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The sidequests are more memorable in ME1


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#76
JohnnyBeGood2

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Nightwriter wrote...
Actually kraidy, I didn't like the Ish mission because it was glitched. It's either give him the packages which will undermine Aria (which I don't like), tell Aria's goons on him and get Ish killed, or paragon persuade him and have the quest remain open for FOREVER. 


Ah yes, Ish, he intersects the reward / alignment matrix on the edges. We have dismissed the claim to fix that bug.

#77
kraidy1117

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Collider wrote...

Hopefully sidequests from both games come to something in ME3. I am wondering, for instance, if my choice with the Preaching Hanar will do anything. Hopefully, it will.


If you where mean to him, he will sneak onto your ship and preach to you till you die.:devil::P

#78
Throw_this_away

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ME1 sidequests: The Major ones were good in theory. Dialogue (the admiral's communications), story, multiple linked missions. Sadly they were hurt by the repetition of the mako, the planets, and identical buildings. The numerous smaller side quests were just boring and repetitive.



ME2 sidequests: Great gameplay, cool environments. Story was all in text however. There were less than in ME1, but the visual and gameplay quality was improved.



Overall I enjoyed playing the ME2 sidequests more as gameplay was better, but I still think that the dialogue and story aspects from ME1 would benefit the combat and design for sidequests in ME3.




#79
BlackyBlack

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The sidequests in ME1 were HORRIBLE, they were all fetch quests and copy paste bases



WORST sidequests in a BioWare game and it was one of the many things people complained about the most after launch

#80
Nightwriter

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Collider wrote...

Hopefully sidequests from both games come to something in ME3. I am wondering, for instance, if my choice with the Preaching Hanar will do anything. Hopefully, it will.


I kind of doubt it. I'd like it, but I doubt it.

My decision on that quest is never consistent. Sometimes I let him stay, sometimes I have him leave. Sometimes I'm vaguely irritated by the way he presumes his chosen religion is universal truth, sometimes I'm like, "Aw, he's adorable, what's the harm in him?" Sometimes I even metagame and make him leave because I don't want him to be there for the attack on the Citadel.

#81
Collider

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My canon ("me") persuaded the guard to leave. He's not harming anyone with his speech, and I am a big supporter of free speech, anyway.

#82
JohnnyBeGood2

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Nightwriter wrote...

Collider wrote...

Hopefully sidequests from both games come to something in ME3. I am wondering, for instance, if my choice with the Preaching Hanar will do anything. Hopefully, it will.


I kind of doubt it. I'd like it, but I doubt it.

My decision on that quest is never consistent. Sometimes I let him stay, sometimes I have him leave. Sometimes I'm vaguely irritated by the way he presumes his chosen religion is universal truth, sometimes I'm like, "Aw, he's adorable, what's the harm in him?" Sometimes I even metagame and make him leave because I don't want him to be there for the attack on the Citadel.


lol

#83
Nightwriter

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Collider wrote...

My canon ("me") persuaded the guard to leave. He's not harming anyone with his speech, and I am a big supporter of free speech, anyway.


My problem is, if we allow him to preach in a no preaching zone, how many other lunatics and zealots are going to cry foul and say they have the right to start preaching there?

It would've been so cool if you let him stay if the next time you visit there's a whole crowd of bellowing preachers and zealots shouting around the very overwhelmed hanar. 

#84
Collider

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I'd love something like that in ME3.

#85
Nightwriter

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JohnnyBeGood2 wrote...

Nightwriter wrote...

Collider wrote...

Hopefully sidequests from both games come to something in ME3. I am wondering, for instance, if my choice with the Preaching Hanar will do anything. Hopefully, it will.


I kind of doubt it. I'd like it, but I doubt it.

My decision on that quest is never consistent. Sometimes I let him stay, sometimes I have him leave. Sometimes I'm vaguely irritated by the way he presumes his chosen religion is universal truth, sometimes I'm like, "Aw, he's adorable, what's the harm in him?" Sometimes I even metagame and make him leave because I don't want him to be there for the attack on the Citadel.


lol


What did you decide to do, Johnny?

#86
JohnnyBeGood2

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Nightwriter wrote...
My problem is, if we allow him to preach in a no preaching zone, how many other lunatics and zealots are going to cry foul and say they have the right to start preaching there?

Hanar = heavy risk, we all know it.

Nightwriter wrote...
It would've been so cool if you let him stay if the next time you visit there's a whole crowd of bellowing preachers and zealots shouting around the very overwhelmed hanar. 

Spore + ME + Hanar getting Learned.

Nightwriter, you've made thinking about Hanar a not so bland activity lol

#87
JohnnyBeGood2

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Nightwriter wrote...

JohnnyBeGood2 wrote...

Nightwriter wrote...
My decision on that quest is never consistent. Sometimes I let him stay, sometimes I have him leave. Sometimes I'm vaguely irritated by the way he presumes his chosen religion is universal truth, sometimes I'm like, "Aw, he's adorable, what's the harm in him?" Sometimes I even metagame and make him leave because I don't want him to be there for the attack on the Citadel.

lol

What did you decide to do, Johnny?


Yer, I chose the boring cardboard cutout paragon choices and moved him on... good point about his "slightly irritating" presumption of universal truth haha.
Can't say I ever though he was adorable, but the Hanar vocals pretty much prevent you from thinking they are threatening.
It was nice of you to think to save him in your meta-game approach lol

#88
mellors

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ME3 sidequests would be perfect if they can be along the lines of Overlord DLC minus the platforming (and don't need to be that sort of length) as that gets a good mix of story/exploration/moral choice (ME1) but having the much better design and action of ME2. I find the ME2 sidequests more fun to do but its a bit dull with shoot-read datapad-shoot-push button-end mission.

#89
Nightwriter

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JohnnyBeGood2 wrote...

Yer, I chose the boring cardboard cutout paragon choices and moved him on... good point about his "slightly irritating" presumption of universal truth haha.
Can't say I ever though he was adorable, but the Hanar vocals pretty much prevent you from thinking they are threatening.
It was nice of you to think to save him in your meta-game approach lol


Mind you, I wouldn't have minded if the game had noted it if he actually did die at the Citadel.

Like at his spot in the Presidium a sign has been erected.

"Here fell Preaching Hanar. Whose name
we do not know, because he never told Shepard.

He tried to bring the light of the Enkindlers
to the invading geth attackers.

They called him a large, intelligently malprogrammed
aquatic cephalopod, and shot him."

#90
Collider

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RIP

#91
Neow

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Nightwriter wrote...


Mind you, I wouldn't have minded if the game had noted it if he actually did die at the Citadel.

Like at his spot in the Presidium a sign has been erected.

"Here fell Preaching Hanar. Whose name
we do not know, because he never told Shepard.

He tried to bring the light of the Enkindlers
to the invading geth attackers.

They called him a large, intelligently malprogrammed
aquatic cephalopod, and shot him."


And he has joined the Enkindlers.

#92
Christmas Ape

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Neow wrote...

And he has joined the Enkindlers.

He's a Collector?

#93
Sajuro

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Neow wrote...


Not sure this was brought up before, but this is something I would welcomed to see it back in ME3, as I've greatly noticed it absense throughout all my playthroughs in ME2

And I'm not talking about the loyalty quest here. Some call those sidequests while others consider them as mainquests.

I'm talking about sidequests where we get when we are scanning the planets or received via an email.

In ME1 we always receives a transmission from Admiral Hackett when we tried to access the Galaxy Map, there we will receive mission briefing and interact with the Admiral to find out more about the mission. And in most of the mission, while take place in the same few maps, has dialogue from the NPC in the mission and tells a story, like the biotic hostage situation or the mission where we confront a local cult. And in the end there's some important decisions to make, like would you kill the enemy or talk your way through it.

When we finally complete the mission the good Admiral will give us another AUDIO transmission to thank us or give us his comment. Some may say these are unrelated to gameplay but it better immerse us into the ME universe.

In ME2 these are just emails. We receive an email, we go to the planet, we scan, we do the mission, there isn't any dialogue in the mission, we completed the mission, came back and just get a thank you email. Just another day in the office.

So what do you guys think? do you miss the NPC dialogue in the mission and audio mission briefing?

That impersonalness could say something about the Cerberus power structure since TIM only talks to you when it absolutely needed.

#94
Christmas Ape

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Sajuro wrote...

That impersonalness could say something about the Cerberus power structure since TIM only talks to you when it absolutely needed.

I've been talking about ME2's theme of isolation for weeks now.

#95
Reptilian Rob

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Gr4ntus wrote...

I miss Admiral Hackett. He had such a cool voice.

You don't **** with Bishop. 
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#96
JohnnyBeGood2

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Nightwriter wrote...

JohnnyBeGood2 wrote...
Yer, I chose the boring cardboard cutout paragon choices and moved him on... good point about his "slightly irritating" presumption of universal truth haha.
Can't say I ever though he was adorable, but the Hanar vocals pretty much prevent you from thinking they are threatening.
It was nice of you to think to save him in your meta-game approach lol

Mind you, I wouldn't have minded if the game had noted it if he actually did die at the Citadel.
Like at his spot in the Presidium a sign has been erected.
"Here fell Preaching Hanar. Whose name
we do not know, because he never told Shepard.
He tried to bring the light of the Enkindlers
to the invading geth attackers.
They called him a large, intelligently malprogrammed
aquatic cephalopod, and shot him."


I intelligently malprogram alot too...

#97
JohnnyBeGood2

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Christmas Ape wrote...

Sajuro wrote...
That impersonalness could say something about the Cerberus power structure since TIM only talks to you when it absolutely needed.

I've been talking about ME2's theme of isolation for weeks now.

By yourself? (ah jokes)

#98
Simpfan

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Nothing is more memorable than driving in a barely working tanking across a bland environment into the same bunkers over and over.

#99
Mallissin

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Nightwriter wrote...

JohnnyBeGood2 wrote...

Yer, I chose the boring cardboard cutout paragon choices and moved him on... good point about his "slightly irritating" presumption of universal truth haha.
Can't say I ever though he was adorable, but the Hanar vocals pretty much prevent you from thinking they are threatening.
It was nice of you to think to save him in your meta-game approach lol


Mind you, I wouldn't have minded if the game had noted it if he actually did die at the Citadel.

Like at his spot in the Presidium a sign has been erected.

"Here fell Preaching Hanar. Whose name
we do not know, because he never told Shepard.

He tried to bring the light of the Enkindlers
to the invading geth attackers.

They called him a large, intelligently malprogrammed
aquatic cephalopod, and shot him."


Uh, that was Blasto under cover. No way he died. NO WAY!

#100
Mallissin

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Simpfan wrote...

Nothing is more memorable than driving in a barely working tanking across a bland environment into the same bunkers over and over.


If I gave you six cookies that were all the same shape and color, yet each tasted very different and incredibly delicious, would you complain?

If I gave you two cookies that were the prettiest things you've ever seen and made you stop after every bite to admire. Wait, did I say admire...I meant you stop because you need to chug water to get them down since they taste like crap.

First scenario, ME1. Second scenario, ME2.

I'm greatly offended that everyone in ME2 has daddy issues. The producers really dropped the ball steering the writers.

Oh, and I'm on the ME1 sidequest crowd's side if no one noticed. I also enjoyed how you had the survivors after Virmire on the ship with you AND YOU COULD TALK TO THEM!