One plot hole to rule them all
#476
Posté 31 juillet 2010 - 01:05
Many people and many sites have outlined the plot. Go read a synopsis of it on Wikipedia or the mass Effect wiki itself. So the game does actually have a plot. A point in my post you conveniently ignore most likely because you can't deny it.
I've provided many reasons throughout my posts why I think your plan is illogical therefore going by your own logic it must be. As a matter of fact anyone on the planet can find any plan illogical, thus making it so going by your mindset.
So by using your mindset against you I can call all of your plans as illogical. Because a stake out would not return as much data as us boarding their vessel and data mining it.
You just ignore points and keep pushing forward even though I've addressed them and pretty soundly used your own point of view against you.
Now I will contend that a hypocrites arguments can not be valid because is creates a gap in logic. So your own logical conclusions in fact have holes in them meaning your arguments can not count. If you argue one thing you can not at the same time argue something that conflicts with it.
Case and point. You say there is no plot. There are plot synopsis's that exist. Or you can play the game over again to watch the plot unfold. But in the same post you say there is no plot you say there are plot holes. This a gap in your logic producing your own little logic hole.
#477
Posté 31 juillet 2010 - 01:09
A literary term, a plot is all the events in a story particularly rendered toward the achievement of some particular artistic or emotional effect or general theme.
Events:
Come back to life
Recruit guys
Horizon
Recruit guys/Loyalty missions
Collector Ship
Loyalty missions
Reaper
Loyalty missions
Collector Base
These are the events in the story. Now, at the end, we reach a general theme, or emotional event. I certainly felt an emotion when destroying the Collector base.
In a general school model, a plot has Exposition, a Rising Action, a Climax, a Falling Action, and a Denouement.
Exposition:
Characters and setting is introduced, Shepard is killed, then rebuilt.
Rising Action:
Shepard recruits a team and investigates the Collectors.
Climax:
Shepard infiltrates the Collector base, decides to keep/destroy it, and kills the Baby Reaper.
Falling Action:
Shepard and his team are in the Normandy, Shepard looks at the coffins of the fallen, nods a few times, and looks at the Reaper data.
Denouement:
While not all stories have one, in ME2, the Denouement would be best considered the remaining missions, and the responses of your team from your decision (to destroy/keep the base)
#478
Posté 31 juillet 2010 - 01:10
Whatever666343431431654324 wrote...
If you really want to talk about plot holes, John Farrier has found a huge plot hole:
__________________
I think the worst offender here is the History Channel and all their programs on the so-called “World War II”.[...]
Anyway, they spend the whole season building up how the Japanese home islands are a fortress, and the Japanese will never surrender, and there’s no way to take the Japanese home islands because they’re invincible…and then they realize they totally can’t have the Americans take the Japanese home islands so they have no way to wrap up the season.
So they invent a completely implausible superweapon that they’ve never mentioned until now. Apparently the Americans got some scientists together to invent it, only we never heard anything about it because it was “classified”. In two years, the scientists manage to invent a weapon a thousand times more powerful than anything anyone’s ever seen before – drawing from, of course, ancient mystical texts. Then they use the superweapon, blow up several Japanese cities easily, and the Japanese surrender. Convenient, isn’t it?
…and then, in the entire rest of the show, over five or six different big wars, they never use the superweapon again. Seriously. They have this whole thing about a war in Vietnam that lasts decades and kills tens of thousands of people, and they never wonder if maybe they should consider using the frickin’ unstoppable mystical superweapon that they won the last war with. At this point, you’re starting to wonder if any of the show’s writers have even watched the episodes the other writers made.
The Japanese people are a plot hole anyway. So if you use a super weapon on a plot hole what happens? A lot of really funny and improbable things like that super weapon never being used again.
Funny thing is America had a Deus Ex Machina and people get all upset when Science Fiction does it. Deus Ex Machina is actually really common in actual war. Just look at the bloody Abram's Tank when it was first used.
I find it truly funny that people ignore plot holes in real life but not in made up stories. Even though real life history has way more plot holes than any game.
#479
Posté 31 juillet 2010 - 01:16
Of course it's a matter of opinion. But I don't see how I'm a hypocrite.Sparda Stonerule wrote...
You are giving your opinion of what you think is better. I think the games plan is better. It's a matter of opinion. Do you really need to be elitist and a hypocrite? I know you don't want to get into the argument because you are losing ground but still.
I'm asking for yours, since you have your own opinion on a plot, and I'm directly asking you.Many people and many sites have outlined the plot. Go read a synopsis of it on Wikipedia or the mass Effect wiki itself. So the game does actually have a plot. A point in my post you conveniently ignore most likely because you can't deny it.
And I've provided many reasons why observing the relay is a plot hole.I've provided many reasons throughout my posts why I think your plan is illogical therefore going by your own logic it must be. As a matter of fact anyone on the planet can find any plan illogical, thus making it so going by your mindset.
Which plans?So by using your mindset against you I can call all of your plans as illogical. Because a stake out would not return as much data as us boarding their vessel and data mining it.
What data is relevant to constitute quantity?
Which?You just ignore points and keep pushing forward even though I've addressed them and pretty soundly used your own point of view against you.
I've got about 3 pages of questions you didn't deal with and just started up again with whatever paragraphs you wanted.
Which?Now I will contend that a hypocrites arguments can not be valid because is creates a gap in logic. So your own logical conclusions in fact have holes in them meaning your arguments can not count. If you argue one thing you can not at the same time argue something that conflicts with it.
I also make a "Plot Analysis" series of vids, yet I conclude there is no plot. Fancy that?Case and point. You say there is no plot. There are plot synopsis's that exist. Or you can play the game over again to watch the plot unfold. But in the same post you say there is no plot you say there are plot holes. This a gap in your logic producing your own little logic hole.
Again, I'm not here to argue plot. I'm here to argue that not scoping out the relay is an obvious plot hole: focus.
#480
Posté 31 juillet 2010 - 01:18
Smudboy: Ok I was wrong about something you made a good point
#481
Posté 31 juillet 2010 - 01:19
2.
Of course WWII was a plot hole, the Japanese were too busy here.
EDIT: Everyone knows that Einstein went back in time to kill Hitler, so WWII never happened.
Modifié par scotchtape622, 31 juillet 2010 - 01:21 .
#482
Posté 31 juillet 2010 - 01:21
In your mind, what would constitute a position to put your forces in to create a non-vulnerable position?scotchtape622 wrote...
1. I don't see why that is a plot hole, it would be completely idiotic to put your forces in such a vulnerable position. The Collectors have highly advanced sensor tech (they can detect a stealthed Normandy), and they have highly advanced weaponry and armor.
#483
Posté 31 juillet 2010 - 01:24
#484
Posté 31 juillet 2010 - 01:25
Also Smud I quoted the definition of a plot. That's what I feel a plot is. It's a series of events that tell a story. the game does certainly tell a story given that it has the atributes of a story that scotchtape pointed out.
Also you don't have one main argument you have several, and I try not to quote people often because it makes a complete mess with the resulting text pyramids.
All I'm saying is that I have doubts that your plan will result in useful data. Is that not reasonable? I have no reason to believe that scoping the Relay will actually get me anything useful. Which means your plan is debatable and disagreeable. For me to concede you'd have to prove that there is a 100% full proof plan of getting the games objectives accomplished that was never taken. Then I would agree that there is a plot hole. Plot holes in my mind only exist when there is a plan that has a 100% chance of success that the story doesn't use.
#485
Posté 31 juillet 2010 - 01:26
Again, I'm not here to argue plot. I'm here to argue that not scoping out the relay is an obvious plot hole: focus.
Dosen't obvious mean most people realize its a plot hole? And it seems to me like the majority of the community dosen't think this is a plot hole
#486
Posté 31 juillet 2010 - 01:27
scotchtape622 wrote...
Not in the open, within range of the enemy, pretty simple.
That sounds like an excellent idea. Thank you.
#487
Posté 31 juillet 2010 - 01:27
You're welcome?smudboy wrote...
scotchtape622 wrote...
Not in the open, within range of the enemy, pretty simple.
That sounds like an excellent idea. Thank you.
#488
Posté 31 juillet 2010 - 01:29
The effects, and details, and supposed outcomes are not the issue.Sparda Stonerule wrote...
All I'm saying is that I have doubts that your plan will result in useful data. Is that not reasonable? I have no reason to believe that scoping the Relay will actually get me anything useful. Which means your plan is debatable and disagreeable. For me to concede you'd have to prove that there is a 100% full proof plan of getting the games objectives accomplished that was never taken. Then I would agree that there is a plot hole. Plot holes in my mind only exist when there is a plan that has a 100% chance of success that the story doesn't use.
It's considering or commenting on that option, providing a reason as why not, that makes it a plot hole, not your perceived outcome of it.
#489
Posté 31 juillet 2010 - 01:30
scotchtape622 wrote...
You're welcome?smudboy wrote...
scotchtape622 wrote...
Not in the open, within range of the enemy, pretty simple.
That sounds like an excellent idea. Thank you.
I think you just won. You said you didn't want your forces out in the open within range of the enemy. BLAST why didn't I think of this days ago.
#490
Posté 31 juillet 2010 - 01:32
scotchtape622 wrote...
You're welcome?smudboy wrote...
scotchtape622 wrote...
Not in the open, within range of the enemy, pretty simple.
That sounds like an excellent idea. Thank you.
Thanks.
Some people like simple, clear ideas. You and I are of the same mindset.
I can apply this to a number of scenarios of what my potentially come out of scoping out the relay. The effects, details, tactics, these are all subjective: there are many options and outcomes. But the issue is that the narrative didn't showcase this option, refer to it, or even mention it. In much the same way I think TIM's "plan" is fruitless, so do others consider scoping out the relay useless.
The point is it wasn't an option. It is obvious. It is simple. Thus it is a plot hole.
#491
Posté 31 juillet 2010 - 01:34
smudboy wrote...
The effects, and details, and supposed outcomes are not the issue.Sparda Stonerule wrote...
All I'm saying is that I have doubts that your plan will result in useful data. Is that not reasonable? I have no reason to believe that scoping the Relay will actually get me anything useful. Which means your plan is debatable and disagreeable. For me to concede you'd have to prove that there is a 100% full proof plan of getting the games objectives accomplished that was never taken. Then I would agree that there is a plot hole. Plot holes in my mind only exist when there is a plan that has a 100% chance of success that the story doesn't use.
It's considering or commenting on that option, providing a reason as why not, that makes it a plot hole, not your perceived outcome of it.
Except that there are hundreds of ways to tackle the problem. Do you really want TIM to sit down and state why every possible plan wouldn't work? We're here to use a plan not go over why others wouldn't work. Just because you came up with one debatable idea doesn't mean that specific plan has to be addressed. I know you'd love it if they did, but the simple matter remains that there are plenty of other options so why on Earth would anyone explain all of them.
I don't explain to people why I took a certain route to get to a destination when I drive my car. You know why? Because it's not important. I got where I needed to go using the route I preferred. Just because you think it's important doesn't mean it is.
#492
Posté 31 juillet 2010 - 01:35
#493
Posté 31 juillet 2010 - 01:36
smudboy wrote...
scotchtape622 wrote...
You're welcome?smudboy wrote...
scotchtape622 wrote...
Not in the open, within range of the enemy, pretty simple.
That sounds like an excellent idea. Thank you.
Thanks.
Some people like simple, clear ideas. You and I are of the same mindset.
I can apply this to a number of scenarios of what my potentially come out of scoping out the relay. The effects, details, tactics, these are all subjective: there are many options and outcomes. But the issue is that the narrative didn't showcase this option, refer to it, or even mention it. In much the same way I think TIM's "plan" is fruitless, so do others consider scoping out the relay useless.
The point is it wasn't an option. It is obvious. It is simple. Thus it is a plot hole.
Except his plan ended up with the destruction (or preservation) of the Collector base and all of the Collectors. It also allowed us to get data on the Reapers. Making it not fruitless.
#494
Posté 31 juillet 2010 - 01:40
The issue is not how many hypothetical ways to tackle the problem: it's that there was one clear, obvious solution that wasn't acknowledged.Sparda Stonerule wrote...
Except that there are hundreds of ways to tackle the problem. Do you really want TIM to sit down and state why every possible plan wouldn't work? We're here to use a plan not go over why others wouldn't work. Just because you came up with one debatable idea doesn't mean that specific plan has to be addressed. I know you'd love it if they did, but the simple matter remains that there are plenty of other options so why on Earth would anyone explain all of them.
I don't explain to people why I took a certain route to get to a destination when I drive my car. You know why? Because it's not important. I got where I needed to go using the route I preferred. Just because you think it's important doesn't mean it is.
#495
Posté 31 juillet 2010 - 01:42
scotchtape622 wrote...
I disagree, because that would be holding the game to a much higher standard to a book or movie, which would be extremely unfair, especially considering the massive amount of work (much more than most books (probably just LOTR, if even that) and movies) that the writers have to put into the game, putting in all sorts of options, and trying to make it all work, all within a budget that includes very expensive actors.
If that was the case, they wouldn't have used a frame story.
But this it not about some higher standard. This is basic storytelling. And we know the storytelling in ME2 is so goddawful, it's not hard to count another plot hole just around the corner.
#496
Posté 31 juillet 2010 - 01:43
#497
Posté 31 juillet 2010 - 01:44
Sparda Stonerule wrote...
Except that solution isn't full proof. If your given solution was absolutely assured to permanently stop the Collectors then I would agree with you. It just comes down to the fact that unless there is a sure fire way to end something right away then there is no need to tackle every hypothetical out there.
It doesn't have to be fool proof. It merely has to be acknowledged.
#498
Posté 31 juillet 2010 - 01:45
smudboy wrote...
scotchtape622 wrote...
I disagree, because that would be holding the game to a much higher standard to a book or movie, which would be extremely unfair, especially considering the massive amount of work (much more than most books (probably just LOTR, if even that) and movies) that the writers have to put into the game, putting in all sorts of options, and trying to make it all work, all within a budget that includes very expensive actors.
If that was the case, they wouldn't have used a frame story.
But this it not about some higher standard. This is basic storytelling. And we know the storytelling in ME2 is so goddawful, it's not hard to count another plot hole just around the corner.
Yea we all know how terrible the storytelling of the critically accalimed GOTY contender ME2 was. The fact that you have to spend this much time to try and come up with plot holes that are quite easily explained away is a sign of how good the writing is
#499
Posté 31 juillet 2010 - 01:48
Soverign 666 wrote...
Yea we all know how terrible the storytelling of the critically accalimed GOTY contender ME2 was. The fact that you have to spend this much time to try and come up with plot holes that are quite easily explained away is a sign of how good the writing is
Yet the narrative cannot show or tell us why they didn't check out the relay = plot hole.
#500
Posté 31 juillet 2010 - 01:48





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