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The sidequests are more memorable in ME1


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#26
CroGamer002

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Nightwriter wrote...

I agree with the OP about this. I always have. I am one of those people who cannot really enjoy combat, no matter how improved it is, without some good story support. Without it I become bored. What is the purpose?


Dude, this is a game not movie. Focus on game is gameplay and combat is gameplay. Talking to the people in game is not gameplay, it's interaction.

This is why Heavy Rain is not game but interactive movie( great one).

#27
Nightwriter

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Mesina2 wrote...

Nightwriter wrote...

I agree with the OP about this. I always have. I am one of those people who cannot really enjoy combat, no matter how improved it is, without some good story support. Without it I become bored. What is the purpose?


Dude, this is a game not movie. Focus on game is gameplay and combat is gameplay. Talking to the people in game is not gameplay, it's interaction.

This is why Heavy Rain is not game but interactive movie( great one).


Different people enjoy different aspects of gaming, Mesina. It's just the way it is.

I could not help but notice a significant lack of storytelling in the ME2 side missions. Since I enjoyed the stories of the ME1 side missions, I feel like this is a step backward. They were good. Toss in ME2's improved combat and they would've been great. Instead they seemingly give us one at the cost of the other.

#28
Neow

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Mesina2 wrote...

Dude, this is a game not movie. Focus on game is gameplay and combat is gameplay. Talking to the people in game is not gameplay, it's interaction.

This is why Heavy Rain is not game but interactive movie( great one).


Mass Effect was a story centric game, most reviewer gave it a 9 out of 10 which is actually 9 for the story, and -1 for the glitchy controls. Sad to see so little dialogue to present the story in ME2 this time round.

#29
Mister Mida

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ME (1) did manage to provide more context in the side missions compared to ME2. The only thing ME2 did better was that you didn't have to drive your sorry ass to the mission location on the planet, no offense to the Mako.

#30
kraidy1117

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Mister Mida wrote...

ME (1) did manage to provide more context in the side missions compared to ME2. The only thing ME2 did better was that you didn't have to drive your sorry ass to the mission location on the planet, no offense to the Mako.

Plus the locations where unqiue. I would like a system with both aspects. When you enter the system, you get a briefing, you find the planet, scan the planet to find the location then drop to it. That would have been good.

#31
smudboy

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Neow wrote...


Not sure this was brought up before, but this is something I would welcomed to see it back in ME3, as I've greatly noticed it absense throughout all my playthroughs in ME2

And I'm not talking about the loyalty quest here. Some call those sidequests while others consider them as mainquests.

I'm talking about sidequests where we get when we are scanning the planets or received via an email.

In ME1 we always receives a transmission from Admiral Hackett when we tried to access the Galaxy Map, there we will receive mission briefing and interact with the Admiral to find out more about the mission. And in most of the mission, while take place in the same few maps, has dialogue from the NPC in the mission and tells a story, like the biotic hostage situation or the mission where we confront a local cult. And in the end there's some important decisions to make, like would you kill the enemy or talk your way through it.

When we finally complete the mission the good Admiral will give us another AUDIO transmission to thank us or give us his comment. Some may say these are unrelated to gameplay but it better immerse us into the ME universe.

In ME2 these are just emails. We receive an email, we go to the planet, we scan, we do the mission, there isn't any dialogue in the mission, we completed the mission, came back and just get a thank you email. Just another day in the office.

So what do you guys think? do you miss the NPC dialogue in the mission and audio mission briefing?


You know, I actually agree.  The narrative gives us more info and tells us wtf is going on.  To have a voice actor take the time and talk about some random thing, does make us feel part of the universe more.  It's a shame only a handful of those were related to the plot or main characters (tali's geth data, the rogue VI).  And it's always in that "I know you're busy, but you're the only one who can help us" way.  You listen to Lance.

#32
Nightwriter

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It would have been better even if with each planet anomaly you detected it cut to a cutscene of EDI talking to you in front of the galaxy map and briefing you on her readings. Some kind of Hackett-like interaction in that regard would've helped.

#33
Mister Mida

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kraidy1117 wrote...

Mister Mida wrote...

ME (1) did manage to provide more context in the side missions compared to ME2. The only thing ME2 did better was that you didn't have to drive your sorry ass to the mission location on the planet, no offense to the Mako.

Plus the locations where unqiue. I would like a system with both aspects. When you enter the system, you get a briefing, you find the planet, scan the planet to find the location then drop to it. That would have been good.

True, the locations were more unique. But I somewhat think that a lot of resources were wasted in creating unique background environments which you could only visit once.

And with some of ME2's some missions you cannot help but wonder why the hell they are in the game, like 'Endangred Research Station' (seriously, it can be completed in ONE minute, TWO minutes tops), the mission of the Estevanico and the mining mission with the hacked YMIR. My theory is that those missions were once part of larger missions, hell maybe even part of some main quest missions, but someone decided that it was too boring but it was too much of a waste to just throw it away, so they just put it in some side mission.

#34
Collider

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They both have their pros and cons.



ME1:

+Dialog with NPCs

-Boring gameplay

-Cookie cutter environments



ME2

+Great/better environments

+Fun and more varied gameplay

-Lack of dialog



Generally speaking, I preferred ME2 here. Had ME1's sidequests have better gameplay and be less repetitive, ME1 would definitely win.



Of course, these are the "planet sidequests."

#35
Nightwriter

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The worlds were pretty but boring. People to interact with would've given them life.

#36
BlazePT

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I remember one specific mission, a derelict space station with no one aboard.

The details were scarce, but then you found a guy in a coma, some audiologs about an isane biotic who was trying to protect her brother/lover?



Then, after you kill her you have the option to turn off the breathing machine of the coma guy...



This mission was scary, because of the sounds you were hearing along the way.





Another one, a colony fending against a massive swarm of rachni. You had to connect the mako to a generator to kill them off.



Yes, I agree, despide all the driving, the side missions on ME1 were better. Aw, Hackett

#37
Fiery Phoenix

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ME2's missions lacked awesomeness like this:



Image IPB

#38
Collider

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Too bad that exploration largely had no weight to me whatsoever. The screenshot looks great, but it does not really personify my experience driving in barren, boring planets for the ME1 sidequests, which is what I remembered the most. The driving felt like pointless filler.

#39
kraidy1117

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Mister Mida wrote...

kraidy1117 wrote...

Mister Mida wrote...

ME (1) did manage to provide more context in the side missions compared to ME2. The only thing ME2 did better was that you didn't have to drive your sorry ass to the mission location on the planet, no offense to the Mako.

Plus the locations where unqiue. I would like a system with both aspects. When you enter the system, you get a briefing, you find the planet, scan the planet to find the location then drop to it. That would have been good.

True, the locations were more unique. But I somewhat think that a lot of resources were wasted in creating unique background environments which you could only visit once.

And with some of ME2's some missions you cannot help but wonder why the hell they are in the game, like 'Endangred Research Station' (seriously, it can be completed in ONE minute, TWO minutes tops), the mission of the Estevanico and the mining mission with the hacked YMIR. My theory is that those missions were once part of larger missions, hell maybe even part of some main quest missions, but someone decided that it was too boring but it was too much of a waste to just throw it away, so they just put it in some side mission.


Well the space station one is part of a three mission quest about the hacked VI, that was a very good quest, did't have dialog but if you read all the datapads, it was a very intresting story and shows you that VI's are just as dangerous as AI's.

I do agree tho, I liked that the places where unuqe but it did need dialog at certain parts. I think only like one did and it was very minor.

#40
Nightwriter

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BlazePT wrote...

I remember one specific mission, a derelict space station with no one aboard.
The details were scarce, but then you found a guy in a coma, some audiologs about an isane biotic who was trying to protect her brother/lover?

Then, after you kill her you have the option to turn off the breathing machine of the coma guy...

This mission was scary, because of the sounds you were hearing along the way.


Another one, a colony fending against a massive swarm of rachni. You had to connect the mako to a generator to kill them off.

Yes, I agree, despide all the driving, the side missions on ME1 were better. Aw, Hackett


Truth.

I mean, in the one mission where you actually find a living person - the one where you rescue that quarian from her ship's crash site - you don't even TALK to her. There is no dialogue, at all. The whole mission passes in silence. You don't say a word to each other.

Then the only feedback you get is, yes, another email, the Migrant Fleet thanking you for saving her.

#41
kraidy1117

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FieryPhoenix7 wrote...

ME2's missions lacked awesomeness like this:

Image IPB


It is nice, but I just did't get exited driving a barren world. Two or even five of those planets would have been fine, but it got boring after the sixth one.

#42
kraidy1117

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Nightwriter wrote...

BlazePT wrote...

I remember one specific mission, a derelict space station with no one aboard.
The details were scarce, but then you found a guy in a coma, some audiologs about an isane biotic who was trying to protect her brother/lover?

Then, after you kill her you have the option to turn off the breathing machine of the coma guy...

This mission was scary, because of the sounds you were hearing along the way.


Another one, a colony fending against a massive swarm of rachni. You had to connect the mako to a generator to kill them off.

Yes, I agree, despide all the driving, the side missions on ME1 were better. Aw, Hackett


Truth.

I mean, in the one mission where you actually find a living person - the one where you rescue that quarian from her ship's crash site - you don't even TALK to her. There is no dialogue, at all. The whole mission passes in silence. You don't say a word to each other.

Then the only feedback you get is, yes, another email, the Migrant Fleet thanking you for saving her.


There is dialog at the end Night :P

#43
Collider

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I did like the ME1 sidequests for their story and dialog, but I am looking at the whole package. They were not fun. And not all them even had dialog. I remember specifically there were several missions where all I would do is going to the same random science base the millionth time, kill everyone, then get a paragraph of text.

#44
kraidy1117

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ME3 should have a balance. Overlord did it good with that planet. That was a beautiful level. Have five exploring planet missions in ME3 and the others would be like the N7 missions but with dialog. That would be the best.

#45
Fiery Phoenix

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Collider wrote...

Too bad that exploration largely had no weight to me whatsoever. The screenshot looks great, but it does not really personify my experience driving in barren, boring planets for the ME1 sidequests, which is what I remembered the most. The driving felt like pointless filler.

Exploration or not. I just want more space goodness. Nothing beats a sky full of stars (i.e. Bring Down the Sky), or a brilliant planet shining over your head (i.e. the moon you land on from Major Kyle's mission), or a beauitiful red giant glowing in the sky. This is why ME1 truly gives you the feeling that you're in outer space.
Image IPBImage IPB

Modifié par FieryPhoenix7, 25 juillet 2010 - 11:36 .


#46
Collider

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kraidy1117 wrote...

ME3 should have a balance. Overlord did it good with that planet. That was a beautiful level. Have five exploring planet missions in ME3 and the others would be like the N7 missions but with dialog. That would be the best.

Agreed.

#47
Fiery Phoenix

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Yes, I agree with Kraidy on that one, too.

#48
kraidy1117

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Collider wrote...

I did like the ME1 sidequests for their story and dialog, but I am looking at the whole package. They were not fun. And not all them even had dialog. I remember specifically there were several missions where all I would do is going to the same random science base the millionth time, kill everyone, then get a paragraph of text.


Well David did make a good point, the point still stands, all the uncharted missions had killing involded. In ME2, there was a couple of N7 missions that had no killing, that was good and I enjoyed that one mission when you had to explore that old ship that was going to fall over.

#49
kraidy1117

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FieryPhoenix7 wrote...

Yes, I agree with Kraidy on that one, too.


:wizard: It is the best solution, you have exploring planets, but more detailed and you can still have the unuqe N7 missions, best of both worlds. So if Christina is reading this, do this in ME3!!!!!!!!!!!!!!!

#50
Collider

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Yep - the uncharted ME2 sidequests were generally more varied.

Modifié par Collider, 25 juillet 2010 - 11:38 .