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Yes, no, maybe... will there be a Dragon Age 2 toolset?


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#251
Huntress

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I don't let my hopes get crashed that easy, first DLC with quests is not even out yet, maybe Toolset comes out after that, who knows.. lets wait and see. If the toolset is out without new building and stuff is going to need another update to include that.

#252
Sebanet

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Huntress wrote...

I don't let my hopes get crashed that easy, first DLC with quests is not even out yet, maybe Toolset comes out after that, who knows.. lets wait and see. If the toolset is out without new building and stuff is going to need another update to include that.


Stanley Woo can know if there still hope for the toolset release, he reply lot of messages in this thread.
HEY STANLEY !!!  they are still debating in release the toolset?  or we have a final decition?  and please try to answer me if DA:3 creation will be focus for PC like DA:O or for console like DA:2 .

Hope you answer me and to Huntress!

#253
Remois

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I wish I were wrong huntress, but ea is not known to offer these kind of services... I was surprised they did it for origin...

Even if they know they wouldn't tell it... No communication is better than a real no because people still hope... It's even used in politcs... And it works.

#254
Huntress

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Any news yet bioware? How much longer we have to wait for an answer?

#255
freche

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Stanley Woo wrote...

MishraArtificer wrote...
Is there any one or two things in particular keeping the toolset out of our hands?

Yes, a decision on whether to release the toolset to the public. ;) *rimshot* Thank you, I'm here all week.


Is there any one or two things in particular keeping you making the decision?

#256
Remois

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Oh I think the decision is already made, they just don't want to say it... That's why the anwers are always vague at best...

Just imagine what answers they'd get if they came and said: No we decided against it... It would be an endless thread of angry comments, whining and maybe even insults... And if they said yes it would have advertised by now just to push the sales up...

There is really nothing to be gained by answering for them... That is why they came up with some vague answer to give enough hope to keep ou mouth shut...

#257
berelinde

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Remois wrote...

Oh I think the decision is already made, they just don't want to say it... That's why the anwers are always vague at best...

Just imagine what answers they'd get if they came and said: No we decided against it... It would be an endless thread of angry comments, whining and maybe even insults... And if they said yes it would have advertised by now just to push the sales up...

There is really nothing to be gained by answering for them... That is why they came up with some vague answer to give enough hope to keep ou mouth shut...

Looking at Mr Woo's statement analytically, "The decision on whether to release the toolset" means that the toolset *is* in a state where players could use it. If it were not, Mr Woo's statement would have read "The decision on whether to devop the toolset to a point where players could use it." And if that's the case, then it's probably safe to say that the decision has already been made. "No" is indeed an answer. And yes, going public with an answer like that would not be favorably received.

#258
Stanley Woo

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We have not made any announcements or promises regarding the public release of the Dragon Age II toolset. Looking at my statements "analytically" is probably going to be disappointing in the long run. If you want clarification on anything I say, please ask. I will always respond as openly and honestly as I am able to.

Thank you.

#259
Rohx

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Stanley Woo wrote...

MishraArtificer wrote...
Is there any one or two things in particular keeping the toolset out of our hands?

Yes, a decision on whether to release the toolset to the public. ;) *rimshot* Thank you, I'm here all week.


The decision is from Bioware or EA to make?

#260
Remois

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We have not made any announcements or promises regarding the public release of the Dragon Age II toolset.


I never meant to say bioware or EA owe us something, I just think a toolset is not likely to be released. I wish you make me wrong though...

Looking at my statements "analytically" is probably going to be disappointing in the long run.


Now you're making me doubt again ^^ ... Do you know something more?

The decision is from Bioware or EA to make?


If I had to take a guess, I'd answer both... It's obvious that Bioware and EA would both be involved by such a choice

#261
ARustyFirePlace

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EA won't let them release it.

#262
mordarwarlock

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it's obvious Bioware fears what the community could do if they had the toolset in their hands

imagine releasing something as bad as Legacy just to see a bunch fan develop a much better adventure with far better story than DA 2 and legacy combined?

and for free???, god saves us!, bioware can't allow that!

#263
Vordimier

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mordarwarlock wrote...

it's obvious Bioware fears what the community could do if they had the toolset in their hands

imagine releasing something as bad as Legacy just to see a bunch fan develop a much better adventure with far better story than DA 2 and legacy combined?

and for free???, god saves us!, bioware can't allow that!


Exactly. Its all about the money and releasing a tool-set to angry customers will show Bioware just how much they "expletived up".

Witch hunt proved just how much they actually care about the community. They dont; only about how much they can milk you for money and crap all over the communities desires.

Fans made a wedding mod for Alistair and the PC character in DA:O; imagine what people could do for DA2.

#264
FieryDove

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Vordimier wrote...

Fans made a wedding mod for Alistair and the PC character in DA:O; imagine what people could do for DA2.


I think it was David who addressed that long ago.

Paraphrasing from memory:
---
It would be a waste of resources to make such a scene that very few people would even see. You'd have to be 1. Female Warden, 2. Human Noble, 3. Go queen route with Alistair as King.
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Also since the majority only play a game once (or 50% never even finish a game) the most popular route should get to see the majority of the game content in one run so not to waste anything. Or so the thinking goes...

#265
Drasanil

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Not to mention this crazy awesome looking mod that'll install on my next play through. The thing has 53 new custom areas, that's about ten times what DA2 had in the entire game, naval battles, new talents, multiclassing...

Bioware failed, and failed hard.

#266
hoorayforicecream

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mordarwarlock wrote...

it's obvious Bioware fears what the community could do if they had the toolset in their hands

imagine releasing something as bad as Legacy just to see a bunch fan develop a much better adventure with far better story than DA 2 and legacy combined?

and for free???, god saves us!, bioware can't allow that!


You're mistaken. Releasing a toolset would most likely be a net positive for DLC sales. 

#267
Atakuma

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mordarwarlock wrote...

it's obvious Bioware fears what the community could do if they had the toolset in their hands

imagine releasing something as bad as Legacy just to see a bunch fan develop a much better adventure with far better story than DA 2 and legacy combined?

and for free???, god saves us!, bioware can't allow that!

Exept they allowed that with DA:O and nothing happened.

#268
Drasanil

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Atakuma wrote...

Exept they allowed that with DA:O and nothing happened.


I would venture that's because DAO was quite well recieved over all, even if the DLC wasn't awesome (and people did make a fuss over that), most were quite happy with just the game and the modding tools. DA2 feels half arsed and created a lot of resentment, no doubt modder creations would be used to 'prove' how bad it was/is.

If you have a solid well loved game you don't care what the modders do with your toolset as it will invariably reflect well upon you. If you have a less than stellar and widely disliked game you fear what the modders might do with said toolset because it will likely reflect poorly upon you.

#269
hoorayforicecream

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Drasanil wrote...

Atakuma wrote...

Exept they allowed that with DA:O and nothing happened.


I would venture that's because DAO was quite well recieved over all, even if the DLC wasn't awesome (and people did make a fuss over that), most were quite happy with just the game and the modding tools. DA2 feels half arsed and created a lot of resentment, no doubt modder creations would be used to 'prove' how bad it was/is.

If you have a solid well loved game you don't care what the modders do with your toolset as it will invariably reflect well upon you. If you have a less than stellar and widely disliked game you fear what the modders might do with said toolset because it will likely reflect poorly upon you.


Are you seriously assuming that people would undertake weeks- and months-long projects simply out of spite?

The mod community for DA2 already exists, and the majority of mods out there serve to make the game better, not to spite the developers. If people hated the game as much as you say, they would be putting out spiteful mods, and not bothering to jump through all the hoops necessary to create what mods are available now.

The current DAO toolset sort-of works with DA2 as well. I know this for fact because I am currently working with a friend on a few mods of our own for DA2, using mostly the DAO toolset and a few other tools. Bioware's already gone on record saying that releasing a toolset facilitates DLC sales, not hinders them. People who keep playing the game, mods or no, are much more likely to buy DLC than people who don't have it installed anymore. The reasons for not releasing a toolset probably has more to do with scheduling, programmer time, and possible legal issues (middleware built into the toolset in their game, for example, may be prohibited by the license) than it does some sort of crazy conspiracy theory.

#270
FieryDove

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Atakuma wrote...

Exept they allowed that with DA:O and nothing happened.


I think EA allowed that only because the game was going to be delayed on PC some 8-9 months I think it was. Something to keep all the pc peasants from revolting...or somesuch.

Drasanil wrote...

I would venture that's because DAO was quite well recieved over all, even if the DLC wasn't awesome (and people did make a fuss over that), most were quite happy with just the game and the modding tools. DA2 feels half arsed and created a lot of resentment, no doubt modder creations would be used to 'prove' how bad it was/is.

If you have a solid well loved game you don't care what the modders do with your toolset as it will invariably reflect well upon you. If you have a less than stellar and widely disliked game you fear what the modders might do with said toolset because it will likely reflect poorly upon you.


I think that goes beyond unfair.

I don't see modder's doing what they love just to spite. They don't have timetables/resource allotment concerns to work with...and sometimes against.

I do wish for the toolset to get updated tho, but I kind of figured when it couldn't be brought up to speed with daa resources where that was headed. sigh

#271
Drasanil

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hoorayforicecream wrote...

Drasanil wrote...

Atakuma wrote...

Exept they allowed that with DA:O and nothing happened.


I would venture that's because DAO was quite well recieved over all, even if the DLC wasn't awesome (and people did make a fuss over that), most were quite happy with just the game and the modding tools. DA2 feels half arsed and created a lot of resentment, no doubt modder creations would be used to 'prove' how bad it was/is.

If you have a solid well loved game you don't care what the modders do with your toolset as it will invariably reflect well upon you. If you have a less than stellar and widely disliked game you fear what the modders might do with said toolset because it will likely reflect poorly upon you.


Are you seriously assuming that people would undertake weeks- and months-long projects simply out of spite?


Did I say that? No.


The mod community for DA2 already exists, and the majority of mods out there serve to make the game better, not to spite the developers. If people hated the game as much as you say, they would be putting out spiteful mods, and not bothering to jump through all the hoops necessary to create what mods are available now.


Not what I said either. As said it would be used to 'prove' that DA2 was bad, namely modders who liked the game and spent time making awesome add ons and such would then be brought up by people who disliked the game as 'proof' that Bioware basically failed with DA2.

The fact modders love the game doesn't preclude the possiblity that they would show-up Bioware in their efforts. It's quite simple really.

FieryDove wrote...
I think that goes beyond unfair.


No, it's plenty fair. Bioware getting showed up by it's fans -however unintentionally- does them no service, hence why the toolset is viewed less favourably.

I don't see modder's doing what they love just to spite.


I agree, it's also not what I said.

Modifié par Drasanil, 23 juillet 2011 - 12:33 .


#272
Frybread76

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Why would they release a toolset? Bioware/EA wants to milk you for as much $5 to $10 DLC as possible before it even considers releasing a toolset.

#273
Frybread76

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hoorayforicecream wrote...

mordarwarlock wrote...

it's obvious Bioware fears what the community could do if they had the toolset in their hands

imagine releasing something as bad as Legacy just to see a bunch fan develop a much better adventure with far better story than DA 2 and legacy combined?

and for free???, god saves us!, bioware can't allow that!


You're mistaken. Releasing a toolset would most likely be a net positive for DLC sales. 


I agree.  Half the reason I primarily game on the PC is for the mods.

#274
hoorayforicecream

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Drasanil wrote...

DA2 feels half arsed and created a lot of resentment, no doubt modder creations would be used to 'prove' how bad it was/is.


Did I say that? No.


Maybe your definition of spite is different than mine, but it sure looks like you did. 


The mod community for DA2 already exists, and the majority of mods out there serve to make the game better, not to spite the developers. If people hated the game as much as you say, they would be putting out spiteful mods, and not bothering to jump through all the hoops necessary to create what mods are available now.


Not what I said either. As said it would be used to 'prove' that DA2 was bad, namely modders who liked the game and spent time making awesome add ons and such would then be brought up by people who disliked the game as 'proof' that Bioware basically failed with DA2.

The fact modders love the game doesn't preclude the possiblity that they would show-up Bioware in their efforts. It's quite simple really.


Perhaps you were just  unclear in what you said. When you said that DA2 generated a lot of resentment and that the modders would make content that would "prove how bad it was/is", do you mean that the haters would use good mods as evidence that the base game sucks?

Oblivion was famous for having hideously ugly characters out of the box. Many of the mods in Oblivion are all about making player characters prettier. If what you say is correct, then wouldn't Bethesda be afraid of haters "proving how bad it was/is"?

Oh wait. They didn't care, because it kept people interested in and playing their game, and maintained their DLC-buying audience.

You're giving far too much credit to the haters. Haters are going to hate no matter what, and by now most of us that aren't haters have heard your song and dance enough times to tune it out. Thinking that Bioware is holding back a toolset because they are afraid of the response of haters is silly. 

In closing, I will paraphrase the great Mr. T. Do I hate the haters? No. But I pity the fools.

#275
FieryDove

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Drasanil wrote...

I agree, it's also not what I said.


Well it sounded like it, sorry if I misunderstood you.

I don't think it has much to do with Bioware or them not wanting for fans to create things. They have always been supportive on toolsets/user made content. See NWN for years of help, patches and other support.

I think it can be traced back to EA...way back when, before Sims1 was to come out an editor was promised. That never happened, game came out and *crickets* appeared. (Along with many $ims online stores). Going by what people say in those forums EA makes a huge amount on $$ from dlc/addons.

(Example - people complaining they are limited in buy points to $250 a day or somesuch nonsense). I mean holy cow. Posted Image