The sidequests are more memorable in ME1
#1
Posté 25 juillet 2010 - 07:01
And I'm not talking about the loyalty quest here. Some call those sidequests while others consider them as mainquests.
I'm talking about sidequests where we get when we are scanning the planets or received via an email.
In ME1 we always receives a transmission from Admiral Hackett when we tried to access the Galaxy Map, there we will receive mission briefing and interact with the Admiral to find out more about the mission. And in most of the mission, while take place in the same few maps, has dialogue from the NPC in the mission and tells a story, like the biotic hostage situation or the mission where we confront a local cult. And in the end there's some important decisions to make, like would you kill the enemy or talk your way through it.
When we finally complete the mission the good Admiral will give us another AUDIO transmission to thank us or give us his comment. Some may say these are unrelated to gameplay but it better immerse us into the ME universe.
In ME2 these are just emails. We receive an email, we go to the planet, we scan, we do the mission, there isn't any dialogue in the mission, we completed the mission, came back and just get a thank you email. Just another day in the office.
So what do you guys think? do you miss the NPC dialogue in the mission and audio mission briefing?
#2
Posté 25 juillet 2010 - 07:03
#3
Posté 25 juillet 2010 - 07:06
#4
Posté 25 juillet 2010 - 07:09
#5
Posté 25 juillet 2010 - 07:10
Neow wrote...
Not sure this was brought up before, but this is something I would welcomed to see it back in ME3, as I've greatly noticed it absense throughout all my playthroughs in ME2
And I'm not talking about the loyalty quest here. Some call those sidequests while others consider them as mainquests.
I'm talking about sidequests where we get when we are scanning the planets or received via an email.
In ME1 we always receives a transmission from Admiral Hackett when we tried to access the Galaxy Map, there we will receive mission briefing and interact with the Admiral to find out more about the mission. And in most of the mission, while take place in the same few maps, has dialogue from the NPC in the mission and tells a story, like the biotic hostage situation or the mission where we confront a local cult. And in the end there's some important decisions to make, like would you kill the enemy or talk your way through it.
When we finally complete the mission the good Admiral will give us another AUDIO transmission to thank us or give us his comment. Some may say these are unrelated to gameplay but it better immerse us into the ME universe.
In ME2 these are just emails. We receive an email, we go to the planet, we scan, we do the mission, there isn't any dialogue in the mission, we completed the mission, came back and just get a thank you email. Just another day in the office.
So what do you guys think? do you miss the NPC dialogue in the mission and audio mission briefing?
Not all the time and there was two N7 missions that did't have killing involed, all the uncharted missions had killing involved, plus ME2 had unuqe locations and some missions where more fun.
#6
Posté 25 juillet 2010 - 07:10
#7
Posté 25 juillet 2010 - 07:22
#8
Posté 25 juillet 2010 - 07:38
#9
Posté 25 juillet 2010 - 07:42
Ultimately I was kind of disappointed with the ME2 side missions though because they all had a bare bones story and no characters to interact with whatsoever. They provided some interesting combat scenarios; but none of them had a truly compelling story mainly because none of them featured any truly developed characters or any significant dialogue whatsoever from Shepard.and crew.
In contrast a lot of the ME1 side missions were a real pain in the ass since they frequently demanded lengthy and frustrating trips via the MAKO; but they tended to have much more intriguing storylines behind them and some of them even provided some of the more dramatic and memorable moments in the game the encounter with Corporal Toombs being the most exceptional example. Case in point, I despise Cerberus with a burning passion and that hatred is fueled almost entirely by my encounters with them during the side missions in ME1.
PS: If you consider the loyalty missions in ME2 as side missions then ME2 takes the prize hands down; but since the entire game is mainly about recruiting your team I consider them as part of the main questline.
#10
Posté 25 juillet 2010 - 07:51
Mesina2 wrote...
Only thing memorable in ME1 side quests is how many time Mako makes insane steering that sometimes makes me stuck.
You don't remember Corporal Toombs blowing his brains out? or Nassana Dantius duping you into icing her sister for her? or finding Admiral Kahoku's tortured corpse in a Cerberus Research facility?
I remember that. All I really remember about the ME2 side missions are a few of the cooler and or more frustrating firefights I got into (with the exceptions of the spooky AI controlled spacestation and the cool survival horror feel of that husk infested mine).
#11
Posté 25 juillet 2010 - 07:56
#12
Posté 25 juillet 2010 - 08:04
implodinggoat wrote...
Mesina2 wrote...
Only thing memorable in ME1 side quests is how many time Mako makes insane steering that sometimes makes me stuck.
You don't remember Corporal Toombs blowing his brains out? or Nassana Dantius duping you into icing her sister for her? or finding Admiral Kahoku's tortured corpse in a Cerberus Research facility?
I remember that. All I really remember about the ME2 side missions are a few of the cooler and or more frustrating firefights I got into (with the exceptions of the spooky AI controlled spacestation and the cool survival horror feel of that husk infested mine).
I was just kidding dude, relax.
But Mako ruins little those moments.
Also how the hell in side quests firefights are frustrating while game isn't?
Modifié par Mesina2, 25 juillet 2010 - 08:05 .
#13
Posté 25 juillet 2010 - 08:13
And on some cases you can just stumble into them, not knowing what just happened (for example, you can kill Nassana's sister without ever talking to her).
#14
Posté 25 juillet 2010 - 08:20
cachx wrote...
And on some cases you can just stumble into them, not knowing what just happened (for example, you can kill Nassana's sister without ever talking to her).
And there's a different dialogue for that situation too. The wonders of it!! Nassana just goes like "Oh I was about to ask you but you just done it!!!". Those dialogues are good. I was expecting Miranda to have an outburst when I uploaded Cerberus' secret to Alliance or EDI would just block that transmission but nothing of that sort.
I just uploaded it and get an email later from the Alliance.
#15
Posté 25 juillet 2010 - 08:27
#16
Posté 25 juillet 2010 - 09:00
kraidy1117 wrote...
Not all the time and there was two N7 missions that did't have killing involed, all the uncharted missions had killing involved, plus ME2 had unuqe locations and some missions where more fun.
You were able to talk down a few of them, Major Kyle for example.
#17
Posté 25 juillet 2010 - 09:01
Neow wrote...
cachx wrote...
And on some cases you can just stumble into them, not knowing what just happened (for example, you can kill Nassana's sister without ever talking to her).
And there's a different dialogue for that situation too. The wonders of it!! Nassana just goes like "Oh I was about to ask you but you just done it!!!". Those dialogues are good. I was expecting Miranda to have an outburst when I uploaded Cerberus' secret to Alliance or EDI would just block that transmission but nothing of that sort.
I just uploaded it and get an email later from the Alliance.
What's worse?
Miranda is supposedly screening your emails, so she'd likely know what you've done.
#18
Posté 25 juillet 2010 - 09:18
Mesina2 wrote...
implodinggoat wrote...
Mesina2 wrote...
Only thing memorable in ME1 side quests is how many time Mako makes insane steering that sometimes makes me stuck.
You don't remember Corporal Toombs blowing his brains out? or Nassana Dantius duping you into icing her sister for her? or finding Admiral Kahoku's tortured corpse in a Cerberus Research facility?
I remember that. All I really remember about the ME2 side missions are a few of the cooler and or more frustrating firefights I got into (with the exceptions of the spooky AI controlled spacestation and the cool survival horror feel of that husk infested mine).
I was just kidding dude, relax.
But Mako ruins little those moments.
Also how the hell in side quests firefights are frustrating while game isn't?
I wouldn't go so far as to say that the MAKO ruins the impact of those moments; but, I've got to agree that fighting the MAKO to cruise over some ridiculously steep terrain breaks the pace of the action and the story. I still can't understad why the hell Bioware didn't make the planets flatter or add in some damned roads. I mean the MAKO's handling and physics weren't great; but throwing all that crazy steep terrain at the MAKO was like throwing gasoline on a grease fire. When you had a road to drive the MAKO on like in the main story missions it wasn't that bad; but when you had to plow your own damned path over a mountain in the thing it became maddening.
As for the fights in ME2 being frustrating. I was only referring to a few specific firefights that got on my nerves once or twice on insanity (those two YMIR mechs in that room with no decent cover).
#19
Posté 25 juillet 2010 - 09:28
#20
Posté 25 juillet 2010 - 09:32

Modifié par FieryPhoenix7, 25 juillet 2010 - 09:33 .
#21
Posté 25 juillet 2010 - 09:42
#22
Posté 25 juillet 2010 - 09:47
A: ME2 side missions had better combat and the missions themselves were more fun to play through. and...
B: ME1 side missions had better story telling and the dialogue and character gave them a sense of drama and feeling that the ME2 side missions lacked.
This being the case, I wonder if we would all agree that a combination of the two would be ideal?
Side missions which combine the intense combat and quick pacing of ME2 and the deeper story lines, deeper characters and dramatic dialogue of ME1.
#23
Posté 25 juillet 2010 - 09:48
#24
Posté 25 juillet 2010 - 10:36
implodinggoat wrote...
As for the fights in ME2 being frustrating. I was only referring to a few specific firefights that got on my nerves once or twice on insanity (those two YMIR mechs in that room with no decent cover).
Insanity is overall frustrating at any mission.
#25
Posté 25 juillet 2010 - 10:39
I also frequently did not really know what I was doing on these missions. Or why I was bothering. Admiral Hackett really helped you to bring those kinds of things into focus. His briefs and debriefs were invaluable.
Try as I might, I just didn't know why I was poking my nose into merc activity all the time. It seemed I just stumbled upon these things, shrugged, and said, "Well, I guess I'll go stop them doing that."





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