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Yes, no, maybe... will there be a Dragon Age 2 toolset?


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#76
kcwME

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HTTP 404 wrote...

maybe someone already said this, but isnt it the same engine as DAO? and probably just need an engine update, or more "tools" for the set


But I think they've been making some serious tweaks to the engine, and thus the two games are quite as compatible as that. Or I'm completely wrong, and the answer is ridiculously simple. :wizard:

#77
HTTP 404

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kcwME wrote...

The only tricky part to updating our current one though, is how will people use it to make DA:O mods? I think one of the reasons they are so hesitant to say anything concrete stems from them not being able to accommodate both DA:O and DA2 in one toolset. I have faith they will figure it out, but it may take some time. *optimism*


you are right about that.  I think they may just release a tool set months after orignal releasse of the game, if they ever do it.

An update to originial toolset will make it just for DA2 and probably wont be able to retro it back to DAO after an update, not impossible but very unlikely.

#78
kcwME

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HTTP 404 wrote...

 I think they may just release a tool set months after orignal releasse of the game, if they ever do it.


Agreed. IIRC, it's been stated that the TS will not be ready for game launch. But afterwards...*shrugs* who knows?

#79
Guest_JoePinasi1989_*

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kcwME wrote...

HTTP 404 wrote...

 I think they may just release a tool set months after orignal releasse of the game, if they ever do it.


Agreed. IIRC, it's been stated that the TS will not be ready for game launch. But afterwards...*shrugs* who knows?


Methinks it's better to wait a couple of months or so after release instead of not getting a Toolset at all.

The lesser evil by far.

Modifié par JoePinasi1989, 26 août 2010 - 05:54 .


#80
The Hardest Thing In The World

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Having the toolset will be for the better.

#81
ecbricco

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wasn't this a discussion a while back when there was a magazine article about that there wouldn't be a toolset and the devs kinda said that there wont be a new toolset but they said something like theyre going to patch the original toolset to run with da2 or something along those lines?

#82
ecbricco

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http://social.biowar...ndex/4376174/37


"Hey folks,

Victor managed to hunt me down, and I wanted to clear
up a few things with regards to what I'm seeing as the two major
concerns on this thread.

First off, let's talk about the toolset
issue. Obviously in this community there's going to be some concern
that we wouldn't release a toolset, so let me clear the air a little:
The tools we're using to make Dragon Age 2 are very, very close to the
tools you guys have used to make your mods for DA:O. They're not
identical, as we've made a few in-house improvements, but they're almost
identical. As such, there isn't a new toolset to release, per se.

While
we won't be releasing a toolset update in tandem with Dragon Age 2, we
ARE investigating what it would take to update the community toolset to
match ours, along with providing DA2 content in the future.

As to
the subject of tactical view, I can confirm that we will not be doing a
tactical view on consoles, though we are looking into some expanded
party control that I think will make console players quite happy.

On
the PC, however, we are still working with the camera to keep the key
elements of the tactical experience there. I was actually playtesting
some new camera code when Victor found me, in fact, so I can give you
the latest news on that front.

While we likely won't pull as far
up as we did in DA:O, I have always felt that the key to tactical play
was actually freeing your camera from the character you're controlling
to issue precise orders, which is what we're tuning now. So, this means
you can still maneuver the camera around the battlefield and issue
orders from a remote location, just as you could in Origins.

As
you can probably tell from my phrasing, all of this is a bit in-flux
right now, so things may change between now and ship, but I wanted to
update you guys on the current direction of things.

Mike.."

Modifié par ecbricco, 26 août 2010 - 06:19 .


#83
MDarwin

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magnus dei wrote...

Update the actual one will be good enough for me, I just hope bioware will not forget the mod community.


What me worries is that there is no update in the TS Forum, nor anything concret about a TS in DA2. :o  :devil:

Not a good sign. <_<

#84
Arrtis

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They are slowly figuring it out.

#85
MDarwin

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Arrtis wrote...

They are slowly figuring it out.


What? :o That fast! -_-  :wizard:  :P

#86
TheMadCat

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ecbricco wrote...

wasn't this a discussion a while back when there was a magazine article about that there wouldn't be a toolset and the devs kinda said that there wont be a new toolset but they said something like theyre going to patch the original toolset to run with da2 or something along those lines?


Eh, considering they've ultimately done jack to support the current tool set (Don't believe they ever updated it to be used with Awakeing) I see no reason why they'd go through the effort of converting the public tools to be compatible with DA2. Just not a very big selling point here and not sure it warrants the effort, especially since they seem to be marketing and aiming more for the console market with 2.

#87
MDarwin

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TheMadCat wrote...

ecbricco wrote...

wasn't this a discussion a while back when there was a magazine article about that there wouldn't be a toolset and the devs kinda said that there wont be a new toolset but they said something like theyre going to patch the original toolset to run with da2 or something along those lines?


Eh, considering they've ultimately done jack to support the current tool set (Don't believe they ever updated it to be used with Awakeing) I see no reason why they'd go through the effort of converting the public tools to be compatible with DA2. Just not a very big selling point here and not sure it warrants the effort, especially since they seem to be marketing and aiming more for the console market with 2.


That's my feeling as well. If DA2 will have a decsent TS, it will make up to me a 70 % chance, for me to buy DA2.
If not, I will sit on the fence and only get it, if it is really, really good. :?

I haven't got even "Awakening", neither any "to buy DLC". I am waiting for a descent patch for game/ts, before I will get "Awakening".

#88
Rive Caedo

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ecbricco wrote...
"Hey folks,

.....

Mike.."

This is all pretty good news.

I don't care *quite* as much about the camera as some people, but the toolset is a dealmaker/breaker for me to some degree --- since I've used and enjoyed dozens of DA:O mods.

The "some degree" is this. If there is a PC toolset (or patch for DA:O's), I will almost certainly buy DA2 for PC at release.
If there is not, I will likely rent DA2 for PS3 over a long weekend :unsure:

#89
ankuu

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MDarwin wrote...

TheMadCat wrote...

ecbricco wrote...

wasn't this a discussion a while back when there was a magazine article about that there wouldn't be a toolset and the devs kinda said that there wont be a new toolset but they said something like theyre going to patch the original toolset to run with da2 or something along those lines?


Eh, considering they've ultimately done jack to support the current tool set (Don't believe they ever updated it to be used with Awakeing) I see no reason why they'd go through the effort of converting the public tools to be compatible with DA2. Just not a very big selling point here and not sure it warrants the effort, especially since they seem to be marketing and aiming more for the console market with 2.


That's my feeling as well. If DA2 will have a decsent TS, it will make up to me a 70 % chance, for me to buy DA2.
If not, I will sit on the fence and only get it, if it is really, really good. :?

I haven't got even "Awakening", neither any "to buy DLC". I am waiting for a descent patch for game/ts, before I will get "Awakening".


I don't quite understand what's the problem with the new patch (1.04). I haven't had that many problems with DA even when with the first patch on...The loading time was good, it never crashed down on me or lagged! And my computer is not a NASA computer, i have an Intel Core2Duo and 4GB of Ram...

As for the toolset, dang! I really wanted to make a head morph back in the day and i just hardly got it working...then i looked at it for minutes and minutes trying to understand it. I visit DANexus every now and then and it just saddens me that i see mostly nude patches. I saw a nice body morph for females, it was nude...some nice new unidies, they were transparent. Better sex scenes, better kissing scenes like wtf?! Where are the quests, the companions? I ended up getting only the vigilance sword mod (i think that's the name) and the hairstyles mod...all done...

#90
wwwwowwww

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joriandrake wrote...

There was no confirmation of a toolset being included or not into DA2 yet


Yeah there has been. It has already been stated that there will not be one on release but that they are working on having one available shortly after

#91
MDarwin

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ankuu wrote...

MDarwin wrote...

TheMadCat wrote...

ecbricco wrote...

wasn't this a discussion a while back when there was a magazine article about that there wouldn't be a toolset and the devs kinda said that there wont be a new toolset but they said something like theyre going to patch the original toolset to run with da2 or something along those lines?


Eh, considering they've ultimately done jack to support the current tool set (Don't believe they ever updated it to be used with Awakeing) I see no reason why they'd go through the effort of converting the public tools to be compatible with DA2. Just not a very big selling point here and not sure it warrants the effort, especially since they seem to be marketing and aiming more for the console market with 2.



That's my feeling as well. If DA2 will have a decsent TS, it will make up to me a 70 % chance, for me to buy DA2.
If not, I will sit on the fence and only get it, if it is really, really good. :?

I haven't got even "Awakening", neither any "to buy DLC". I am waiting for a descent patch for game/ts, before I will get "Awakening".


I don't quite understand what's the problem with the new patch (1.04). I haven't had that many problems with DA even when with the first patch on...The loading time was good, it never crashed down on me or lagged! And my computer is not a NASA computer, i have an Intel Core2Duo and 4GB of Ram...

As for the toolset, dang! I really wanted to make a head morph back in the day and i just hardly got it working...then i looked at it for minutes and minutes trying to understand it. I visit DANexus every now and then and it just saddens me that i see mostly nude patches. I saw a nice body morph for females, it was nude...some nice new unidies, they were transparent. Better sex scenes, better kissing scenes like wtf?! Where are the quests, the companions? I ended up getting only the vigilance sword mod (i think that's the name) and the hairstyles mod...all done...


I have a quad core and also 4GB Ram. On patch 1.04 my comp crashed very often to the desktop. So I gone back to 1.03. Far less crashing.

What you are refering to is "content making". Swords, nudies and so on. Which to me is quite boring. I can do that.

On the ts, last update on an "pending update for the ts", is about 7 month ago! Trust me, there are quite many, many bugs in the ts, to prevent me from starting to make a real adventure. :crying:

And i am not the only one. For those who created some adventure(s), I salute you!

Modifié par MDarwin, 27 août 2010 - 01:19 .


#92
David Gaider

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tommcc wrote...
So yeah: will there be a DA2 toolset? If so, how different will it be from the first? If there won't be one, why? I'm not just making this as a direct appeal to the devs; feel free to speculate in here.

I believe Mike already answered this, but let me repeat: we're considering it, but if there is something for you guys to use it will probably come in the form of an update to the DAO toolset (which would make sense, as we're essentially using the same toolset ourselves).

Right now we don't know for certain that we'll have a chance to do this, hence we aren't mentioning it (lest we be perceived as making iron-clad promises and then be accused of utter betrayal should we change our minds). We'll eventually decide if and when this will happen-- though I will say that the only reason you received the DAO toolset in timely fashion was because of the release delay. Had there been no delay you probably would have received the toolset around the time the game actually did come out-- we don't tend to work on packaging up a toolset for public consumption until after our work on the game itself is primarily done.

So the answer is: we don't know, on any count. But Mike didn't say "no", so that will have to do for the moment.

#93
Saibh

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David Gaider wrote...

tommcc wrote...
So yeah: will there be a DA2 toolset? If so, how different will it be from the first? If there won't be one, why? I'm not just making this as a direct appeal to the devs; feel free to speculate in here.

I believe Mike already answered this, but let me repeat: we're considering it, but if there is something for you guys to use it will probably come in the form of an update to the DAO toolset (which would make sense, as we're essentially using the same toolset ourselves).

Right now we don't know for certain that we'll have a chance to do this, hence we aren't mentioning it (lest we be perceived as making iron-clad promises and then be accused of utter betrayal should we change our minds). We'll eventually decide if and when this will happen-- though I will say that the only reason you received the DAO toolset in timely fashion was because of the release delay. Had there been no delay you probably would have received the toolset around the time the game actually did come out-- we don't tend to work on packaging up a toolset for public consumption until after our work on the game itself is primarily done.

So the answer is: we don't know, on any count. But Mike didn't say "no", so that will have to do for the moment.


Must save this quote and link if the toolset is not immediately released with the game...

#94
magnus dei

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Thanks you for your honest answer David, can't say i am not disappointed about the fact we will maybe not have the toolset but I just hope you will not forget us :)

#95
Bryy_Miller

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Saibh wrote...

David Gaider wrote...

tommcc wrote...
So yeah: will there be a DA2 toolset? If so, how different will it be from the first? If there won't be one, why? I'm not just making this as a direct appeal to the devs; feel free to speculate in here.

I believe Mike already answered this, but let me repeat: we're considering it, but if there is something for you guys to use it will probably come in the form of an update to the DAO toolset (which would make sense, as we're essentially using the same toolset ourselves).

Right now we don't know for certain that we'll have a chance to do this, hence we aren't mentioning it (lest we be perceived as making iron-clad promises and then be accused of utter betrayal should we change our minds). We'll eventually decide if and when this will happen-- though I will say that the only reason you received the DAO toolset in timely fashion was because of the release delay. Had there been no delay you probably would have received the toolset around the time the game actually did come out-- we don't tend to work on packaging up a toolset for public consumption until after our work on the game itself is primarily done.

So the answer is: we don't know, on any count. But Mike didn't say "no", so that will have to do for the moment.


Must save this quote and link if the toolset is not immediately released with the game...


You know that is futile.

#96
Maverick827

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David Gaider wrote...

tommcc wrote...
So yeah: will there be a DA2 toolset? If so, how different will it be from the first? If there won't be one, why? I'm not just making this as a direct appeal to the devs; feel free to speculate in here.

I believe Mike already answered this, but let me repeat: we're considering it, but if there is something for you guys to use it will probably come in the form of an update to the DAO toolset (which would make sense, as we're essentially using the same toolset ourselves).

Right now we don't know for certain that we'll have a chance to do this, hence we aren't mentioning it (lest we be perceived as making iron-clad promises and then be accused of utter betrayal should we change our minds). We'll eventually decide if and when this will happen-- though I will say that the only reason you received the DAO toolset in timely fashion was because of the release delay. Had there been no delay you probably would have received the toolset around the time the game actually did come out-- we don't tend to work on packaging up a toolset for public consumption until after our work on the game itself is primarily done.

So the answer is: we don't know, on any count. But Mike didn't say "no", so that will have to do for the moment.

For what it's worth, many people want it if only to be able to fix bugs ourselves.

Well, that, and to make nudity mods.  You can't have a fulfilled gaming experience without nudity!

Modifié par Maverick827, 27 août 2010 - 06:31 .


#97
TheMadCat

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David Gaider wrote...
I believe Mike already answered this, but let me repeat: we're considering it, but if there is something for you guys to use it will probably come in the form of an update to the DAO toolset (which would make sense, as we're essentially using the same toolset ourselves).

Right now we don't know for certain that we'll have a chance to do this, hence we aren't mentioning it (lest we be perceived as making iron-clad promises and then be accused of utter betrayal should we change our minds). We'll eventually decide if and when this will happen-- though I will say that the only reason you received the DAO toolset in timely fashion was because of the release delay. Had there been no delay you probably would have received the toolset around the time the game actually did come out-- we don't tend to work on packaging up a toolset for public consumption until after our work on the game itself is primarily done.

So the answer is: we don't know, on any count. But Mike didn't say "no", so that will have to do for the moment.


But is there a reason for any of us to look at Mike's comments and say yes there is a possibility? It doesn't seem as if EA is giving you folks the thumbs up and financing needed to support this current toolset considering there has been no real support (Or you've simply opted not to do it). Your marketing up to this point has almost exclusively been towards the consoles which indicates that's where you're looking to improve the most (And where a toolset doesn't benefit). Fact is there really isn't a very big or broad modding community for Origins which lessens the impact a toolset would have on potential sales. And unfortunatly the hard content push you folks are doing is somewhat counteractive of the modding community (Very frequent DLC releases and short development cycles between titles lessens the growth a community can achieve).

I mean it's a nice notion Mike gives the community saying "We're looking into it." But when I add one and one and one together I don't see how it's even likely we'll be seeing a toolset. Personally the toolset for a BioWare game isn't anything of importance to me, let's face it the design of a typical BioWare game doesn't mesh well with a modding community. I just wonder why people should look at Mike's comment and see a chance of it coming out when all signs I can see from the outside point to "No chance in hell."

#98
Arrtis

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I think gaider fails to realise that choosing his words wisely will not stop the amount of people that will claim its a promise...Then again I can be wrong.

#99
AmstradHero

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TheMadCat wrote...
Fact is there really isn't a very big or broad modding community for Origins which lessens the impact a toolset would have on potential sales. And unfortunatly the hard content push you folks are doing is somewhat counteractive of the modding community (Very frequent DLC releases and short development cycles between titles lessens the growth a community can achieve).

I mean it's a nice notion Mike gives the community saying "We're looking into it." But when I add one and one and one together I don't see how it's even likely we'll be seeing a toolset. Personally the toolset for a BioWare game isn't anything of importance to me, let's face it the design of a typical BioWare game doesn't mesh well with a modding community.

There are quite a lot of modders working on projects, it's just that projects take time. Compare to NWN1/2 ten months after release - they didn't have a lot of decent quest modules available at the equivalent time, and the toolsets and games had a lot less complexity, and expectations of mods were a lot lower. People expect/demand high quality content from modders, and that takes time.

I also don't see how DLC content is counteractive to the modding community. Players rarely say no to additional content, particularly if it's free. DLCs are BioWare's professional additions to the game, mods are community creations that provide extra content for those who want to add more to their adventures within the Dragon Age engine.

I'd also really disagree with the argument that the design of a typical BioWare game doesn't mesh well with a modding community. How? We can add additional standalone campaigns set in Thedas, and we can create additional adventures within main campaign itself and even gain access to the flags that track the Warden's decisions so that it is possible to directly reference the main plot. That sounds like seamless meshing from where I'm sitting.

ankuu wrote...
As for the toolset, dang! I really wanted to make a head morph back in the day and i just hardly got it
working...then i looked at it for minutes and minutes trying to understand it. I visit DANexus every now and then and it just saddens me that i see mostly nude patches. I saw a nice body morph for females, it was nude...some nice new unidies, they were transparent. Better sex scenes, better kissing scenes like wtf?! Where are the quests, the companions? I ended up getting only the vigilance sword mod (i think that's the name) and the hairstyles mod...all done...

Quests and adventures do exist, they're simply not as prominent when compared  to the nude patches and mods with a significant focus on sexual related content. They aren't as highly ranked on DANexus or the BSN list of projects, and aren't as frequently mentioned by people when someone asks "What mods do you use?" I was amazed and greatly pleased that a PC Gamer US podcast mentioned the Ser Gilmore mod.  Of course, the other mods they mentioned were all cosmetic. I'm not saying cosmetic mods are bad, but they take less time and are more frequently promoted by players, so it seems only natural that more modders are drawn to them because they know they can get attention & downloads than mods with actual gameplay content.

I've said it numerous times before, and I feel like a broken record for saying it again: Modders and the modding community exist because of the support of the players.

We have a toolset and that toolset can be used to produce adventures. Sure, modders would appreciate some improvements to it, but (for the most part) it's not broken.  If players really want to see more mods with quests, companions, and adventures released for DAO and want to see a toolset and such mods for DA2, then they need to support the modders who are creating that type of content. If it's not being supported by the player base, why should BioWare dedicate time and money to support it?

Modifié par AmstradHero, 27 août 2010 - 11:05 .


#100
Rive Caedo

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While MadCat is right that there really haven't been any "big" projects worthwhile made for DA:O, TONs of the "tweak" mods are worthwhile.

I mean, for my second playthrough, I installed mods to:

Add Awakening-style respec potions to Origins.

Keep Dog in my party even if it's full (making my party slightly overpowered, but more fun).

Fix various bugs (like the "healing received" item bug).

Add new Tactics options for companions for greater control.

Add some cut conversations/dialogue lines back into the game.

Skip the Fade portion of the game (it was fine the first time, but not something I wanted to replay).

Add a storage chest to the party camp.

Give a toggle to display or hide helmets (even when exploring/in combat) on individual characters.

Create dozens of new hairstyles and hair/eye colors.

Turn Leliana's appearance into her Sacred Ashes trailer look.

Give Leliana her Sacred Ashes armor.

Make Nathaniel Howe look more like his father.

Give Sten a modified version of Duncan's armor.

And a few others I'm sure I'm forgetting.



Overall the toolset and contributions of the community massively improved my enjoyment of my second playthrough and I'll be rather disappointed if the same experience can't be repeated in DA2.