You misread my argument. We are gathering forces while TIM collects data. Staking out the Relay would not have let us detect the Collectors attack on Horizon faster. Staking out the Relay would not lead to the Collectors setting a trap that TIM let Shepard walk into. From the trap we learn there is a home world, and TIM finds out that the ship has a Reaper made IFF. Staking out the Relay would not have worked in the capacity because TIM finds this out from EDI's data mining. Then we would never know how to get through the Omega 4 Relay.
Why are we collecting forces if all we know of the Collectors is that they have a ship?
Why would staking out the relay not have told us when they enter/leave the Omega Cluster, which would be when they go off to attack Horizon?
From the "trap" we learn they are probably located in the galactic core, not that they have a homeworld.
Considering it is the plan to go through the relay anyway, and TIM is already aware of the IFF from the Derelict Reaper before any of these events, what difference does datamining the Collector Cruiser do, aside from tell us they're located somewhere in the galactic core?
TIM knows the Collectors use the Relay, and in order to stop them completely we need to take out their main planet/base. So as TIM gathers info we build our team. I mean you are suggesting we stake out the relay just in case. We build a team in game just in case we need a ground team when we get to the base.
Why are we building a team?
I suggest we stake out the relay because it's the easiest and simplest solution to finding the Collectors. Simple telemetry observations can tell us where they're going if they FTL to other locales.
Why would we need a ground team if we're taking on an unknown enemy in space, especially since we don't know what's passed the Omega-4 relay? Wouldn't it be wiser to get more ship weapons, and more ships?
Staking out the Relay personally would completely halt recruiting people. Not only that but without those people, and while we are sitting out in space we won't be upgrading our ship. So TIM is actively gathering info while we gather a team.
Gathering people has nothing to do with upgrading the ship: it just so happens said people have upgrades. If they're integral to the people, TIM would've said so. These upgrades can be achieved through other means. Additionally, these upgrades are not plot integral, and are ultimately not needed.
Whether the SR2 is waiting at the relay, we have spy satellites, mines, etc., we need data on our enemy, like where they are and where they're going.
In short TIM's plan does in fact make sense. He takes a risk but Cerberus has a track record for taking risks and doing things that may be perceived as bad.
What part of TIM's plan makes sense? What is TIM's plan in the first place? I certainly don't recall what the plan was. If it was to get people, and that's ...all...then it's a complete waste of time.
What's wrong with staking out the relay again? If we can mine planets, surely we can stake out a relay. It would probably be faster.
In the end you are arguing doing one thing just in case makes more sense than doing what happened during the game just in case. Even though you have no idea if TIM is monitoring the Omega 4 Relay. He has a vast information network. He could be monitoring a lot of things and not telling us.
And that's part of the point. If the narrative does not tell us he is doing this, it is a plot hole. Even if the narrative does tell us, it is still a plot hole, unless TIM follows up with "I have a constant vigil over the Omega-4 relay." TIM and Shepard are aware of the Omega-4 Relay-Collector connection, as is the audience. That's what makes it a plot hole: it's obvious, it's simple, it's clear.
Your who argument is based on guesswork, despite you telling people not to guess. I know you'll never admit it, but as soon as I concede one minor point out of your whole thing you take it and run with it. Whenever someone makes a minor mistake you only address that and rip it to shreds. I know that's a decent debate tactic but at least I'm attempting to be fair.
My argument is based around a simple solution: follow the obvious lead. Does TIM do so? No.
I am not guessing anything. We know the Collectors use the Omega-4 relay. They could've used any relay, but it's the Omega-4. The fact that ONLY THEY use it is simply more points in favor to trying this option. It's obvious. You go to where your enemy is. You attack them. Since you can't locate them, you need to. Staking out the relay would assist in locating them. You could even lay an ambush, or build up your forces at the relay the more times you encounter them, if a pattern of their comings and goings occur. It would be like building up a small fleet or offense of your own: like having a battle plan. Something that this plot is extremely lacking of.
The methods are technicalities which there are a number of ways to account for: most of which you do not like because you can't put two ideas of existing objects together. And that's good for you and that specific solution; but that's doesn't negate the overall concept.
The fact of the matter is your whole plan is just a bunch of coincidental circumstances. This game does have a plot, and Shepard is following the only possible lead he has on the Reapers. Unless of course you can point out a lead he may have that is provided by the game.
While it is true, watching something and waiting for an event can be considered coincidental, it does occur. We simply don't know when exactly or how many other times this event did occur (with the loss New Canton and Ferris Fields.) The point is we get data on our enemy, not just wait for whatever TIM says for us to do, like stupidly collecting soldiers for 0 reasons.
This game does not have a plot for several reasons, which I'm sure you're aware of from me. Either way I'm not going to explain that.
As I've stated before, there is the lead: the relay. It is viable, it is logical. Obviously not as efficient as you'd "coincidentally" like, but I see no problems of accounting for it: our enemy uses it, and only our enemy. Eventually, they'll have to. It is not coincidental: it is deterministic. The issue for that is when. I'm sure staking it out would take time, like any stake out, you're watching and waiting. This does not make it a bad lead, or a poor choice: every choice should be tried. The fact that the narratie does not account for this choice, makes it a clear plot hole.