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The sidequests are more memorable in ME1


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#1
Neow

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Not sure this was brought up before, but this is something I would welcomed to see it back in ME3, as I've greatly noticed it absense throughout all my playthroughs in ME2

And I'm not talking about the loyalty quest here. Some call those sidequests while others consider them as mainquests.

I'm talking about sidequests where we get when we are scanning the planets or received via an email.

In ME1 we always receives a transmission from Admiral Hackett when we tried to access the Galaxy Map, there we will receive mission briefing and interact with the Admiral to find out more about the mission. And in most of the mission, while take place in the same few maps, has dialogue from the NPC in the mission and tells a story, like the biotic hostage situation or the mission where we confront a local cult. And in the end there's some important decisions to make, like would you kill the enemy or talk your way through it.

When we finally complete the mission the good Admiral will give us another AUDIO transmission to thank us or give us his comment. Some may say these are unrelated to gameplay but it better immerse us into the ME universe.

In ME2 these are just emails. We receive an email, we go to the planet, we scan, we do the mission, there isn't any dialogue in the mission, we completed the mission, came back and just get a thank you email. Just another day in the office.

So what do you guys think? do you miss the NPC dialogue in the mission and audio mission briefing?

#2
Dave of Canada

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Two side quests in the game are memorable for me because they creeped me out, the mine with all the Husks and the damned crazy VI station.

#3
Onyx Jaguar

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I like the expansion of character specific sidequests much more than what was offered in ME 1. The N7 missions? Eh, actually I prefer them more as well. Purely from a gameplay standpoint however.

#4
Caesar914

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Instead of audio transmissions at the galaxy map I would've loved it if they actually utilized the communications room where Shep talks to the Illusive Man. If it had another purpose where Shepard can call other characters or they can contact him it would've been a nice addition besides the somewhat disappointing email feature.

#5
kraidy1117

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Neow wrote...


Not sure this was brought up before, but this is something I would welcomed to see it back in ME3, as I've greatly noticed it absense throughout all my playthroughs in ME2

And I'm not talking about the loyalty quest here. Some call those sidequests while others consider them as mainquests.

I'm talking about sidequests where we get when we are scanning the planets or received via an email.

In ME1 we always receives a transmission from Admiral Hackett when we tried to access the Galaxy Map, there we will receive mission briefing and interact with the Admiral to find out more about the mission. And in most of the mission, while take place in the same few maps, has dialogue from the NPC in the mission and tells a story, like the biotic hostage situation or the mission where we confront a local cult. And in the end there's some important decisions to make, like would you kill the enemy or talk your way through it.

When we finally complete the mission the good Admiral will give us another AUDIO transmission to thank us or give us his comment. Some may say these are unrelated to gameplay but it better immerse us into the ME universe.

In ME2 these are just emails. We receive an email, we go to the planet, we scan, we do the mission, there isn't any dialogue in the mission, we completed the mission, came back and just get a thank you email. Just another day in the office.

So what do you guys think? do you miss the NPC dialogue in the mission and audio mission briefing?


Not all the time and there was two N7 missions that did't have killing involed, all the uncharted missions had killing involved, plus ME2 had unuqe locations and some missions where more fun.

#6
Hatem

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I miss Admiral Hackett. He had such a cool voice.

#7
wulf3n

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i miss the freedom of ME1 side missions. oh and talking to random people and getting side missions from them, and also doing those quests in the areas i got them, like the citadel, or zhu's hope, without being taken to an instanced location.

#8
CroGamer002

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Only thing memorable in ME1 side quests is how many time Mako makes insane steering that sometimes makes me stuck.

#9
implodinggoat

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As is frequently the case when comparing aspects of ME1 and ME2, the side missions in ME1 take the prize for story and dialogue while the side Missions in ME2 take the prize for combat and fun.



Ultimately I was kind of disappointed with the ME2 side missions though because they all had a bare bones story and no characters to interact with whatsoever. They provided some interesting combat scenarios; but none of them had a truly compelling story mainly because none of them featured any truly developed characters or any significant dialogue whatsoever from Shepard.and crew.



In contrast a lot of the ME1 side missions were a real pain in the ass since they frequently demanded lengthy and frustrating trips via the MAKO; but they tended to have much more intriguing storylines behind them and some of them even provided some of the more dramatic and memorable moments in the game the encounter with Corporal Toombs being the most exceptional example. Case in point, I despise Cerberus with a burning passion and that hatred is fueled almost entirely by my encounters with them during the side missions in ME1.



PS: If you consider the loyalty missions in ME2 as side missions then ME2 takes the prize hands down; but since the entire game is mainly about recruiting your team I consider them as part of the main questline.

#10
implodinggoat

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Mesina2 wrote...

Only thing memorable in ME1 side quests is how many time Mako makes insane steering that sometimes makes me stuck.


You don't remember Corporal Toombs blowing his brains out? or Nassana Dantius duping you into icing her sister for her? or finding Admiral Kahoku's tortured corpse in a Cerberus Research facility?

I remember that.  All I really remember about the ME2 side missions are a few of the cooler and or more frustrating firefights I got into (with the exceptions of the spooky AI controlled spacestation and the cool survival horror feel of that husk infested mine).

#11
Fiery Phoenix

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N7 missions are technically better due to their dynamic and varied nature. However, the UNC missions from ME1 felt a little more immersing and, in a sense, more significant because a number of them actually included squadmate banter (even unique dialog, depending on who you bring in some cases). They were also longer and gave you the awesome feeling that you're in space, which unfortunately the majority of ME2's N7 missions lack. In ME3, I'd like to see the positive sides of both UNC and N7 missions combined in one. That would make for a brilliant chain of sidequests.

#12
CroGamer002

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implodinggoat wrote...

Mesina2 wrote...

Only thing memorable in ME1 side quests is how many time Mako makes insane steering that sometimes makes me stuck.


You don't remember Corporal Toombs blowing his brains out? or Nassana Dantius duping you into icing her sister for her? or finding Admiral Kahoku's tortured corpse in a Cerberus Research facility?

I remember that.  All I really remember about the ME2 side missions are a few of the cooler and or more frustrating firefights I got into (with the exceptions of the spooky AI controlled spacestation and the cool survival horror feel of that husk infested mine).


I was just kidding dude, relax.
But Mako ruins little those moments.


Also how the hell in side quests firefights are frustrating while game isn't?

Modifié par Mesina2, 25 juillet 2010 - 08:05 .


#13
cachx

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The problem with UNC missions (besides having to drive the mako to get to them) was that the map layouts were pretty much the same generic things, and even if they had conversations at the end, most followed the land in planet->find bunker->talk to the guy in the last room, wish gets boring pretty quick, specially if you're a Mako hater.



And on some cases you can just stumble into them, not knowing what just happened (for example, you can kill Nassana's sister without ever talking to her).

#14
Neow

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cachx wrote...

And on some cases you can just stumble into them, not knowing what just happened (for example, you can kill Nassana's sister without ever talking to her).


And there's a different dialogue for that situation too. The wonders of it!! Nassana just goes like "Oh I was about to ask you but you just done it!!!". Those dialogues are good. I was expecting Miranda to have an outburst when I uploaded Cerberus' secret to Alliance or EDI would just block that transmission but nothing of that sort.
I just uploaded it and get an email later from the Alliance.

#15
Fiery Phoenix

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Yes, I forgot to mention how the UNC missions are very well connected, as it matters how you acquire them and sometimes in what order you do them. For instance, if you do the Cerberus missions that involve Admiral Kahuko before the Toombs mission, when you go see Toombs, he will reveal that he only escaped because "someone" took down Cerberus, otherwise his escape will not be explained. This is just another example of how beautifully connected a lot of the UNC missions are.

#16
Dave of Canada

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kraidy1117 wrote...

Not all the time and there was two N7 missions that did't have killing involed, all the uncharted missions had killing involved, plus ME2 had unuqe locations and some missions where more fun.


You were able to talk down a few of them, Major Kyle for example.

#17
Dave of Canada

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Neow wrote...

cachx wrote...

And on some cases you can just stumble into them, not knowing what just happened (for example, you can kill Nassana's sister without ever talking to her).


And there's a different dialogue for that situation too. The wonders of it!! Nassana just goes like "Oh I was about to ask you but you just done it!!!". Those dialogues are good. I was expecting Miranda to have an outburst when I uploaded Cerberus' secret to Alliance or EDI would just block that transmission but nothing of that sort.
I just uploaded it and get an email later from the Alliance.


What's worse?

Miranda is supposedly screening your emails, so she'd likely know what you've done.

#18
implodinggoat

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Mesina2 wrote...

implodinggoat wrote...

Mesina2 wrote...

Only thing memorable in ME1 side quests is how many time Mako makes insane steering that sometimes makes me stuck.


You don't remember Corporal Toombs blowing his brains out? or Nassana Dantius duping you into icing her sister for her? or finding Admiral Kahoku's tortured corpse in a Cerberus Research facility?

I remember that.  All I really remember about the ME2 side missions are a few of the cooler and or more frustrating firefights I got into (with the exceptions of the spooky AI controlled spacestation and the cool survival horror feel of that husk infested mine).


I was just kidding dude, relax.
But Mako ruins little those moments.


Also how the hell in side quests firefights are frustrating while game isn't?


I wouldn't go so far as to say that the MAKO ruins the impact of those moments; but, I've got to agree that fighting the MAKO to cruise over some ridiculously steep terrain breaks the pace of the action and the story.  I still can't understad why the hell Bioware didn't make the planets flatter or add in some damned roads.  I mean the MAKO's handling and physics weren't great; but throwing all that crazy steep terrain at the MAKO was like throwing gasoline on a grease fire.  When you had a road to drive the MAKO on like in the main story missions it wasn't that bad; but when you had to plow your own damned path over a mountain in the thing it became maddening.

As for the fights in ME2 being frustrating.  I was only referring to a few specific firefights that got on my nerves once or twice on insanity (those two YMIR mechs in that room with no decent cover).  

#19
Christmas Ape

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The acquisition may be more memorable, generally, but considering every single one was "drive Mako to a building, fight your way through an identical floor plan as last time, maybe hear from Hackett" the actual execution was, I felt, much better in ME2. The rogue VI puzzle (simple, yes, but different), the sandstorm and flood of LOKIs, the breadcrumb beacons, the off-balance wreck (most white-knuckled moment in the whole damn game for me)...they play much more memorably than ME1.

#20
Fiery Phoenix

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Indeed, I HATED how certain planets had some insanely and ridiculously steep terrain. I actually got pissed off at that on more than one occasion throughout my ME1 playthroughs. I hope that, if BioWare will bring back planetary exploration in ME3, they get rid of heavily steep terrain and mountains. Posted ImagePosted Image

Modifié par FieryPhoenix7, 25 juillet 2010 - 09:33 .


#21
Neow

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Never said MAKO was not a nuisance. And I enjoyed the different map in the sidequests this time. Just bring Admiral Hackett back and ME3 will be perfect :)

#22
implodinggoat

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It seems we're generally in agreement. While we might disagree which side missions were on the whole superior (I'd probably give it to ME2 simply because they were more fun to playthrough), it seems rather universal that people think...



A: ME2 side missions had better combat and the missions themselves were more fun to play through. and...

B: ME1 side missions had better story telling and the dialogue and character gave them a sense of drama and feeling that the ME2 side missions lacked.



This being the case, I wonder if we would all agree that a combination of the two would be ideal?



Side missions which combine the intense combat and quick pacing of ME2 and the deeper story lines, deeper characters and dramatic dialogue of ME1.

#23
Fiery Phoenix

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I definitely agree, Goat. The two combined would be greatness!

#24
CroGamer002

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implodinggoat wrote...
As for the fights in ME2 being frustrating.  I was only referring to a few specific firefights that got on my nerves once or twice on insanity (those two YMIR mechs in that room with no decent cover).  


Insanity is overall frustrating at any mission.

#25
Nightwriter

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I agree with the OP about this. I always have. I am one of those people who cannot really enjoy combat, no matter how improved it is, without some good story support. Without it I become bored. What is the purpose?

I also frequently did not really know what I was doing on these missions. Or why I was bothering. Admiral Hackett really helped you to bring those kinds of things into focus. His briefs and debriefs were invaluable.

Try as I might, I just didn't know why I was poking my nose into merc activity all the time. It seemed I just stumbled upon these things, shrugged, and said, "Well, I guess I'll go stop them doing that."