http://social.biowar...ndex/4376174/37
"Hey folks,
Victor managed to hunt me down, and I wanted to clear
up a few things with regards to what I'm seeing as the two major
concerns on this thread.
First off, let's talk about the toolset
issue. Obviously in this community there's going to be some concern
that we wouldn't release a toolset, so let me clear the air a little:
The tools we're using to make Dragon Age 2 are very, very close to the
tools you guys have used to make your mods for DA:O. They're not
identical, as we've made a few in-house improvements, but they're almost
identical. As such, there isn't a new toolset to release, per se.
While
we won't be releasing a toolset update in tandem with Dragon Age 2, we
ARE investigating what it would take to update the community toolset to
match ours, along with providing DA2 content in the future.
As to
the subject of tactical view, I can confirm that we will not be doing a
tactical view on consoles, though we are looking into some expanded
party control that I think will make console players quite happy.
On
the PC, however, we are still working with the camera to keep the key
elements of the tactical experience there. I was actually playtesting
some new camera code when Victor found me, in fact, so I can give you
the latest news on that front.
While we likely won't pull as far
up as we did in DA:O, I have always felt that the key to tactical play
was actually freeing your camera from the character you're controlling
to issue precise orders, which is what we're tuning now. So, this means
you can still maneuver the camera around the battlefield and issue
orders from a remote location, just as you could in Origins.
As
you can probably tell from my phrasing, all of this is a bit in-flux
right now, so things may change between now and ship, but I wanted to
update you guys on the current direction of things.
Mike.."
Modifié par ecbricco, 26 août 2010 - 06:19 .