TOR Do you like the look of it or not and why
#1
Posté 25 juillet 2010 - 07:07
Here is the multiplayer video
After seeing the multiplayer video I'm not so sure about this game. I understand that in mmos there has to be a group dynamic with each class having a role but this just looks too much like a fantasy with Star War reskins, like WoW. I guess I just hoped this would be a new type of MMO. Having Jedi whose role is just to heal and assigning dps to a Bounty Hunter and having a Republic Soldier as a Tank just doesn't seem to fit in the Star wars universe. I'm having a hard time getting my mind around these sort of changes.
I do hope this game is successful though. If it is, then there is probably a good chance we might see a Kotor 3 because Lucas Arts will have the money to finance it.
May still try it if my computer can handle it. The conversation options and the fact that each class seems to have it's own story sounds very interesting.
I just wanted to know what fellow Star Wars fans and Kotor players thought of the game.
#2
Posté 25 juillet 2010 - 07:11
#3
Posté 26 juillet 2010 - 04:54
#4
Posté 29 juillet 2010 - 05:54
#5
Posté 29 juillet 2010 - 08:12
#6
Posté 29 juillet 2010 - 08:14
#7
Posté 01 août 2010 - 08:57
#8
Posté 04 août 2010 - 09:59
#9
Posté 04 août 2010 - 12:54
Personally, I'd take a game that has thousands or hours of gameplay with the ability to share the experience with friends over a game that has tens of hours of gameplay. Again, just m preference.
As for the look? Meh, it's fine. I never played BioWare games for their look.
And yes, probably this should go under OT
#10
Posté 04 août 2010 - 02:06
Modifié par danker8, 04 août 2010 - 02:07 .
#11
Posté 07 août 2010 - 03:36
You think there will be thousands of hours of gameplay for TOR? I doubt it and who could even put thousands of hours into a game, even if it was a MMO? You'd have to play 2 hours every day for a year and a half just to get 1k hours. 3 years for technically thousands.
Maybe I should clarify what I meant by the look. I wasn't talking about the look of the graphics or skins of the characters but the look of multiplayer and how it seems to clone other MMOs based around fantasy. I'm just not sure about taking a futuristic. sci-fi universe like Star Wars and doing the same thing. Having a Jedi only heal seems wrong. I'm betting there will be a Jedi tank, but if there isn't that would be equally as wrong.
I just didn't think that many who have played Kotor 1 and 2 would be interested in this sort of game and the changes that are being made to this universe we grew up watching and playing in.
I don't know maybe I'll come around. I will keep my eye out on it.
Modifié par Shirosaki17, 07 août 2010 - 03:40 .
#12
Posté 07 août 2010 - 05:36
Aren't Guardian's/Weaponmasters suppose to be the tank Jedi?Shirosaki17 wrote...
I was waiting for Kotor 3 for awhile and I know a lot of others are too.
You think there will be thousands of hours of gameplay for TOR? I doubt it and who could even put thousands of hours into a game, even if it was a MMO? You'd have to play 2 hours every day for a year and a half just to get 1k hours. 3 years for technically thousands.
Maybe I should clarify what I meant by the look. I wasn't talking about the look of the graphics or skins of the characters but the look of multiplayer and how it seems to clone other MMOs based around fantasy. I'm just not sure about taking a futuristic. sci-fi universe like Star Wars and doing the same thing. Having a Jedi only heal seems wrong. I'm betting there will be a Jedi tank, but if there isn't that would be equally as wrong.
I just didn't think that many who have played Kotor 1 and 2 would be interested in this sort of game and the changes that are being made to this universe we grew up watching and playing in.
I don't know maybe I'll come around. I will keep my eye out on it.
#13
Posté 08 août 2010 - 08:48
I think they had some branches for the jedi and sith classes (2 each if I remember right), but there wasn't any info on what roles they would serve in groups.
#14
Posté 11 août 2010 - 01:28
2) By their nature MMOG's have thousands of hours. It wont have thousands of hours of story arc for one class or group setting. But you do have one of 8 class sories, and finish off you class stories, your world arcs which could easily go a couple hundred hours, and then move to elder game, which takes up the majority of time in an MMOG, raids, dungeons, etc. And then, you also have the option of doing the couple hundred of gameplay hours if you wanted to re-roll a different class and get an entirely diffent story. You couldn't do that in a SRPG. You get to the end. Say "That was nice" exit, never pick it up again, or wait for a DLC to come out, or just play the exact same game over again just maybe with a few choices done differently. The game ends. All that time and connection you built with your character and their travels/adventures ends. MMOG's let you explore beyond that.
3) It's the same basis as any other BioWare game: roles through classes. Typical Bioware stuff with classes and levels. And yes, there will be DPS/Heal/Tank. Each class will have a branch that you can choose a specialty. Like the Sith Warior will be able to chose between the Sith Juggernaut (single saber welding more tankish skills) and the Marauderer (dual wielding more DPS skills). The Smuggler will be able to choose between the Gunslinger (dual pistol weilding more DPS and Charm centered) and the Scoundrel ( single pistol weilding more stealth oriented). Etc. Think of them as a choice of prestige classes.
4) I believe many who likes KOTOR1 and 2 actually are interested, if the SWTOR forums are any indication. Almost 800k signed up for the forums for a pre-release game and a vast majority are BioWare game veterans. It will be well over 1 million come release. And post launch is when the numbers tend to shoot up. So who knows where it will end up.
Anyway, point is, I'm one who is looking forward to it. If BioWare is implementing a story somewhere, I'm there. And if I can continue my character's progression, I'm even more there. They seem to make games that tend to align themselves to my preferences.
Modifié par Vyel, 11 août 2010 - 01:30 .
#15
Posté 02 septembre 2010 - 12:17
#16
Guest_Theenie_*
Posté 02 septembre 2010 - 12:38
Guest_Theenie_*
SpectreM4 wrote...
It'd be better if it was KotOR 3 and not an MMOAnd if it was on 360. But hey, I'll still kill my laptop trying to install it :')
Agree, no where near as excited as i would be if it was KotOR III. But i guess i'll play it.
#17
Posté 02 septembre 2010 - 03:54
#18
Posté 05 septembre 2010 - 11:18
#19
Posté 07 septembre 2010 - 06:08
#20
Posté 20 septembre 2010 - 09:52
#21
Guest_PureMethodActor_*
Posté 22 juillet 2011 - 08:40
Guest_PureMethodActor_*
I'm kinda "m'eh" on the overall look of the game. However there are some things that are bothering me (big and small):
1. The Sith Empire having the Republic's emblem as their heraldry (It was shown in the prequel movies, even, that the Old Republic used that cog-like emblem). Unless there's a good explanation for why the Sith have it, I'm going to be boggled.
2. Why do the Republic troopers look like clone/storm troopers? Even in the previous Kotor games, the only soldiers in the Republic looked as they did with nearly no armor and those oversized bike helmets
3. point 2 goes into my overall question for 3: Why are they "modernizing" the timeline of this era? What I mean is, all the promotional material, the music used, the look of Jedi, Sith, soldiers, etc. all look like they were ripped off movies 1-6, whereas the previous Kotor games had their own style unique to the timeline. I'd prefer to hear what the "original" Star Wars-like music will be like rather than "Duel of the Fates" or "Anakin vs. Obi-Wan" for the game.
4. I'm bothered by the dialogue mechanic of the game. According to a gameplay video I recently watched, dialogue works like this when with other players: NPC is clicked on for dialogue, players pick choices of dialogue responses to say, there's an invisible dice roll and whoever wins gets their dialogue response picked.
-while this format is good for a game where the story is more arbitrary, I don't think this works for a Bioware game, where players have traditionally been able to shape their OWN personalities of their PCs and the story of the game through their choices. For your choice to not matter when you're trying to play a good guy and your **** friend picks the dark side response and wins... it ruins character agency and would encourage a lot of players, namely myself, to not ever play with others, which is a huge counter-effect to what Bioware is trying to do.
I don't think I'll be playing this game, but I'll be watching for reviews and reports, to see how it does and whether its a success. Personally I would have gone for a Kotor 3.
#22
Posté 23 juillet 2011 - 04:48
#23
Posté 25 juillet 2011 - 07:35
inb4 "but it's KotOR 3, 4, 5, 6, 7, and 8 because of all the class storylines!"
No, no it is not.





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