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Casual- not for everyone or the new normal? opinions!


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#76
soteria

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The joys of an rpg are role playing, not figuring out which stats are necessary for who, which should already be made clear.


Actually, a good number of people get most of their fun from planning character builds.  Besides, the problem isn't that what stats do isn't clear, quite the contrary, the tooltips make what each stat does crystal clear.  Many players would have built a character fine on their own, but the game tries to tell you that willpower and constitution are good stats, among other things.  That misled many people, I'm sure.

The healing spells arn't hidden but the significance of them are. Maybe not for you because again, you have experience. But for someone just stepping in and looking at the spells, they are all the same. A newcommer picks what sounds cool, because they don't know about "tankin" or a "healer" or "dps" so the healing spells hold little significance when you take that out of the equation.


That's just not true.  The significance of a healing spell can be fully grasped by anyone who has ever taken damage in an RPG or strategy game.  By the time you pick up Morrigan, it should be pretty obvious that you're going to take damage and will need to heal it in-combat somehow or another, be it with healing magic or poultices.  That has nothing to do with strictly defined class roles, as you seem to think.

On point 3, of course there would need to be changes to accomodate the no pultices. The trick here is to not use up all of your heals and by giving another heal spell that would be a non issue.


Removing poultices is a terrible idea.  Doing so would, for many players, mandate the presence of a mage with healing spells in their party.  You say other changes would be made to accomodate, but you still assume players are going to have to bring a mage.  That's stupid.  Contrary to your frequent assertions, mages aren't necessary in the current system.  Your change would make them necessary for a lot of people.

Steel Majere343 wrote...

oh and if you kill wynn and get rid of morrigan your basically screwed anyways, well its possible, but not very fun, even with pultices. have fun chugging pultices for 50+ hours.

Anyone who does that has ample warning and knowledge of how the game works at that point to deal with the potential consequences.  And again, mages aren't necessary, and their absence doesn't mandate potion-chugging as you frequently assert.

the same could be said if i brought up, what if you told all of your party members to leave? what then?. well, you'd be screwed.

And?  Isn't that the player's prerogative?  I've heard of people doing this, but only intentionally.  Is the game supposed to hold your hand so tightly that you can't do something like that even if you want to?  Nonsense.  It's hand-holding of that sort that creates the expectation of more of the same.  This is a game that's supposed to have consequences for your choices, isn't it?

#77
Loerwyn

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Thank you, soteria. You said what I was going to better than I could have myself. If a person is new to RPGs, Dragon Age may be one of their first ones, but it's hardly "complex". Yes, it suffers from a slightly broken system, but it's not hard to grasp. It's a single player RPG, it doesn't matter if you go DW or 2H with a warrior, it doesn't matter if you go archery or DW on a rogue - No one else is going to suffer for it, which can be a problem in MMOs (note: can be, not is).

If you're not going to apply common sense and a bit of time reading, then you're going to fall flat, whether you're experienced or not. I'm not an experienced player - I play on the easiest mode, and I struggle with older RPGs (Hi Fallout. I hate you.) - But I've taken the time to read up on things, I spent a little extra on getting the guide (well, collector's edition guide ;) ) and I do my best to improve. RPGs have rarely been like FPS games - You can't just jump in and kill everything.

#78
elearon1

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Steel Majere343 wrote...
oh and if you kill wynn and get rid of morrigan your basically screwed anyways, well its possible, but not very fun, even with pultices. have fun chugging pultices for 50+ hours.
.


But, if you play on casual that isn't true; you aren't forced to bring a mage along to provide healing.  Sure it still makes things easier, but I have played games where I ran with three rogues and a fighter - or even just three rogues - just fine.  As someone said early on - perhaps the OP - running on casual does give you some more options in the party design you take with you into game; suddenly you can pick the people you are interested in, rather than the people you feel you're forced to have with you.