Was the combat we showed in the demo over the top? Certainly. As we've
mentioned elsewhere, that part of the tale is a brief glimpse at the
"exaggerated" legend of Hawke-- he kills monsters with a single
stroke, slicing each one in two with a single slice of his sword, and
farts lightning bolts out of his ass.
Now, to me, this sounds like the story MIGHT be told in a manner similar to the Wuxia film Hero, which I would find extremely interesting. I believe I've heard something about the story being told between a Dwarf who travelled with Hawke for some time and a Chantry Inquisitor - I would love to see an interplay of 'what everyone says happened', 'what the Dwarf says happened', and 'what really happened'. In my opinion, games don't play around with narrative structure enough. Recently, Alpha Protocol told a story through flashbacks, which I enjoyed quite a bit simply for the novelty, and I'm hoping DA2 is told in a similarly unique manner.
What do you guys think? It'll be a traditional narrative? Do you want it to be different? Or does no one but me care about these sort of things, so long as the game behind it is functional?





Retour en haut






