Its not to Late, Make a real Sequel
#126
Posté 25 juillet 2010 - 08:41
Sir Occam is right, we are all just very invested and perfected out characters in the first game. To just take all of it away. Even ME2 gave us Shepard back.
#127
Posté 25 juillet 2010 - 08:47
Biotic Budah wrote...
Rename the game "Dragon Age: Free Marches-The Rise of Hawke", then come out with an actual sequel that has more to do with the first game other than tossing in Flemeth.
A sequel doesn't have to be a direct continuation of the same characters and storyline or else the world and characters would get bland, if you put the entire DA:O crew into DA2 - they'd probably be capable of putting in some character plot but in all likely hood you'll be bored to tears because you already know about them and what they do.
Sir Occam is right, we are all just very invested and perfected out characters in the first game. To just take all of it away.
You'll get over it.
Even ME2 gave us Shepard back.
Mass Effect was written as Shepard's story.
Dragon Age was written as the story of Thedas.
Modifié par Dave of Canada, 25 juillet 2010 - 08:47 .
#128
Posté 25 juillet 2010 - 09:01
Dave of Canada wrote...
Biotic Budah wrote...
Rename the game "Dragon Age: Free Marches-The Rise of Hawke", then come out with an actual sequel that has more to do with the first game other than tossing in Flemeth.
A sequel doesn't have to be a direct continuation of the same characters and storyline or else the world and characters would get bland, if you put the entire DA:O crew into DA2 - they'd probably be capable of putting in some character plot but in all likely hood you'll be bored to tears because you already know about them and what they do.Sir Occam is right, we are all just very invested and perfected out characters in the first game. To just take all of it away.
You'll get over it.Even ME2 gave us Shepard back.
Mass Effect was written as Shepard's story.
Dragon Age was written as the story of Thedas.
BS. Story of Thedas? What about Allistar? Morrigan? Oghren even made it into Awakenings. Get over yourself. Tell me how this is a sequel? Because it's set in Thedas? DAO was more about Ferelden, it's politics, it's civil war in the face of the Blight.
#129
Posté 25 juillet 2010 - 09:03
#130
Posté 25 juillet 2010 - 09:06
Biotic Budah wrote...
BS. Story of Thedas? What about Allistar? Morrigan? Oghren even made it into Awakenings. Get over yourself. Tell me how this is a sequel? Because it's set in Thedas? DAO was more about Ferelden, it's politics, it's civil war in the face of the Blight.
Fine, don't believe the writers.
/shrug
#131
Guest_Spear-Thrower_*
Posté 25 juillet 2010 - 09:13
Guest_Spear-Thrower_*
Biotic Budah wrote...
BS. Story of Thedas? What about Allistar? Morrigan? Oghren even made it into Awakenings. Get over yourself. Tell me how this is a sequel? Because it's set in Thedas? DAO was more about Ferelden, it's politics, it's civil war in the face of the Blight.
Dragon Age is more about the era. The Warden fighting the Blight in Ferelden is a single event. One of many possible stories. Think of DA2 as another game in that setting and not a direct sequel.
#132
Posté 25 juillet 2010 - 09:17
Modifié par Biotic Budah, 25 juillet 2010 - 09:18 .
#133
Posté 25 juillet 2010 - 09:19
Dave of Canada wrote...
Biotic Budah wrote...
BS. Story of Thedas? What about Allistar? Morrigan? Oghren even made it into Awakenings. Get over yourself. Tell me how this is a sequel? Because it's set in Thedas? DAO was more about Ferelden, it's politics, it's civil war in the face of the Blight.
Fine, don't believe the writers.
/shrug
Sorry for the heated response. I was riled up. My apologies.
#134
Posté 25 juillet 2010 - 09:27
Plus, what Dave of Canada said. I don't recall NWN2 being a continuation of NWN1. Nor was KoTOR2 (though there were lots of mentions of Revan, it was a totally stand alone game). Not necessary.
#135
Posté 25 juillet 2010 - 09:30
#136
Posté 25 juillet 2010 - 09:30
Modifié par Biotic Budah, 25 juillet 2010 - 09:31 .
#137
Posté 25 juillet 2010 - 09:34
AllThatJazz wrote...
It IS Dragon Age 2. It just isn't Dragon Age:ORIGINS 2. It's Dragon Age 2 because it's the second game in the Dragon Age series, set in the Dragon Age Universe, and still within the timeline of, you know, the Age of Dragons. I'm sure there'll be a spiffy new title added on at some point - DA2:SOMETHING HEROIC SOUNDING. But if they just called it DA:SOMETHING HEROIC SOUNDING, a lot of people might think it was just an expansion. Far simpler from a marketing perspective to call it DA2.
Plus, what Dave of Canada said. I don't recall NWN2 being a continuation of NWN1. Nor was KoTOR2 (though there were lots of mentions of Revan, it was a totally stand alone game). Not necessary.
Yeah shame the destroyed KoToR 2 in their haste to release, that sounds ominous now i think of it.....
#138
Posté 25 juillet 2010 - 09:57
Biotic Budah wrote...
But no Wardens? At least none to play. As I have said before, that is like makng a Star Wars sequel with no Jedi. That dog just don't hunt son. I am sure it will be a good game, I just don't consider it a sequel so much as a spin off.
Exactly. I agree that DA2 will probably, in the end, be an acclaimed hit just like DA:O but as an avid fan of the first game, its DLCs and expansion i feel a little cheated. I have always loved the abillity continue a character's story through multiple titles, it gives the sense of owership and makes it feel like you are writting your characters life from start to finish. Can anyone honestly call the ending of awakening a solid finale? stab the broodmother in the throat, turn round and leave..... Epic....
Here's hoping Bioware can enlighten me in the months to come, but at the moment i'm pretty dissappointed
Modifié par Logan1983, 25 juillet 2010 - 10:04 .
#139
Posté 25 juillet 2010 - 10:02
Biotic Budah wrote...
But no Wardens? At least none to play. As I have said before, that is like makng a Star Wars sequel with no Jedi. That dog just don't hunt son. I am sure it will be a good game, I just don't consider it a sequel so much as a spin off.
That's not the same. What would be the point of playing a Warden, without a Blight to stop? Using your own analogy, it would be like playing a Jedi in a Star Wars game, with no Sith attempting to create an Empire/destroy all Jedi. You could still do it, but there'd be no real focus. Besides, the entire Star Wars universe is about the Jedi and the Force. None of the developers of DA have ever said that the whole DA universe revolves around Wardens and Blights, they are just part of the whole.
#140
Posté 25 juillet 2010 - 10:07
Biotic Budah wrote...
But no Wardens? At least none to play. As I have said before, that is like makng a Star Wars sequel with no Jedi. That dog just don't hunt son. I am sure it will be a good game, I just don't consider it a sequel so much as a spin off.
I must say that a lot of people wanted a sequel from their grey warden. I also wanted my grey warden to have more adventures like visit weisshaupt fortress, learn more about the order esp the joining, etc or to have an end like going to the calling (maybe another expansion will do, i hope) / .But as Gaider said, the blight is already over and they have another story to show us.
With regards to the jedi, they fight against the dark side of the force/sith and/or serve and protect the Republic and the whole galaxy from conflict or government instability; whereas the Grey Wardens are present to protect Thedas only against the Blight/darkspawn. There are more to Thedas in this particular age/timeline called "Dragon Age" than just Grey wardens vs Darkspawn. There is also the Qunari invasion, the conflict between the Divine chantry and the Imperial chantry, conflict between mages/dalish elves and the Chantry, aftermath of the Orlesian invasion just to name some examples ; which is none of the Grey Warden's business(although they tried to rebel against the Fereldan King).
So, the Grey Warderns are an important organization/important role in the world of Thedas and Dragon Age but they are just a portion of it compared to the Jedi Order which played a lot more role/significance in the Star Wars Universe.
Just my 2 cents. peace!!!
Modifié par Suicider_11, 25 juillet 2010 - 10:14 .
#141
Posté 25 juillet 2010 - 10:14
AllThatJazz wrote...
Biotic Budah wrote...
But no Wardens? At least none to play. As I have said before, that is like makng a Star Wars sequel with no Jedi. That dog just don't hunt son. I am sure it will be a good game, I just don't consider it a sequel so much as a spin off.
That's not the same. What would be the point of playing a Warden, without a Blight to stop? Using your own analogy, it would be like playing a Jedi in a Star Wars game, with no Sith attempting to create an Empire/destroy all Jedi. You could still do it, but there'd be no real focus. Besides, the entire Star Wars universe is about the Jedi and the Force. None of the developers of DA have ever said that the whole DA universe revolves around Wardens and Blights, they are just part of the whole.
Even though I am interested in this Hawke person, I will say that the Warden shouldn't stop being relevant after a Blight. The Warden is still ultimately a person with ambition and desires to fulfill and it would be interesting to see what that would be. I like the approach DA is taking, but I also think that dismissing the Warden because there isn't anymore darkspawn to kill is a wasted opportunity.
#142
Posté 25 juillet 2010 - 10:30
AllThatJazz wrote...
Biotic Budah wrote...
But no Wardens? At least none to play. As I have said before, that is like makng a Star Wars sequel with no Jedi. That dog just don't hunt son. I am sure it will be a good game, I just don't consider it a sequel so much as a spin off.
That's not the same. What would be the point of playing a Warden, without a Blight to stop? Using your own analogy, it would be like playing a Jedi in a Star Wars game, with no Sith attempting to create an Empire/destroy all Jedi. You could still do it, but there'd be no real focus. Besides, the entire Star Wars universe is about the Jedi and the Force. None of the developers of DA have ever said that the whole DA universe revolves around Wardens and Blights, they are just part of the whole.
O.k I can see where you are coming from and yes maybe wardens without a blight would be a little pointless, but as i said earlier there are still questions unanswered (depending on the decisions you made) and i think if Bioware are going to proceed with a new story in DA2 they should give the original, or at least the original's character a more rounded ending. As i said, I think a game based round the search for Morrigan and her reborn God-child would have a lot value to the series, just like in the Awakening there would be no need for a blight, your party could be comprised of new characters you meet on the way, all with their own stories and quests, i just think that maybe Bioware have missed a trick here, hell even a second expansion or a sizeable DLC would have surfficed!
Does anyone know exactly how much, if any influence the original game will have on the second? can you import any information to DA2 in order to help shape the world Hawke lives in based on decisions made in DA:O? I think I could live with that
#143
Posté 25 juillet 2010 - 10:41
Logan1983 wrote...
Does anyone know exactly how much, if any influence the original game will have on the second? can you import any information to DA2 in order to help shape the world Hawke lives in based on decisions made in DA:O? I think I could live with that.
We don't know how much of it , but the devs said that we can import our saves with the decisions we made in DA:O to DA:2.
#144
Posté 25 juillet 2010 - 10:50
Suicider_11 wrote:
We don't know how much of it , but the devs said that we can import our saves with the decisions we made in DA:O to DA:2.
Well that's something i suppose, anything that makes the hours of gameplay in the original title mesh with the second might give DA2 some crediblity as a proper sequel
Modifié par Logan1983, 25 juillet 2010 - 10:55 .
#145
Posté 25 juillet 2010 - 10:58
Other than the aforementioned choices in DA:O carrying over to DA2 via saves, I guess the best I could hope for would be BioWare deciding to have the Warden feature sometime in the future. (please? an actual 'sequel' for DA:O? pretty please?
#146
Posté 25 juillet 2010 - 11:11
Here's how the games are different: Dragon Age is a first person narrative, where you're taking on an origin and a role, and you are that character at a fundamental level. It's fundamentally about defining your character, including those kinds of concepts. In Mass Effect it's more a third person narrative, where you have a pre-defined character who is who he is, or she is. But it's not a wide-open choice matrix. It's more choice on a tactical level with a pre-defined character. So they're different types of narratives, and that's intentional.
Bearing in mind what Bioware seem to have in mind for DA2, that being something that many are saying looks a lot like a medievil mass effect, this quote seems to be a contridiction, doesn't it? i hope Bioware stick to this quote when developing the character in DA2 because although i love Mass Effect, Dragon age is a totally different game and should be considered as and treated as such. If i want to play somethhing like Mass Effect i'll just play Mass Effect
#147
Posté 25 juillet 2010 - 11:15
Oh, I absolutely don't think the Wardens are irrelevant, and nor should they be. I can think of at least three more stories where the Wardens would play a central role. 1) The next Blight or 2) A group of Wardens goes into the Deep Roads to find the remaining Archdemon (s) and prevent another Blight from beginning at all or 3) an assault on the Black City itself, to destroy the root of the evil and bring about a new Golden Age in Thedas. And even after that, they are still highly trained warriors (or mages or rogues). Or we could go back into the past, and experience the story of the Wardens' creation, or their glory days when they all rode on Griffons (yay!
Ugh, edited for appalling grammar!
Modifié par AllThatJazz, 25 juillet 2010 - 11:28 .
#148
Posté 25 juillet 2010 - 11:55
and i wish people would stop b****ing about a game we know so little about
there are dozens of rpgs were the race is chosen, where the place you start out at is chosen
why is this game the devil just because it does this as well?
#149
Posté 25 juillet 2010 - 11:55
Seriously, I read somewhere that they plan to have lots of games based in Thedas during the Dragon Age, are you gonna complain every single time a new DA game comes out without the warden?
Nobody ever said that all the DA games were always gonna be based around the Warden.
#150
Posté 25 juillet 2010 - 12:03
In the same way, certain folks seem to be insisting that because Origins has more origin stories, it automatically has more depth. If the second game is shorter (has one origin) but has more story options (is wider), then it can have just as much depth (volume) as DA: O.
We. Do. Not. Know. Right. Now.
Also, the people insisting that streamlining systems means it's not an RPG? I think a /ton/ of tabletop RPGs like Buffy, Dresden Files, and Savage Worlds would like a word with you.




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