Throw_this_away wrote...
smudboy wrote...
When an argument is clear, simple and concise, with easily observable evidence, I tend to believe it.
As soon as you have an argument, please make it. If not, please shut up.
where is your evidence? Where is your argument? The emperical evidence? Please show it. I have only seen your ideas... no facts.
As soon as you have an argument/evidence, please make it/show it. If not, please shut up.
1. Characters (TIM, Shepard, EDI, Jacob, Thane, etc.) know of the connection between the Omega-4 Relay and the Collectors.
And that should pretty much do it. If there's a connection between our Bad Guys, and a physical location, you scope out the location. This is common sense. Almost every crime drama is like this. The other leads are fine, but you try all leads, and not wait for the plot to happen (as it occurs with TIM->Shepard.)
But wait, there's more:
2a. TIM has you go around collecting random people for no reason while colonies are being abducted (Ferris Fields, New Canton.)
If the point of the story is to Stop the Collectors from taking human colonies, we're failing here. Those colonies had no story relevance, and were there to show progression. The simplest thing to do is to track the Collectors and blow them away, not get people for a ship battle. Whether that's stopping them with the ship, mines, or any other way, or just damaging them in some way, that's one closer step to victory.
2b. All we know of the Collectors is they have (that) a Cruiser.
Again, we want to Stop the Collectors. Well, all we know so far is the Collectors = a ship. Instead of having them just randomly target colonies, we can target an area we know they'll be. It's more efficient, and simpler, then getting people we have no clue of what they'll be doing. On a spaceship. To fight a spaceship battle. In space.
3. Staking out the relay isn't hard
If we have 50 locations for probes to launch at a planet, then we can sell those off to buy/research/manufacture mines. If we can stripmine every planet in the galaxy, we can mine a relay no one uses (except our enemy.) The time and effort is the equivalent of mining a planet for resources. The yield can be anything from common explosives to nuclear. If mining isn't the issue, then spy satellites, comm buoys can be used, in much the same way there are already numerous warning beacons there. We need to know where our enemy is, and we need to locate them to do so.
4. No one goes near the Relay...except our enemy.
No one does. There are warning beacons to tell others to stay away. It's known for thousands of years that ships going in there don't return. But the Collectors use is. So why not at least spy on the thing? This is basic detective work.
And this is what make it a plot hole: a simple solution to our problem. Especially, in comparison to another more complex, and illogical course of action (getting random soldiers.)
Modifié par smudboy, 29 juillet 2010 - 03:10 .