Mallissin wrote...
Gives you time to savour the last cookie. I'll take the tub. So much other content being produced if over-designed, under-written crap, that I'd prefer the ME universe not devolve into it. Over-written and under-designed is the hallmark of RPG.
If mediocrity is the hallmark of RPGs, then yes that would be how we would measure it. But I didn't see other Bioware games devolve into this formula. Here's the problem. Other Bioware games may feature short side-quests, but reaching the target of each one doesn't usually take longer than the quest itself. Side quests on the Citadel are fine, as they're quick to find, easy to finish, etc.
Every other mission however is tedious. Galaxy Map, locate system, scan system for planet, land in mako, reach facility, kill single room with bad guys, travel to Normandy, locate quest-giver, etc. It's entirely pointless. All for less than 5 minutes of game time to clear out the same generic room of enemies. Include the fact that some missions (Geth Incursions) have you do this 5 or so times and it's easy to see why Mass Effect's system is so broken.
Modifié par Il Divo, 26 juillet 2010 - 09:59 .