how cool it is to be evil. Remeber ME2? I was really worried for Paragon until I played, and then Paragon was way better than Renegade.metal_dawn wrote...
Okay Bioware... I really want to like it. Really I do. But you're making it so damn hard to like.
I will buy DA2 to see how it turns out but if I feel let down or that the game has lost it's soul this will literally be the last Bioware title I ever purchase.
"Rise to power... By ANY MEANS NECESSARY" <-- yeh, nice marketing... What I look for in an RPG is the ability to play a sociopath...
Who the hell is steering this ship?
Worried more about the comments to leave behind being BG spiritual succesor. It was one of the selling points, and now they start talking about the limits of nostalgia? I find more likely the game worked becuase of that rather than despite of it.
And please don´t try to sell Hawke too much unless the GW gets proper closure. Just remeber last time some series/book/comic changed main character because of someone´s whim. If s/he is that good then we´ll see in the game. S/he´s got really big shoes to fill.
Modifié par Nerevar-as, 24 juillet 2010 - 11:27 .
#29
Posté 24 juillet 2010 - 11:35
Nerevar-as wrote...
BW marketing usually goes to how cool it is to be evil. Remeber ME2? I was really worried for Paragon until I played, and then Paragon was way better than Renegade.metal_dawn wrote...
Okay Bioware... I really want to like it. Really I do. But you're making it so damn hard to like.
I will buy DA2 to see how it turns out but if I feel let down or that the game has lost it's soul this will literally be the last Bioware title I ever purchase.
"Rise to power... By ANY MEANS NECESSARY" <-- yeh, nice marketing... What I look for in an RPG is the ability to play a sociopath...
Who the hell is steering this ship?
Worried more about the comments to leave behind being BG spiritual succesor. It was one of the selling points, and now they start talking about the limits of nostalgia? I find more likely the game worked becuase of that rather than despite of it.
The reason players flocked to DAO was nostalgia. We were able to have an experience that we had been missing. An experience and type of gameplay not present in most "modern" RPG games. Reviewing the "age" threads (such as http://social.biowar.../9/index/105373 ) you will notice that we are mostly adults here... so why give us gameplay that appeals to children?
{quote} "And please don´t try to sell Hawke too much unless the GW gets proper closure. Just remeber last time some series/book/comic changed main character because of someone´s whim. If s/he is that good then we´ll see in the game. S/he´s got really big shoes to fill. "
Remember how well it was received by the fan base when Metal Gear solid 2 was released with a "new" protagonist. That flew over like a lead balloon.
Modifié par metal_dawn, 24 juillet 2010 - 11:38 .
#30
Posté 24 juillet 2010 - 11:42
They were being shown the console version, I think, so that's to be expected.2papercuts wrote...
Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate. While the skill/inventory wheel still exists and you can pause the action to assess your battle options, fans of a pure RPG style of gameplay will likely be put off by this change. At the same time, this combat system may bring in those gamers who like a little more control over their character during combat rather than relying on the random roll of the dice. You’ll still be able to jump between your party members and control them.
this isn't good...
Modifié par Gill Kaiser, 24 juillet 2010 - 11:42 .
#31
Posté 24 juillet 2010 - 11:44
At least in PC there are indie developers, what is lost in graphics is gained in about everything else.metal_dawn wrote...
Nerevar-as wrote...
BW marketing usually goes to how cool it is to be evil. Remeber ME2? I was really worried for Paragon until I played, and then Paragon was way better than Renegade.metal_dawn wrote...
Okay Bioware... I really want to like it. Really I do. But you're making it so damn hard to like.
I will buy DA2 to see how it turns out but if I feel let down or that the game has lost it's soul this will literally be the last Bioware title I ever purchase.
"Rise to power... By ANY MEANS NECESSARY" <-- yeh, nice marketing... What I look for in an RPG is the ability to play a sociopath...
Who the hell is steering this ship?
Worried more about the comments to leave behind being BG spiritual succesor. It was one of the selling points, and now they start talking about the limits of nostalgia? I find more likely the game worked becuase of that rather than despite of it.
The reason players flocked to DAO was nostalgia. We were able to have an experience that we had been missing. An experience and type of gameplay not present in most "modern" RPG games. Reviewing the "age" threads (such as http://social.biowar.../9/index/105373 ) you will notice that we are mostly adults here... so why give us gameplay that appeals to children?
{quote} "And please don´t try to sell Hawke too much unless the GW gets proper closure. Just remeber last time some series/book/comic changed main character because of someone´s whim. If s/he is that good then we´ll see in the game. S/he´s got really big shoes to fill. "
Remember how well it was received by the fan base when Metal Gear solid 2 was released with a "new" protagonist. That flew over like a lead balloon.
Just knew MGS2 was the least popular. Still waiting for The Longest Journey 3, though that was both a full change in gameplay and world atmosphere.
#32
Posté 24 juillet 2010 - 11:46
Saibh wrote...
All of these hands-on impressions leave me wondering if we're getting the wrong impression, or if they are. If this demo is really meant to be stand-alone in terms of over-the-top-ness, than why doesn't BioWare clarify that to them, so everyone who isn't at these forums knows this? And if we're wrong, and they're going into a more action-oriented system, then...hmm...
considering that every single review until now is near-exact i think that means something, atleast that Bioware made wrong choices in marketing if not something else
#33
Posté 25 juillet 2010 - 12:05
I´d just like they stop marketing characters as most badass ever. Especially Hawke. GW is actually most badass ever by dealing with a Blight so fast with so much against him/her.
Modifié par Nerevar-as, 25 juillet 2010 - 12:08 .
#34
Posté 25 juillet 2010 - 12:23
#35
Guest_SirShreK_*
Posté 25 juillet 2010 - 12:38
Guest_SirShreK_*
2papercuts wrote...
Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate. While the skill/inventory wheel still exists and you can pause the action to assess your battle options, fans of a pure RPG style of gameplay will likely be put off by this change. At the same time, this combat system may bring in those gamers who like a little more control over their character during combat rather than relying on the random roll of the dice. You’ll still be able to jump between your party members and control them.
this isn't good...
NOT at ALL... We are loosing the RPG elements...
Modifié par SirShreK, 25 juillet 2010 - 12:38 .
#36
Posté 25 juillet 2010 - 12:44
Here's the thing with RPG's and action games... In action games your success is determined by your reflexes in the first place. In RPG it's largely influenced by character stats...SirShreK wrote...
2papercuts wrote...
Combat now feels like an action RPG that is more similar to that of a Lord of The Rings game than Baldur’s Gate. While the skill/inventory wheel still exists and you can pause the action to assess your battle options, fans of a pure RPG style of gameplay will likely be put off by this change. At the same time, this combat system may bring in those gamers who like a little more control over their character during combat rather than relying on the random roll of the dice. You’ll still be able to jump between your party members and control them.
this isn't good...
NOT at ALL... We are loosing the RPG elements...
RPG = roll of dice & calculation
Action game = reflexes
#37
Posté 25 juillet 2010 - 12:48
Also, I frigging loved the Lord of the Rings games!
#38
Posté 25 juillet 2010 - 12:49
#39
Posté 25 juillet 2010 - 12:49
Second, BioWare has said that they have made combat faster. So no longer will you activate an ability for your character and watch as your character run up to the mob... shuffle their feet... then attack. In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
That is why people are thinking it is an action game, wait until people are not playing as level 99 god characters.
#40
Posté 25 juillet 2010 - 12:54
nisallik wrote...
First off BioWare has already stated that they pretty much made the characters powerful in the demo as they didn't want the players to die.
Second, BioWare has said that they have made combat faster. So no longer will you activate an ability for your character and watch as your character run up to the mob... shuffle their feet... then attack. In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
That is why people are thinking it is an action game, wait until people are not playing as level 99 god characters.
Don't forget the mention of "instant" area of effect spells and not having to wait while your mage "waves his hands in the air" (information from the Dragon Age podcast). Add this to gameplay that can be paused and I can have frost/electricity/fire AOE spells spammed in every battle in about 5 seconds of gametime.... Really? This is better? I liked that there was a delay as it added to the strategy of the combat. I had to position my tank appropriately to hold off enemies and frequently found myself in situations where I would have to run to pull aggro off the mage class. Now, I can essentially "teleport" or dash over there instantly to deal out damage and take heat off my healer. Is this improved? If you ask me it detracts from the strategy required for combat.
Modifié par metal_dawn, 25 juillet 2010 - 12:54 .
#41
Guest_Kordaris_*
Posté 25 juillet 2010 - 12:57
Guest_Kordaris_*
Ughhhh, so ugly and so unrealistic.nisallik wrote...
So no longer will you activate an ability for your character and watch as your character run up to the mob... shuffle their feet... then attack. In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
Modifié par Kordaris, 25 juillet 2010 - 12:57 .
#42
Posté 25 juillet 2010 - 12:58
Kordaris wrote...
Ughhhh, ugly and so unrealistic.nisallik wrote...
So no longer will you activate an ability for your character and watch as your character run up to the mob... shuffle their feet... then attack. In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
s.
Because dragons and spells are realistic, right?
#43
Posté 25 juillet 2010 - 01:00
nisallik wrote...
In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
It looks ridiculous.
#44
Posté 25 juillet 2010 - 01:01
nisallik wrote...
Kordaris wrote...
Ughhhh, ugly and so unrealistic.nisallik wrote...
So no longer will you activate an ability for your character and watch as your character run up to the mob... shuffle their feet... then attack. In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
s.
Because dragons and spells are realistic, right?
Maybe I don't want anime style ninja jumps in my "dark epic fantasy" game. Plus, see my above post.
#45
Posté 25 juillet 2010 - 01:05
#46
Guest_Kordaris_*
Posté 25 juillet 2010 - 01:05
Guest_Kordaris_*
Ninja jumping dragons and mages certainly aren't.nisallik wrote...
Because dragons and spells are realistic, right?
Modifié par Kordaris, 25 juillet 2010 - 01:05 .
#47
Posté 25 juillet 2010 - 01:05
marquiseondore wrote...
nisallik wrote...
In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
It looks ridiculous.![]()
I like ridiculous. As I favor melee combat and find spell casting/ranged combat boring, I will enjoy my character doing some crazy heroic acrobatics/feats of strength. Standing in one spot playing whack a mole isn't glorious combat. ;p
#48
Posté 25 juillet 2010 - 01:06
#49
Posté 25 juillet 2010 - 01:07
Grommash94 wrote...
Well, the demo was easy on purpose, as it was in 'legend' Hawke mode. It isn't like the entire game is going to be hack and slash ZOMG easy.
I'm talking about the FX from the talent moves.
#50
Guest_Kordaris_*
Posté 25 juillet 2010 - 01:07
Guest_Kordaris_*
As was expected.dewcrowe wrote...
dragon age 3 rise of Kratos!




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