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Yes, no, maybe... will there be a Dragon Age 2 toolset?


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#126
Elvhen Veluthil

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AmstradHero wrote...

The BG example is fine, but the presentation was much different back then. All the dialogue was in a text box on-screen, and the player had to click to continue to the next. You didn't have character close-ups, and you didn't have the potential for players to continue to the next line a fraction of a second after the game changes lines.


Check this thread, hopefully FollowTheGourd will release it sometimes soon.

http://social.biowar...8/index/4389841

It's not that I am against VO, as far as we are not talking about the PC of course, but in my case not having VO is not something that will affect my experience with a mod. Normally, no one that value role-playing above anything else will complain about VO. If you can get decent VO though, no one will complain about it either.

Modifié par Elvhen Veluthil, 29 août 2010 - 12:02 .


#127
KaiTao

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First of all, I would like to see a TS for DA:2 or even a patch on the current TS that will make it compatible with the sequel.



I had been modding games for over 5 years and had plenty of experience with different TS, but, I must say, DA:O TS is a lot more complex and harder to figure out then any I used in the past. I think that is one of the main reasons why there are not as many adventure/map expansion/area mods out for DA:O when compares with TES or NWN. TES has one of the most toned down user friendly TS out there, TES3 was one of the easiest and most fun to mod game out there and it shows in the amount of content released as well as the fact that modding was pushed to the limits in TES3. I mean, it took me around 3 weeks to 1 month to build 1 island with a city that was fully populated - with a new race/culture/architecture style and actually had quests and dungeons to explore. The same thing would probably take me 2 months on TES4 TS and around 6 months to do in DA:O.



Don't get me wrong, I'm not saying bethesda is better the bioware or that TES3 is better then DA:O, I'm saying that TES games are easier to mod mainly because the TS for TES is a lot less complex.



As for EA hating mods, I find that rather amazing since one of the biggest if not the biggest mod community out there is for (like it or not people it's the truth) The Sims games. I don't see why EA would be against a TS for DA:O, sure, they won't want to invest too much in it (but that's because EA is a company after all, profit is key) but I doubt they would actively act against a TS for DA2.



P.S. The first thing I did after installing the game and seeing the CC screen was download the TS for DA:O and editing the puddings, honestly I'm vain and if I'm going to have to spend 50 hours staring at a character I want them to be easy on the eye, some of the faces were... *shudders* WTF!

#128
Kalfear

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cant beleive this still a issue!



Im not looking up link but one of the first things said about game was



"DA2 will not have a tool set and we have no plans to release a patch updating the DA:O toolset for DA2"



How much more clear did you all want them to be?

#129
AmstradHero

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KaiTao: I found the TES toolset to be horrible to use. Maybe that's personal preference talking, but I did not like it at all.

Kalfear: I suggest you read the thread in its entirety before making inaccurate comments.

Modifié par AmstradHero, 29 août 2010 - 09:46 .


#130
KaiTao

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AmstradHero wrote...

KaiTao: I found the TES toolset to be horrible to use. Maybe that's personal preference talking, but I did not like it at all.

Kalfear: I suggest you read the thread in its entirety before making inaccurate comments.


TES4 TS was indeed a bit like scratching your left ear with your right hand and the dificulty of actually scripting out the characters and quests was shown in the delay for any mods that included them as well as the quality of the said quests, however, the TES3 TS was the most easy and logical TS to use, mainly because the scripting was actually rather intuitive and also the inclusion of new meshes/textures was fairly easy compared to more recent games. Honestly even now I am amazed when I load vanilla Morrowind and then add the mod folder, the diference is amazing... not just for character design but also the world itself... you take a baren and static world and then the mods added wild-life, grass and trees effects, weather, new areas, new npc's, new quests, it brought actual life to the whole game. Same thing is possible to do in any game however, the ts became more complex as game engines evoled so while the same thing is possible, it would just take a lot more time and effort.

Modifié par KaiTao, 29 août 2010 - 06:37 .


#131
TheMadCat

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As for EA hating mods, I find that rather amazing since one of the biggest if not the biggest mod community out there is for (like it or not people it's the truth) The Sims games. I don't see why EA would be against a TS for DA:O, sure, they won't want to invest too much in it (but that's because EA is a company after all, profit is key) but I doubt they would actively act against a TS for DA2.




The case with The Sims (And several other games) is unique in that it already had a strong modding community before EA took complete control over the series. Maxis who had a ton of control over the original title really encouraged custom content to coincide with their game. It's an aspect of The Sims people have come to expect and taking it away would cripple sales. They foster modding communities when they have to and even in the case of The Sims 3, what they allowed was incredibly limited. The fan base is what went in and ripped everything open to allow for more freedom.



Taking away the toolset for Dragon Age won't have the same effect removing modding capabilities of some of their other games would have simply because the community isn't there and they don't seem eager to foster one either.

#132
KaiTao

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TheMadCat wrote...

As for EA hating mods, I find that rather amazing since one of the biggest if not the biggest mod community out there is for (like it or not people it's the truth) The Sims games. I don't see why EA would be against a TS for DA:O, sure, they won't want to invest too much in it (but that's because EA is a company after all, profit is key) but I doubt they would actively act against a TS for DA2.


The case with The Sims (And several other games) is unique in that it already had a strong modding community before EA took complete control over the series. Maxis who had a ton of control over the original title really encouraged custom content to coincide with their game. It's an aspect of The Sims people have come to expect and taking it away would cripple sales. They foster modding communities when they have to and even in the case of The Sims 3, what they allowed was incredibly limited. The fan base is what went in and ripped everything open to allow for more freedom.

Taking away the toolset for Dragon Age won't have the same effect removing modding capabilities of some of their other games would have simply because the community isn't there and they don't seem eager to foster one either.


Very true, but if indeed they patch the current ts and let the comunity fly with it (it seems like the most likely thing to happen seeing the support the DA:O ts had so far) it is still better then no TS at all, since no TS means people have to pretty much hack the game itself to mod it. And yes, The Sims 3 doesn't have a modding ts from EA, but EA has built the game in order to allow for mods to exist... however, the modding comunity has to create said mods without the actual help of a dedicated ts for the game... but, like you pointed out, the The Sims modding comunity if huge and inventive enough to not be stopped from modding by the lack of a ts, same thing can't be said about DA franchise. I hope they release a ts as I can't see many mods coming out without one.

#133
Lathaon

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AmstradHero wrote...

KaiTao: I found the TES toolset to be horrible to use. Maybe that's personal preference talking, but I did not like it at all.


I agree. I actually found it a hell of a lot less user-friendly and intuitive than the DA:O toolset in fact, let alone the Aurora toolset (NWN1). No part of it impressed me at all, and overall I would actually be ashamed of it had I been one of the devs responsible for it. The Fallout 3 G.E.C.K. improved upon it very slightly with some sort of search/filter thing IIRC but was still disgraceful. What's more, why, why WHY would you release a patch that breaks lip synching and then not even bother to fix it and not fix it for Fallout 3 either? - so you have to use the TES CS first release version to generate lip synching for a Fallout 3 mod!:blink:

#134
DMZ_Destroyer

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As long as PC version gets the toolset then yes it doesnt matter to me either way but consoles wont get it another reason dragon age is best on PC

#135
Valamyr

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A toolset is a must for me. Without DA Nexus, I wouldnt be playing DA at all.



I wont buy without one :)

#136
Kaihel

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The reason I bought and play DA:O & the expansion set(s) + mods' because of the toolset. I won't consider buying DA 2 without the toolset or including the content in the current toolset.

#137
Saraphial

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Even though I can't use the mods since I played origins on console, I would still really hope they release a toolset just so I can at least see them when people put them up on youtube and stuff.

#138
Sylvius the Mad

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AmstradHero wrote...

The BG example is fine, but the presentation was much different back then. All the dialogue was in a text box on-screen, and the player had to click to continue to the next. You didn't have character close-ups, and you didn't have the potential for players to continue to the next line a fraction of a second after the game changes lines.

If anything, that's a problem with the design of DAO's (and DA2's) dialogue system.

The game absolutely should require player input to advance to the next line.

#139
Sylvius the Mad

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David Gaider wrote...

I believe Mike already answered this, but let me repeat: we're considering it, but if there is something for you guys to use it will probably come in the form of an update to the DAO toolset (which would make sense, as we're essentially using the same toolset ourselves).

Right now we don't know for certain that we'll have a chance to do this, hence we aren't mentioning it (lest we be perceived as making iron-clad promises and then be accused of utter betrayal should we change our minds). We'll eventually decide if and when this will happen-- though I will say that the only reason you received the DAO toolset in timely fashion was because of the release delay. Had there been no delay you probably would have received the toolset around the time the game actually did come out-- we don't tend to work on packaging up a toolset for public consumption until after our work on the game itself is primarily done.

Based on this, I'm actually hoping for a delay.

I'd rather play the game with mods available.  And I'd rather not have the game spoiled for me.  On the latter point, playing closer to release is valuable.  But on the former point, waiting well after release is valuable.

If the only way I can have both is if the game is delayed, then I want a delay.  I'm hoping DA2 gets released in 2011 Christmas season.

#140
Luigitornado

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Just for laughs.



"Can you mod on the 360?"

#141
Sylvius the Mad

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Luigitornado wrote...

Just for laughs.

"Can you mod on the 360?"

Yes.  Though Microsoft doesn't like it.

#142
Dave of Canada

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Luigitornado wrote...

Just for laughs.

"Can you mod on the 360?"


If you mod while on Xbox Live, you'd be banned but it's entirely possible.

#143
Schurge

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EDIT: Posted in the wrong thread.

Modifié par Schurge, 04 mars 2011 - 05:17 .


#144
Jarcander

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Schurge wrote...

Mike Laidlaw said that we can allegedly use Dragon Age: Origin's toolset in Dragon Age II.

Mike Laidlaw...

"Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O," Wrote Mike Laidlaw in a emotionally charged thread.

"They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se."


Interesting.

Thanks for digging this up. I hope we don't have to *insist* before they give us the toolset. Forum riots can be a nasty bit of business. :bandit:

#145
DrunkenMonkey

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when hell is full the dead rise

#146
OSUfan12121

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Hopefully that means we get a toolset at some point then.

#147
SirKillsalot

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Accidental four month Necro ftw.

#148
Fabgino

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I'm with a few others on this. If there's not going to be a toolset for DA2 it's going to be difficult for me to purchase this game. PC gamers are used to mods. Taking that away is a big mistake.

#149
Neiro

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Fabgino wrote...

I'm with a few others on this. If there's not going to be a toolset for DA2 it's going to be difficult for me to purchase this game. PC gamers are used to mods. Taking that away is a big mistake.


I've preordered da2 on steam. 
Normally when editors or dedicated servers or other tools are available for a title, they'll appear in the tools section of your library. Nothing, I repeat NOTHING, has appeared relating to dragon age or indeed any bioware thing.

From the preload data I can see that all data is in huge erf files. I tried using an erf tool dated a few years ago, but it said it couldn't recongize the file as such. So I guess either bioware'll have to release an updated aurora toolset or someone else has to come along with some exporter and importer utility. 

In short - if a toolset is a requirement for you, I think you've just saved yourself 50€ and tons of hours.

#150
starsray

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DA:O was boring after a few playthroughs. But after all the greats mods were created to further expand quests,armor ets. I have played and loved the game and continue to enjoy DA:O to this day.
I fear that if DA2 has no mods or toolset to create changes to the game, one playthrough will be all I can handle and then I will need seek out a new game. "The Witcher" for sure.........