Kordaris wrote...
Ninja jumping dragons and mages certainly aren't.nisallik wrote...
Because dragons and spells are realistic, right?
Maybe fantasy is the wrong genre for you.
Kordaris wrote...
Ninja jumping dragons and mages certainly aren't.nisallik wrote...
Because dragons and spells are realistic, right?
marquiseondore wrote...
Grommash94 wrote...
Well, the demo was easy on purpose, as it was in 'legend' Hawke mode. It isn't like the entire game is going to be hack and slash ZOMG easy.
I'm talking about the FX from the talent moves.
nisallik wrote...
marquiseondore wrote...
nisallik wrote...
In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
It looks ridiculous.![]()
I like ridiculous. As I favor melee combat and find spell casting/ranged combat boring, I will enjoy my character doing some crazy heroic acrobatics/feats of strength. Standing in one spot playing whack a mole isn't glorious combat. ;p
Kabraxal wrote...
Just have to say this... but buy a different game then. There are plenty of twich fest action games out there... DA doesn't need to be added to the list. Especially since there are so few tactical RPG's anymore, or RPG's period.
Modifié par dewcrowe, 25 juillet 2010 - 01:13 .
Grommash94 wrote...
marquiseondore wrote...
Grommash94 wrote...
Well, the demo was easy on purpose, as it was in 'legend' Hawke mode. It isn't like the entire game is going to be hack and slash ZOMG easy.
I'm talking about the FX from the talent moves.
I wasn't addressing anyone specifically.
nisallik wrote...
Kabraxal wrote...
Just have to say this... but buy a different game then. There are plenty of twich fest action games out there... DA doesn't need to be added to the list. Especially since there are so few tactical RPG's anymore, or RPG's period.
DA2 isn't a twitch action fest game. Read BioWare posts.
Modifié par metal_dawn, 25 juillet 2010 - 01:16 .
marquiseondore wrote...
FX talents make the game look like a hack and slash. One is a downward stab to the ground, the enemy if close to death then explodes to pieces.
Kabraxal wrote...
nisallik wrote...
marquiseondore wrote...
nisallik wrote...
In DA2 you will activate an ability and your character will charge/dash/ninja jump and use the ability on said foe.
It looks ridiculous.![]()
I like ridiculous. As I favor melee combat and find spell casting/ranged combat boring, I will enjoy my character doing some crazy heroic acrobatics/feats of strength. Standing in one spot playing whack a mole isn't glorious combat. ;p
Just have to say this... but buy a different game then. There are plenty of twich fest action games out there... DA doesn't need to be added to the list. Especially since there are so few tactical RPG's anymore, or RPG's period.
marquiseondore wrote...
FX talents make the game look like a hack and slash. One is a downward stab to the ground, the enemy if close to death then explodes to pieces.
metal_dawn wrote...
nisallik wrote...
Kabraxal wrote...
Just have to say this... but buy a different game then. There are plenty of twich fest action games out there... DA doesn't need to be added to the list. Especially since there are so few tactical RPG's anymore, or RPG's period.
DA2 isn't a twitch action fest game. Read BioWare posts.
Look... if I can near instantly reposition my tank without running / moving time delays from where he is fighting to my mage/healer then it is twitch based. If I can spam all of my area of effect spells as a mage within 10 ingame seconds the game is twitch based. I dont' care that I have the ability to pause the action, if they reduce the amount of time it takes to complete said action, you don't even need to take the timing/flow of battle in to accound.
Brockololly wrote...
marquiseondore wrote...
FX talents make the game look like a hack and slash. One is a downward stab to the ground, the enemy if close to death then explodes to pieces.
Ugh...In Origins I was ok with some of the over the top blood and gore because it made sense in context- you cast Walking Bomb, it makes sense that the guy will explode into giblets. But stabbing someone and causing them to explode? Huh?
I'm concerned the gore and blood will make this game more unintentionally hilarious than Origins with the goofy blood splatter in conversations.
Grommash94 wrote...
metal_dawn wrote...
nisallik wrote...
Kabraxal wrote...
Just have to say this... but buy a different game then. There are plenty of twich fest action games out there... DA doesn't need to be added to the list. Especially since there are so few tactical RPG's anymore, or RPG's period.
DA2 isn't a twitch action fest game. Read BioWare posts.
Look... if I can near instantly reposition my tank without running / moving time delays from where he is fighting to my mage/healer then it is twitch based. If I can spam all of my area of effect spells as a mage within 10 ingame seconds the game is twitch based. I dont' care that I have the ability to pause the action, if they reduce the amount of time it takes to complete said action, you don't even need to take the timing/flow of battle in to accound.
But DA1 was like that as well. I could literally do fireball, blizzard, and earthquake in around 10 seconds, reposition my tank quite easily, etc. Or is that the point you are tryin to make?
Modifié par metal_dawn, 25 juillet 2010 - 01:23 .
metal_dawn wrote...
Grommash94 wrote...
metal_dawn wrote...
nisallik wrote...
Kabraxal wrote...
Just have to say this... but buy a different game then. There are plenty of twich fest action games out there... DA doesn't need to be added to the list. Especially since there are so few tactical RPG's anymore, or RPG's period.
DA2 isn't a twitch action fest game. Read BioWare posts.
Look... if I can near instantly reposition my tank without running / moving time delays from where he is fighting to my mage/healer then it is twitch based. If I can spam all of my area of effect spells as a mage within 10 ingame seconds the game is twitch based. I dont' care that I have the ability to pause the action, if they reduce the amount of time it takes to complete said action, you don't even need to take the timing/flow of battle in to accound.
But DA1 was like that as well. I could literally do fireball, blizzard, and earthquake in around 10 seconds, reposition my tank quite easily, etc. Or is that the point you are tryin to make?
as I stated in an earlier post, and as discussed on the dragon age podcast, they are making it so you can re-position your tank to a new target faster, so when I used to have to, somewhat laboriously run if I needed my tank to pull agro off my mage, taking damage the whole way there, now I can zip over, pound the dude that is attacking my mage in to the ground and zip back to where I was. I find this less strategic, as I used to have to worry about my tank positioning and manage my mages aggro, now it doesn't matter so much.
Also, as discussed in the podcast, there are no longer "casting times" for the area of effect spells. so I can literally cast my frost AOE, pause, cast Fire AOE, Pause, cast electric AOE within "no time" in game, just one action after the other. It used to be offset by cast times, so it was not instantaneous.
nisallik wrote...
Interesting, any other talents you can share with us? =)
Modifié par marquiseondore, 25 juillet 2010 - 01:31 .
marquiseondore wrote...
Another move allows you to slide (extremely fast) in a fiery streak towards your enemy to strike.
marquiseondore wrote...
Another move allows you to slide (extremely fast) in a fiery streak towards your enemy to strike.
Grommash94 wrote...
marquiseondore wrote...
Another move allows you to slide (extremely fast) in a fiery streak towards your enemy to strike.
That doesn't sound so bad. It isn't as over-the-top as some of the Awakening talents.
marquiseondore wrote...
Grommash94 wrote...
marquiseondore wrote...
Another move allows you to slide (extremely fast) in a fiery streak towards your enemy to strike.
That doesn't sound so bad. It isn't as over-the-top as some of the Awakening talents.
When I say extremely fast....I mean insanely... almost like Flicker in Awakenings but with fire <_<
marquiseondore wrote...
Grommash94 wrote...
marquiseondore wrote...
Another move allows you to slide (extremely fast) in a fiery streak towards your enemy to strike.
That doesn't sound so bad. It isn't as over-the-top as some of the Awakening talents.
When I say extremely fast....I mean insanely... almost like Flicker in Awakenings but with fire <_<
Modifié par marquiseondore, 25 juillet 2010 - 01:41 .
metal_dawn wrote...
marquiseondore wrote...
Grommash94 wrote...
marquiseondore wrote...
Another move allows you to slide (extremely fast) in a fiery streak towards your enemy to strike.
That doesn't sound so bad. It isn't as over-the-top as some of the Awakening talents.
When I say extremely fast....I mean insanely... almost like Flicker in Awakenings but with fire <_<
Bioware needs to get the anime out of my RPG.