Post all of your suggestions you have for the game, and hopefully the devs will take some of them into account.
Please do not throw in the obvious suggestions said hundreds of times already, but are futile, such as the brining back of origin stories, the name Hawke being lame, etc etc, we don't need it here. This thread is meant to be meaningful suggestions to move the title forward as is.
Also, please be sure to read this thread:
What do we KNOW so far?
Here are my suggestions:
1) Make an emotion menu where you can set your character's face while walking around and not in dialogue. That way you can look happy, angry, etc while standing around and not have a blank stare like The Warden or Shep.
2) Make companions customizable, meaning customizable faces, armor, etc.
Throw your suggestions out there. If I have time, I will link all the meaningful ones in this post.
Engine Suggestions:
Better graphics
Keep the freely rotating camera, but use neutral lighting during character creation - the color temperature of the lighting in DA:O was a bit misleading when it came to hair colors/skin tones/etc.
Make a tool set available for DA2.
Clothing/Armor/Weapons:
Cloaks and Hoods.
Hip sheaths.
Decent hats for mages.
More Weapons.
Be able to toggle helmets. Sometimes I want to have my helmet on in cut-scenes (obviously, certain limits have to applied for romance dialog, etc)
A separate equipment slot for pants and chest pieces.
Gameplay:
Allow pre-emptive attacks on NPCs that are involved in potentially hostile encounters. If I'm facing bandits/fanatics in town, I should be able to throw spells at them from a distance to trigger their hostility, rather than running up to them or speaking to them.
You shouldn't receive a boat load of quests that all rely on a zone that you cannot access for a long, long time. I'm looking at my log right now and I cannot complete about five quests because they all rely doing something mundane in the Alienage.
The game to be solo-able.
Character customization:
Longsword skill tree.
More hair, and beards. More everything for customization, make it more like the stuff you can do with the toolset.
Better face creator, something similar to ME2's face code so if you make a face you like you can just save the code.
Adjustable height. I'm 6'3' I like being able to make my character the same height as me.
Default Hawke being customizable.
Prettier hair, longer, animated.
More potions, poisons, traps, skills, etc.
Dialogue:
Allow us to see what Hawke will say entirely before choosing the options.
Banter where Hawke can interject.
No spell effects during dialogue.
No helmets during dialogue (hated this in me2) unless its an integral character feature.
Battle Quotes.
Story:
Choose what happened in DA:O in the form of a Questionnaire (like did you destroy the anvil of the void or not, who killed the Archdemon etc)
Tough choices with little to no cop outs (getting the mages in the Redcliffe decision was a cop out)
Lots of romance options for everyone to choose from. Dwarves please.
Longer story.
Llet us play as the old warden for at least a little bit to understand what happened to him/her.
Hawke finds the sword of Vigilance.
Companions:
Qunari companion (like Sten).
Another Mabari, or some sort of dog.
Companions that can walk and don't do that run stop run stop.
Context sensitive dialog with companions (dialog changes subtly based on romance status, where you physically are at the time, who else is in party, etc.) They already did this in DA:O. I'd just like to see it continued.
Party members in the camp should actually DO something instead of standing around like zombies waiting for you to talk to them.
No dog companions barking in the background during dialogue.
Companions that only join under certain conditions.
A crazy companion... like a full blown unpredictable pyscho...
Customizable gender for companions.
Allow people to craft using party members in camp. It is really annoying having to run into town/somewhere just to craft.
Environment:
Cities that feel alive, but are still big.
Better in camp animations.
Not everyone being in armor in camp.
More detailed environments: Taverns that are full of people, Tables iwth things on them.
More exploration: EG Wending wood, and The Korcari Wilds.
Make open world.
be able to go to Orlais, Feralden, Anderfall, Antiva, etc.
Platform Specific Suggestions:
For Pc keep the combat the same (more or less.)
Bring back the list for the PC version, a wheel doesn't make that much sense without a joystick.
Modifié par Prosthetics511, 25 juillet 2010 - 02:59 .





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