Whatever666343431431654324 wrote...
So you can't show me anywhere in the narrative TIM or other characters acknowledge scoping out the relay, or propose an issue, problem or comment why they can't?
Whatever666343431431654324 wrote...
Sparda Stonerule wrote...
smudboy wrote...
"Characters ignoring or avoiding obvious solutions to their problems, provided those solutions are obvious to the characters, and not just the viewers."Sparda Stonerule wrote...
One last time. It is only a plot hole if it's a plan that is better than the one you are using. Do you know monitoring the Relay is better than TIM's plan? No. Do you know how many times the Collectors use the Relay? No. What if they never use it while scoping it out? What if, while you are scoping it out the Collectors abduct every Human colony including Earth? Mission failed.
I just put three holes in your plan. If this was the plot you made then it has holes. Plain and simple.
In no way does the solution have to be better. It merely has to be obvious.
Hold up there cowboy. If the solution you made up is never addressed then wouldn't it be fair to say it wasn't obvious TO THEM? Therefore most definitely not a plot hole based on what you just said. Thanks Smud, you just said that even if it's obvious to you as long as it isn't obvious to them it is not a plot hole. Good game guys.
They're aware of the relationship bewteen the Collectors and the relay.Sparda Stonerule wrote...
Hold up there cowboy. If the solution you made up is never addressed then wouldn't it be fair to say it wasn't obvious TO THEM? Therefore most definitely not a plot hole based on what you just said. Thanks Smud, you just said that even if it's obvious to you as long as it isn't obvious to them it is not a plot hole. Good game guys.






Modifié par illerianna, 31 juillet 2010 - 02:26 .
smudboy wrote...
Whatever666343431431654324 wrote...
So you can't show me anywhere in the narrative TIM or other characters acknowledge scoping out the relay, or propose an issue, problem or comment why they can't?
illerianna wrote...
Meh. I believe the game's plan worked perfectly. The sitting-and-farming the O4R (Omega 4 Relay) isn't the best idea.
Throw_this_away wrote...
Here is how we all ****** off smudboy. From this point on, we ignore him. Or worse, we don't give serious answers to his crying
Sparda Stonerule wrote...
Sure, but their obvious conclusion is that they need to travel through it to stop the Collectors. Your obvious conclusion is to stake it out and most likely learn nothing. To the characters and based on what you just said yourself they felt the obvious conclusion is that they need go through the Relay in order to stop the Collectors. Again good game but you talked yourself into a hole.
Whatever666343431431654324 wrote...
Throw_this_away wrote...
Here is how we all ****** off smudboy. From this point on, we ignore him. Or worse, we don't give serious answers to his crying
Actually, I think luring other people into discussions with him and then laughing while they drown in the quicksand would be more entertaining. I don't dislike Smud. He really is very excellent at what he does. As I said, I just find his single minded dedication to trolling amazing. Its not like he even has a broad range of topics, as least that I've seen. It's just relentlessly trolling about the plot and plot holes.
But you're right. He can be draining. I need to get out of this thread again.
smudboy wrote...
illerianna wrote...
Meh. I believe the game's plan worked perfectly. The sitting-and-farming the O4R (Omega 4 Relay) isn't the best idea.
It doesn't have to be the best. The narrative, specifically the characters, merely have to acknowledge it, or give reasons why they don't attempt it ("Our scans bring up nothing", "we don't have the resources Shepard", "it's too dangerous, there are better thigns to do", etc.)
If they understand the relationship between the Collectors and a location, which they do, and TIM's hunting down leads to Stop the Enemy...then the simplest solution would be to go to that location. Scope it, check it, mine it, whatever. They don't actually have to do that activity: they simply need to acknolwedge that, and make an excuse not to conduct said activity (whatever exactly that amounts to.)Sparda Stonerule wrote...
Except, and I swear I will bring this up over and over, you yourself said that the plan must be obvious to the characters. We know what TIM and Shepard's first reaction was. Well we need to use the Relay to wipe the Collectors out. That was what was obvious to them, not your plan. Your plan is only obvious to you. As far as I know you are not an in game character, thank god for that.
smudboy wrote...
illerianna wrote...
Meh. I believe the game's plan worked perfectly. The sitting-and-farming the O4R (Omega 4 Relay) isn't the best idea.
It doesn't have to be the best. The narrative, specifically the characters, merely have to acknowledge it, or give reasons why they don't attempt it ("Our scans bring up nothing", "we don't have the resources Shepard", "it's too dangerous, there are better thigns to do", etc.)
Throw_this_away wrote...
Whatever... I think you give him far too much credit. Any idiot can think he is correct. The part that requires brains is knowing when you are wrong.
All they need is one or two lines by one of the characters (TIM, Shepard, EDI, etc.) to give us a reason why it's not taken.illerianna wrote...
smudboy wrote...
illerianna wrote...
Meh. I believe the game's plan worked perfectly. The sitting-and-farming the O4R (Omega 4 Relay) isn't the best idea.
It doesn't have to be the best. The narrative, specifically the characters, merely have to acknowledge it, or give reasons why they don't attempt it ("Our scans bring up nothing", "we don't have the resources Shepard", "it's too dangerous, there are better thigns to do", etc.)
I think they trust you enough to come to a conclusion as to why it's not possible. It's rather obvious why it's a bad idea. Sure, there are other obvious things pointed out, why not this? Well, they are on a budget. The only people this kind of thing bothers are the ones who make snarky comments at the screen as they dissect every word every character says, and why waste production time on lip-synching and getting the VAs to do something so silly? No, it probably doesn't make a significant difference in the time spent on the game, but it's still time, and time better spent elsewhere than covering every possible outcome of the plot for the nitpickers.
Shepard could challenge them to an epic banjo battle for the fate of the universe, but that doesn't mean they should waste time even discussing something so pointless.
Throw_this_away wrote...
Whatever... I think you give him far too much credit. Any idiot can think he is correct. The part that requires brains is knowing when you are wrong.
smudboy wrote...
Not whether TIM actually did scope out the relay, but that he acknolwedges it as an option.
Modifié par Il Divo, 31 juillet 2010 - 02:53 .
smudboy wrote...
All they need is one or two lines by one of the characters (TIM, Shepard, EDI, etc.) to give us a reason why it's not taken.illerianna wrote...
smudboy wrote...
illerianna wrote...
Meh. I believe the game's plan worked perfectly. The sitting-and-farming the O4R (Omega 4 Relay) isn't the best idea.
It doesn't have to be the best. The narrative, specifically the characters, merely have to acknowledge it, or give reasons why they don't attempt it ("Our scans bring up nothing", "we don't have the resources Shepard", "it's too dangerous, there are better thigns to do", etc.)
I think they trust you enough to come to a conclusion as to why it's not possible. It's rather obvious why it's a bad idea. Sure, there are other obvious things pointed out, why not this? Well, they are on a budget. The only people this kind of thing bothers are the ones who make snarky comments at the screen as they dissect every word every character says, and why waste production time on lip-synching and getting the VAs to do something so silly? No, it probably doesn't make a significant difference in the time spent on the game, but it's still time, and time better spent elsewhere than covering every possible outcome of the plot for the nitpickers.
Shepard could challenge them to an epic banjo battle for the fate of the universe, but that doesn't mean they should waste time even discussing something so pointless.
Considering this is a quest story, and we learn next to nothing about our enemy we need to stop, getting leads is the number one means of problem solving.
If you learned your enemy was the only one who used a door, and you have no idea where your enemy is because they leave no trace of themselves, would you not think "hey wtf is up with that door?" Now if you don't, then fine, we've nothing to argue.
illerianna wrote...
Meh. I'm entertained enough now, back to KotOR.
Unfortunately, for the purposes of this discussion, your precedence on animation is irrelevant.illerianna wrote...
And those one or two lines could take the production time better spent on, say, making my fem!Shep not walk like a space-walking wrestler with a stick up her butt.
The Omega-4 relay is a simple lead that must be addressed.The original purpose of your post was to ask why we didn't spawn camp O4R. You also said gathering leads was a purpose of the game. Well, I don't see how sitting in front of the relay is gathering leads... At all. Nor is someone saying 'No, Shepard, we can't do that'. It provides nothing to the plot at all, unless you like to troll forums. It might satisfy someone who needs everything spelled out for them, but otherwise it's pretty useless.
smudboy wrote...
Unfortunately, for the purposes of this discussion, your precedence on animation is irrelevant.illerianna wrote...
And those one or two lines could take the production time better spent on, say, making my fem!Shep not walk like a space-walking wrestler with a stick up her butt.The Omega-4 relay is a simple lead that must be addressed.The original purpose of your post was to ask why we didn't spawn camp O4R. You also said gathering leads was a purpose of the game. Well, I don't see how sitting in front of the relay is gathering leads... At all. Nor is someone saying 'No, Shepard, we can't do that'. It provides nothing to the plot at all, unless you like to troll forums. It might satisfy someone who needs everything spelled out for them, but otherwise it's pretty useless.