I think someone above had the right idea when they said that it would be better to just include a number of sliders to pinpoint difficulty. Instead of calling casual, well..casual and normal normal perhaps just having a huge options menu where you adjust things, how often enemies use abilities and such would be cool.Normal isn't hard on the whole the problem is is those few battles that are way out of wack for some reason or other.
The flame demon encounter is one of those battles. A newcommer traveling along and getting the misfortune of hitting that battle would be pissed to no end, that fight will literally tear you up.
Its not because the skeletons are exceptionally high health or do exceptional damage on their own. The problem is bioware got a little to crazy with the fight. let me lay it out for you and you decide if they got carried away.
7 skeleton servants who all know massive blow, critical hit (a fourth tier abilitiy) and sunder armor (of which they will use on your tank to make his armor rating 0), then youve got 4 or 5 flame traps in the middle of the field, then you have an elite flame demon in the backround who uses fireball a lot which only effects you since all of the servants are conveniently on fire so the fireball does no damage to them.
when you play this out your tank dies very quickly due to having zero armor rating from having 7 skeleton servants use sunder armor on him at the same time, if hes not dead in the first few seconds you have a flame demon in the back who throws fireballs out, if your not done now all 7 of them know critical strike and massive blow which they also like to use at the same time.
Most of the time you dont even have time to react to heal your tank. I remember my tank being at 75% health, i ordered him to use a health pultice, he was knocked down by a fireball, before he could even stand and before i could heal him at all the seven skeletons rushed over and killed him due to his zero armor rating.
I guess to be fair they have fixed many of these outragous fights (hopefully that one will be next, i tire of turning it to casual every time i see the flame demon appear).
I know some of you relish in challenge and probly enjoy the flame demon encounter for this reason, but i say if they want to make it that difficult, put it in a side quest or something, a completely optional fight just like the high dragon. Do not just put it in a random encounter, there isn't even an autosave.
Also to be fair the fight wasn't supposed to turn out like that, that much is clear. As it stands that is the most difficult fight in the game second to trying to kill ser cauthrian, simply because there is no way to counter a downed armor rating and because all of the skeletons have that ability your tank myswell just walk in with no armor on at all.
if you don't know this encounter or do not believe its difficulty you must side with the templars and its a random encounter that happens during travel obviously.
I'v thought about it and unless you have warmth balms or a massive crowd control AoE (such as sleep or mass paralysis) its pretty difficult, and i am 90% sure it was not intended to be as tough as it is, it was likely one of those battles not play tested and turned out wrong.
I certainly would enjoy watching bioware attempt to play this fight and telling me what exactly they figured the player would do in this scenerio.
Anyways back on point, fights like those and the old wolf battle where your party gets jumped by a pack of wolves who all know overwhelm. I doubt it was meant to give players as much pause as it did (and still does even with the patch that was supposed to help).
For the sake of players who havn't played MMOs they should also put a page in the codex about party composition. Due to the fact that every facet of the game includes a spirit healer for you and a sword and shield warrior it should be clear to everyone that the playstyle was meant to replicate that of MMOs.
Tank,Healer,DPS/Backup, DPS/Backup is the clear intention here.
It may not force you to choose them but its clear this is what bioware had in mind. In lelianas song, origins, and awekening a sword and shield warrior is given along with a spirit healer.
The only reason Darkspawn chronicles doesn't have a spirit healer is because that DLC is largely diffrent from the game as a whole. Your party in that DLC are basically meaningless. If one dies you just recrout another therefor you don't need to heal them.
So there should be a little intro page for beginniners explaining this, a friend of mine was about to sell the game out of peer frusteration until i explained this to him. He thought it didn't matter and you were just supposed to pick whoever you want, but when i showed him how the warrior is supposed to hold attention, etc. he gave it another shot.
He ultimately still sold it because he didn't like the games balancing (as many people and reviewers have noted before me).
That may be a part of it too, some people like the games fluctuant difficulty but others, like me, find that confusing. Confusing because most people get the impression that their party is well built and doing good when they can beat some battles, then when they get slapped in the face by a bunch of wolves it becomes difficult to tell if it was just the battle was meant to be hard or if its your party that is ultimately lacking.
Modifié par Steel Majere343, 08 août 2010 - 01:30 .