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One plot hole to rule them all


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#101
smudboy

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Kroesis- wrote...

smudboy wrote...
Yes, they would travel from the Omega-4 relay to get to their base. That's why you mine it.

This is not an issue of the exit point, but the entry point.  (Collectors travel around in Terminus.  Collectors want to go back to Glactic Core.  The go to the Omega-4 relay and then, oh crap, mine field.)  Although now that I think of it, considering the IFF, does that accuracy work coming to the Terminus System?  I doubt it.  If so, then that's one explosive exit point.


So, the possibility of them seeing/detecting the mines before entering and using their weaponry to destroythem first didn't occur?

It might, it might not.  Either way, we know where they are, or that something is messing with our mines: go get em.

#102
statesman1114

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smudboy wrote...

Kroesis- wrote...
No, I'm afraid I didn't see that point, I'll take another wade through your posts. I don't think 'we' should be doing this at all. It should be done, yes, but Shepard wasn't brought back to simply lay mines and set up tracking beacons. You also missed the other outcome, mines go boom, collector ship damaged but not enough to stop it from doing what its going to do = Time & Resources wasted.


Shepard was brought back to do whatever TIM wanted him to do.  Shepard has no say in anything.  In fact, you could replace Shepard with anyone and the story would've been just fine.

Um, actually I did say that?  Just re-read what I just wrote man.

So damaging the Collector Ship = time wasted?  Are you serious?  Dude, the point of the game is STOP THE COLLECTORS.  Well, a few more damages to their vessel and they're stopped.  Seems you'd be what, 25% there? (depending on the yield of the mine.)  Seriously.

Considering the entire game you do absolutely no visible damage to the ship (Laser turrets!)  I'd consider every hit you make ...extremely important.

(Psst: Stop the Collectors.)


Couldn't they just build a million more ships and send them out a different way? After all, they are loyal to the reapers, they might be able to just build a new mass relay anyway. And then they could conquer the galaxy for the reapers to destroy at their leisure.

#103
smudboy

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Maiq the Liar wrote...

Considering that the Collectors have access to the creators of the relays, and can affect the exit point, that they could also change the entrance point to beyond the range of other ships.

Before you say, "But that is just an assumption," one more thing. You're assuming that they can't detect and destroy mines with an advanced defensive system.

Although, I am curious about the effects of exiting a relay directly on top of a mine. Hmm...

Tests must be done.


Wait, how can they affect the entry point?  The mine field is covering the relay. In order to use the relay, they have to get really close to it.  Unless they have some magical way of using relays that we don't know of? :*(

And you're assuming we can't be lying in wait, or having survelliance/spy satellites, monitoring when they leave/enter the Terminus.

Hmm.  Sounds like we're...tracking...them...what an odd idea...

I like this test idea of yours.

#104
CroGamer002

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Did you forget that Mu Relay was hit by supernova and still remained active?

#105
Kroesis-

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smudboy wrote...

Shepard was brought back to do whatever TIM wanted him to do.  Shepard has no say in anything.  In fact, you could replace Shepard with anyone and the story would've been just fine.

Um, actually I did say that?  Just re-read what I just wrote man.

So damaging the Collector Ship = time wasted?  Are you serious?  Dude, the point of the game is STOP THE COLLECTORS.  Well, a few more damages to their vessel and they're stopped.  Seems you'd be what, 25% there? (depending on the yield of the mine.)  Seriously.

Considering the entire game you do absolutely no visible damage to the ship (Laser turrets!)  I'd consider every hit you make ...extremely important.

(Psst: Stop the Collectors.)


Great spend billions on the Lazerus project so that the subject can lay a mine field. Very useful use of resources! Also yes it's a waste, if they're damaged but can continue on, they could make repairs. You yourself said we know nothing of them, how would we know they can't repair their ship? How do we know that they don't have more? Damaging them is not stopping them.

(Psst: damaging them is not stopping them.)

#106
Kroesis-

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smudboy wrote...

It might, it might not.  Either way, we know where they are, or that something is messing with our mines: go get em.


Beep, beep.. mines have gone... go get them................................ oh we missed them, they're gone.

#107
smudboy

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statesman1114 wrote...
Couldn't they just build a million more ships and send them out a different way? After all, they are loyal to the reapers, they might be able to just build a new mass relay anyway. And then they could conquer the galaxy for the reapers to destroy at their leisure.

I guess they could do a whole bunch of crazy things, like get on shuttle to nowhere while we infiltrate their base, steal back our crew...

They have no loyalties to the Reapers. They're mindless drones.  Controlled by Harbinger.  I would imagine everything they do is as a result of Harbinger.

They had 50k years to build a galactic empire of ships.  Or bases elsewhere.  Alas.

My great and worthy opponent?
Yes.
No!  Smee, who is this impostor?

#108
smudboy

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Kroesis- wrote...
Great spend billions on the Lazerus project so that the subject can lay a mine field. Very useful use of resources! Also yes it's a waste, if they're damaged but can continue on, they could make repairs. You yourself said we know nothing of them, how would we know they can't repair their ship? How do we know that they don't have more? Damaging them is not stopping them.

(Psst: damaging them is not stopping them.)

Not my fault TIM and Miranda are rich and stupid.

Hell it took them two years with a crack team of operatives to figure out wtf was happening to 100k+ people in the Terminus System. But out comes Brick for Brains and finds Veetor and omni-tool data.  Who'd'a'thunk?

Damaging them is one step closer to stopping them.  Next time, make better mines.  Next time, lay in wait.  These are simple solutions.

(Psst: but they're on the path to destruction!)

#109
smudboy

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Kroesis- wrote...

smudboy wrote...

It might, it might not.  Either way, we know where they are, or that something is messing with our mines: go get em.


Beep, beep.. mines have gone... go get them................................ oh we missed them, they're gone.


1. Get more mines.
2. Get better mines.
3. Lay in wait.

#110
CroGamer002

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smudboy wrote...

Kroesis- wrote...

smudboy wrote...

It might, it might not.  Either way, we know where they are, or that something is messing with our mines: go get em.


Beep, beep.. mines have gone... go get them................................ oh we missed them, they're gone.


1. Get more mines.
2. Get better mines.
3. Lay in wait.


Question is how to get mines?
Pull it out of our asses?

#111
smudboy

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Mesina2 wrote...

smudboy wrote...

Kroesis- wrote...

smudboy wrote...

It might, it might not.  Either way, we know where they are, or that something is messing with our mines: go get em.


Beep, beep.. mines have gone... go get them................................ oh we missed them, they're gone.


1. Get more mines.
2. Get better mines.
3. Lay in wait.


Question is how to get mines?
Pull it out of our asses?


Well you could try that...

I was thinking you know how we upgrade the ship to put in, what, 50 probes?  Well I don't see the big deal with getting 50 mines.

Where we buy/manufacture thetm is a very good question.  (Actually I still wonder where we get all the material for shields, armor and Thanix cannons, but apparently it's just a mouse click away, so we'll go with that.)

#112
Kroesis-

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smudboy wrote...

Kroesis- wrote...

smudboy wrote...

It might, it might not.  Either way, we know where they are, or that something is messing with our mines: go get em.


Beep, beep.. mines have gone... go get them................................ oh we missed them, they're gone.


1. Get more mines.
2. Get better mines.
3. Lay in wait.

To what extent? Can we get mines that have equal (or slightly lesser to disable) power to a Thannix canon (obviously we don't know that this is the power we'll need to blow it up before the suicide mission) ? How many times before we actually find out the explosive yeild required to disable a collector ship? How much time before the mines explode before the collector ship goes FTL if it is still capable of doing so? The whole mining the relay premise is only good if the method can at least disable the ship.

Should they keep pouring time and resources into finding out?

#113
CroGamer002

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smudboy wrote...

Mesina2 wrote...

Question is how to get mines?
Pull it out of our asses?


Well you could try that...

I was thinking you know how we upgrade the ship to put in, what, 50 probes?  Well I don't see the big deal with getting 50 mines.

Where we buy/manufacture thetm is a very good question.  (Actually I still wonder where we get all the material for shields, armor and Thanix cannons, but apparently it's just a mouse click away, so we'll go with that.)


Probes you get from Cerberus, while for mines I don't think they can afford enough or at all since Shep resorection costed TIM a lot.
Besides TIM wanted to get his hands on Collector base.

Correction, you get only 10 probes from TIM while for rest you buy from fueling stations.

Modifié par Mesina2, 25 juillet 2010 - 11:26 .


#114
smudboy

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Kroesis- wrote...
To what extent? Can we get mines that have equal (or slightly lesser to disable) power to a Thannix canon (obviously we don't know that this is the power we'll need to blow it up before the suicide mission) ? How many times before we actually find out the explosive yeild required to disable a collector ship? How much time before the mines explode before the collector ship goes FTL if it is still capable of doing so? The whole mining the relay premise is only good if the method can at least disable the ship.

Should they keep pouring time and resources into finding out?

Well, we're laying a trap for our enemies.

Considering our goal is to stop the bad guys, and we've only reacted to them at this point, how important do you think this is?  How about nuclear mines?  I don't know.  I'm saying it's a good idea to try, I don't have exact specifics on proper mine-yield ratios in relation to Collector Cruiser shields and hull.

You lie in wait, you plant some mines, they come sauntering by, and blammo.  Or they quickly take off, and we anxiously await their return.  I mean there's lots of tactics we cam employ on the strength and placement of mines and our ship.

Here's an answer: you want mines that KILL THEM. :crying:

#115
Kroesis-

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Well this seems to have changed from a plot hole, to just an option that TIM didn't take.

#116
smudboy

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Mesina2 wrote...
Probes you get from Cerberus, while for mines I don't think they can afford enough or at all since Shep resorection costed TIM a lot.
Besides TIM wanted to get his hands on Collector base.

Correction, you get only 10 probes from TIM while for rest you buy from fueling stations.


You get probes and fuel from fuel depots.  I don't see why it would be difficult to either find a buyer or manufacturer of explosives when we can upgrade a ship with the click of a button on shields, armor and guns.

I don't see what the Collector base has anything to do with mining the relay.

#117
smudboy

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Kroesis- wrote...

Well this seems to have changed from a plot hole, to just an option that TIM didn't take.


Actually, that's what a plot hole is.  (There's several kinds.)

#118
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smudboy wrote...

Maiq the Liar wrote...

Considering that the Collectors have access to the creators of the relays, and can affect the exit point, that they could also change the entrance point to beyond the range of other ships.

Before you say, "But that is just an assumption," one more thing. You're assuming that they can't detect and destroy mines with an advanced defensive system.

Although, I am curious about the effects of exiting a relay directly on top of a mine. Hmm...

Tests must be done.


Wait, how can they affect the entry point?  The mine field is covering the relay. In order to use the relay, they have to get really close to it.  Unless they have some magical way of using relays that we don't know of? :*(

And you're assuming we can't be lying in wait, or having survelliance/spy satellites, monitoring when they leave/enter the Terminus.

Hmm.  Sounds like we're...tracking...them...what an odd idea...

I like this test idea of yours.


"Mass relays function by creating a virtually mass-free 'corridor' of space-time between each other." Straight from the codex. However, as currently used, the corridor is created close to the relay. However, it's possible that the Reapers are able to use the relays to create the corridor further away, within reason. In fact, judging by the fact that the Reapers hide in dark space, it can be assumed that they can create these corridors for faster travel. I mean, how else are they going to get to us before Shepard dies of old age.

Thus, I propose that the Collectors can use their Reaper tech to enter and exit Mass Relays from a further distance than the other races, and with great accuracy.

#119
MTN Dew Fanatic

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smudboy wrote...

Kroesis- wrote...

Well this seems to have changed from a plot hole, to just an option that TIM didn't take.


Actually, that's what a plot hole is.  (There's several kinds.)



How is it a plot hole? The Illusive Man could have thought about blowing up the relay or placing mines near it, but decided they weren't good ideas and went with a different plan.

#120
Kroesis-

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smudboy wrote...

Kroesis- wrote...

Well this seems to have changed from a plot hole, to just an option that TIM didn't take.


Actually, that's what a plot hole is.  (There's several kinds.)


In that case all these posts and videos about plot holes and the like make me less concerned about them then was before.

#121
CroGamer002

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smudboy wrote...

Mesina2 wrote...
Probes you get from Cerberus, while for mines I don't think they can afford enough or at all since Shep resorection costed TIM a lot.
Besides TIM wanted to get his hands on Collector base.

Correction, you get only 10 probes from TIM while for rest you buy from fueling stations.


You get probes and fuel from fuel depots.  I don't see why it would be difficult to either find a buyer or manufacturer of explosives when we can upgrade a ship with the click of a button on shields, armor and guns.

I don't see what the Collector base has anything to do with mining the relay.


You are mistaking land mines with space mines.
Space mines are WAAAAAAAAAAY more expensive then land mines that every idiot can get.

#122
smudboy

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Maiq the Liar wrote...
"Mass relays function by creating a virtually mass-free 'corridor' of space-time between each other." Straight from the codex. However, as currently used, the corridor is created close to the relay. However, it's possible that the Reapers are able to use the relays to create the corridor further away, within reason. In fact, judging by the fact that the Reapers hide in dark space, it can be assumed that they can create these corridors for faster travel. I mean, how else are they going to get to us before Shepard dies of old age.

Thus, I propose that the Collectors can use their Reaper tech to enter and exit Mass Relays from a further distance than the other races, and with great accuracy.

Sorry, I don't see how that quote has anything to do with the Collectors using "Reaper tech" to enter a Mass Relay from a further distance then getting really close to it, outside of the perimeter of a supposed mine field.  You're literally making this up.

#123
smudboy

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MTN Dew Fanatic wrote...

smudboy wrote...

Kroesis- wrote...

Well this seems to have changed from a plot hole, to just an option that TIM didn't take.


Actually, that's what a plot hole is.  (There's several kinds.)



How is it a plot hole? The Illusive Man could have thought about blowing up the relay or placing mines near it, but decided they weren't good ideas and went with a different plan.


Because characters never mentioning or making a comment about already attempting/thinking about trying the obvious, simple solution to the goal, is a plot hole.

#124
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smudboy wrote...

Maiq the Liar wrote...
"Mass relays function by creating a virtually mass-free 'corridor' of space-time between each other." Straight from the codex. However, as currently used, the corridor is created close to the relay. However, it's possible that the Reapers are able to use the relays to create the corridor further away, within reason. In fact, judging by the fact that the Reapers hide in dark space, it can be assumed that they can create these corridors for faster travel. I mean, how else are they going to get to us before Shepard dies of old age.

Thus, I propose that the Collectors can use their Reaper tech to enter and exit Mass Relays from a further distance than the other races, and with great accuracy.

Sorry, I don't see how that quote has anything to do with the Collectors using "Reaper tech" to enter a Mass Relay from a further distance then getting really close to it, outside of the perimeter of a supposed mine field.  You're literally making this up.


If the Mass Relay can create a mass-free corridor, and the Reapers can change where that corridor ends, why can't they change where it begins?   

#125
smudboy

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Mesina2 wrote...

smudboy wrote...

Mesina2 wrote...
Probes you get from Cerberus, while for mines I don't think they can afford enough or at all since Shep resorection costed TIM a lot.
Besides TIM wanted to get his hands on Collector base.

Correction, you get only 10 probes from TIM while for rest you buy from fueling stations.


You get probes and fuel from fuel depots.  I don't see why it would be difficult to either find a buyer or manufacturer of explosives when we can upgrade a ship with the click of a button on shields, armor and guns.

I don't see what the Collector base has anything to do with mining the relay.


You are mistaking land mines with space mines.
Space mines are WAAAAAAAAAAY more expensive then land mines that every idiot can get.

1. Ah?  WHEN WAS THIS?
2. Prove how space mines are more expensive.  (Probes work just fine going from ship, to space, to a planet, and harvesting minerals instantly.)