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Its not to Late, Make a real Sequel


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#151
AndarianTD

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So one of the things being complained about is that DA2 may not feature the story of the Warden from DA:O? Good. Personally, I'd prefer a fresh story for DA2. Are people really up in arms because they don't want to play something new? Really?

Modifié par AndarianTD, 25 juillet 2010 - 12:50 .


#152
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It's obvious that the "sequel" will be a lesser version of DOA-less choices, terrible narrative(I mean flashbacks? That's one of the worst ways to play a game).
Character customisation even when it meant little for the rest of the game(which isn't true), has drastic effect on immersion and roleplay.
I will never identify with the peasant Hawke, He is just repulsive.

Remember Bioware is now EA. This probably comes from the need to have a quick selling product, while expanding the consumer base.
Hence dumbing down of the story, expanding combat aspects, having ninja-like moves and all other things that will turn this into combat game rather than RPG. Just like they moved from RPG to shoorter in ME2.
Another thing is that there is a chance some execs forced the idea wanting to bring a title attractive to Diablo fanbase as well.

Modifié par Kordaris, 25 juillet 2010 - 12:29 .


#153
Johnson45

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People calling DA2 a lesser version of DA:O when we haven't seen gameplay, dialogue, final graphics, and haven't heard the soundtrack all in action (and all working together), are rather amusing.

#154
hannels

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Wow, some people are damn hard to please.



Personally, I like having a voiced character. It feels so stiff to have a character who just stands there with a blank expression on their face, with no words coming out of their mouth. Sure, you might be choosing your responses, but that doesn't make the visual any better.



BioWare doesn't owe any of us anything. They're not going to cater to one person's opinion just because they yell the loudest. BioWare is doing what they want to with their own games, and if anyone doesn't like it, well, they're perfectly welcome to not play them.

#155
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Johnson45 wrote...

People calling DA2 a lesser version of DA:O when we haven't seen gameplay, dialogue, final graphics, and haven't heard the soundtrack all in action (and all working together), are rather amusing.

Less choices-lesser version.

#156
In Exile

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Solostran85 wrote...

Why? The Warden still has 30 years left to live.


Unless your Warden sacrificed life to end the blight, which case the Warden has -1 years to live by DA:A.. They could makea  real sequel... but then they would be asking you to invalidate the choices of your game. Which is what DA:A did.

#157
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hannels wrote...


Personally, I like having a voiced character .

Ugh I don't. It breaks the immersion, and I never identify with the character.


BioWare doesn't owe any of us anything. They're not going to cater to
one person's opinion just because they yell the loudest. BioWare is
doing what they want to with their own games, and if anyone doesn't like
it, well, they're perfectly welcome to not play them.

I am always amused by this attitude. You are just a consumer and Bioware is just selling your product. If anything, then consumers owe nothing to Bioware, which is just trying to have you spend money on their products. Treat it like any other company that you buy from. If the cars they are selling are broke, you criticise them.

Modifié par Kordaris, 25 juillet 2010 - 12:39 .


#158
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pmaura wrote...

In Baldurs gate people would of flipped if we werent allowed to choose a race. 1 UP said it the best. So much for the resurgence of the western RPG


Yeah! You know what would have been ever worse? If they stuck all the different races with the exact same background. Something stupid and cliche, like you were raised in isolation by some wizard or something in his "Keep with Candles". Luckly, in BG each race had a unique background and there were major story differences betwene the races, and it totally wasn't a superficial difference that had very few consequences.

#159
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In Exile wrote...

Luckly, in BG each race had a unique background and there were major story differences betwene the races, and it totally wasn't a superficial difference that had very few consequences.

Yeah, I miss Dragon Age 1 as well.

#160
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Suicider_11 wrote...

I must say that a lot of people wanted a sequel from their grey warden. I also wanted my grey warden to have more adventures like visit weisshaupt fortress, learn more about the order esp the joining, etc or to have an end like going to the calling (maybe another expansion will do, i hope) / .But as Gaider said, the blight is already over and they have another story to show us.


I would hate this game as much as some hate Hawke, because now you're just forcing me to care about being a Grey Warden in a way DA:O never did. It's like Awakening to an extent. Becoming Commander of the Warden order can be major character derailment for a PC who was a reluctant hero in joining the Wardens. Being constantly forced to <3 Grey Wardens was the worst part about DA:O. Great game, but horrible in this respect. I'm excited about DA2 precisely because there aren't any Grey Warden PCs in it.

#161
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Kordaris wrote...

Yeah, I miss Dragon Age 1 as well.


Remind me which part of Dragon Age 1 had the non-superficial difference: was it when you were forced to make Alistair or Anora King/Queen as a Cousland, or when you were forced to make Harrowmont or Bhelen (who was the cause of your exile) King of the Dwarves? Man, yeah, it totally made a difference whether you were a noble dwarf or human! In one case, you had an epilogue where you were King, but in the other, you had an epilogue where you were a paragon! ZOMG THE DIFFERENCE TEH INCREDIBLE.

I totally like how a "major" gameplay choice like Origin really gave you 1 or 2 different lines of dialogue and a different epilogue, which was totally different than a minor choice like saving Redcliffe which gave you 1 or 2 differnt lines of dialogue and a different epilogue.

Modifié par In Exile, 25 juillet 2010 - 12:52 .


#162
dheer

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Solostran85 wrote...

This thread seems pointless, it's basically just two stubborn mule's arguing with each other. Big waste of time since neither will be able to sway the other.

Spot on. Every time someone has a differing opinion from the masses all the trolls come out to shout people down, post stupid pics and high five each other.

#163
Hell Mutant

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dheer wrote...

Solostran85 wrote...

This thread seems pointless, it's basically just two stubborn mule's arguing with each other. Big waste of time since neither will be able to sway the other.

Spot on. Every time someone has a differing opinion from the masses all the trolls come out to shout people down, post stupid pics and high five each other.


'Tis the sad life of many a messageboard.

#164
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In Exile wrote...

Remind me which part of Dragon Age 1 had the non-superficial difference

The one in which I was able to choose from several characters with completely different way of life,race and history.

#165
Johnson45

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Kordaris wrote...

Johnson45 wrote...

People calling DA2 a lesser version of DA:O when we haven't seen gameplay, dialogue, final graphics, and haven't heard the soundtrack all in action (and all working together), are rather amusing.

Less choices-lesser version.


Or maybe it just means they have more time and resources to use on other areas, such as the overall story or the dialogue for example.

#166
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Kordaris wrote...

The one in which I was able to choose from several characters with completely different way of life,race and history.


No, I don't remember that part. I just remember this Grey Warden that was treated identically for 90% of the game and had different epilogues. You're going to have to be more specific.

#167
AndarianTD

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Kordaris wrote...

Less choices-lesser version.


No, it doesn't. The reason why has already been explained to you, but I'll state it again briefly for the record.

Your approach assumes that a character is fundamentally defined by his background rather than by his choices. So when you see background options being removed, such as different origins, race and socioeconomic class, and so on, you assume that means that the game's RP will be stunted. On that premise, role-playing is acting in accordance with a race, class, and background stereotype, rather than -- *gasp!* giving your character an actual personality through the choices he makes. There is a definite irony in advancing such a perspective and then accusing your interlocutors of "lacking depth" in their understanding of RPGs.

Devoting fewer "zots" to background options does not mean that in-game, story-relevant RP choices must be similarly restricted. Spending fewer of them on things like "origins" that arguably give a lot less RP "bang for the zot" may in fact give the devs the resources to focus on providing a lot more of the latter instead. Will they? I assume so, given Bioware's track record and focus on story-based gaming. Do you have any substantial basis to believe otherwise? If you do, I haven't seen it, and would like to see it in preference to more empty posturing.

I will never identify with the peasant Hawke, He is just repulsive.


If your capacity for roleplaying is so restricted that you can't or won't even do that, then why are you playing CRPGs in the first place? Being able to put yourself into the role provided by the game writers is pretty much a sine qua non of the CRPG genre to begin with.

Modifié par AndarianTD, 25 juillet 2010 - 01:21 .


#168
otherarrow

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Honestly, no I do not like the voiced pc, the presumed awakening conversation system or the lack of races.

But honestly I'm coming to terms with it as the story seems rather intriging to me. No we do not know why Hawke is such a big hero. But does nobody think that is the exciting thing? The story is to find out about it, and why'd you want to know the story before hand?

i'm going to play the game and I may hate it or I may love it. But only playing the game will decide that.

But honestly the more topics you create rambling in fury about it the less your chances are of being taken seriously and the greater the chances are of actual new information to be overlooked by those of us who gives it a chance.

#169
JrayM16

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The only problem I have with DA2's new approach is that it was the last WRPG I knew of taking the old school approach. I like the new approach, but I wish there was something new for me to play with more old school stuff. TOR is the closest thing to that.

Yet I would add that I'm going to buy the game, and most likely enjoy it thoroughly, despite my lament at the poissible passing of the old style of WRPGs.

Modifié par JrayM16, 25 juillet 2010 - 01:21 .


#170
Morroian

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Kordaris wrote...
I am always amused by this attitude. You are just a consumer and Bioware is just selling your product. If anything, then consumers owe nothing to Bioware, which is just trying to have you spend money on their products. Treat it like any other company that you buy from. If the cars they are selling are broke, you criticise them.


You should practice what you preach, I try the car I want to drive before buying it or even criticising it. You haven't even played the game yet the lead character is repulsive etc etc. Get a grip.

#171
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AndarianTD wrote...

Devoting fewer "zots" to background options does not mean that in-game, story-relevant RP choices must be similarly restricted.

You don't get it. It is not about choices later on in the game, but about identifing with a character.


If your capacity for roleplaying is so restricted that you can't or won't even do that, then why are you playing CRPGs in the first place?

Usually the games don't feature such repulsive entities as Hawke. I didn't play God of War which has a similiar looking character.

#172
ScottyTTheBody

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ITT: Elf player is upset he/she can't play an elf.

#173
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Morroian wrote...
You should practice what you preach, I try the car I want to drive before buying it or even criticising it. You haven't even played the game yet the lead character is repulsive etc etc. Get a grip.

Except you can test-drive a car. Anyway Bioware at least has been honest about reducing the choice content in the game, and making it more combat orientated, as well as showing ninja-like moves it will have.

#174
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In Exile wrote...
[. I just remember this Grey Warden that was treated identically for 90% of the game and had different epilogues.

Of course you can't remember my game, because like in most RPG what happened on screen was just a small part of my identification with the character.

#175
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Johnson45 wrote...

Or maybe it just means they have more time and resources to use on other areas, such as the overall story or the dialogue for example.

Still, only for the Hawke peasant.