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what genre should this game be?


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105 réponses à ce sujet

#1
adi4444

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well i just want to say that i dont care its one race i dont care all the changes thay made
i will buy this game


but only if it is still an rpg!! true rpg!!

and not an action game with some rpg elements or an  action rpg what ever you want to call it...or action crp....thers tons of action games in the mraket i dont need another one..

so what do you think what genre da2 is??

-bg1, 2  fallout 1, 2  .kotor!! arcanum! for me was a great game!!!! planscape torment also..(you can play only human but it was great rpg) dao also was very good rpg not like those games but not so far from them...

what da2 will be?

p.s again sorry for my english ...

Modifié par adi4444, 25 juillet 2010 - 09:22 .


#2
arcgen974

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Great great games, but but sadly it seems that the tendence is the people like more the action games.

#3
joriandrake

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"what genre should this game be? "





Is this a joke question?

#4
adi4444

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joriandrake wrote...

"what genre should this game be? "


Is this a joke question?



no cuse if it is still true to the rpg genre to games like the ons above to dao style rpg  than i dont care about the changes

but i am worried that this game unlike dao...da2 is for mainstreem audiance?
it will be action game?

#5
arcgen974

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need a gamepad, as it is used?

#6
arcgen974

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to play Dragon Age Gaiden, of course!

:)


#7
adi4444

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arcgen974 wrote...

Great great games, but but sadly it seems that the tendence is the people like more the action games.


so you say that dao is in the same catagory like thos games but da2 isent?...

#8
arcgen974

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Kotor, BG, DAO for me are RPG, and some of the best games i played.

DA2... I hope and desire to be a good game, but for now the news of suspicion by their orientation toward simplicity and action not like me

#9
Guest_Raga_*

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I"m gonna go with "Bioware RPG" as their games apart from maybe BG2 have never really fit the standard definition of an old-school RPG. They've always tweaked something or more like somethings. And what do I mean by "Bioware RPG?" Well it'll be something that places strong emphasis on building and maintaining relationships with companions including romances. It'll be something that tries to give you deeper, more thought provoking morality choices that differ from standard good and evil. There's a good chance the structure will be centered around a "collect 4 things of thus-and-such a nature from 4 different areas of the world." This last one could vary quite a bit I admit as they broke from that mold with ME2. However, I still expect several "mini-stories" in the context of a larger story rather than something open-environment or entirely linear. That's usually how they operate. It'll have an emphasis on squad/party combat that's about half dependent on the player and half dependant on AI. It'll be epic in scope.  It'll be a story that mostly gives you a pretty set narrative while just letting you chisel out your character's looks, morality, and personality.  Pretty much everything else is up in the air as other things have really varied greatly from game to game. This is the stuff that has stayed consistent throughout and this is the stuff I expect we'll see again.

Modifié par Ragabul the Ontarah, 25 juillet 2010 - 09:56 .


#10
Lord Gremlin

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Actually, Bioware didn't announce the genre yet. Remember Warhammer 40000 games? RTS, FPS.

#11
fchopin

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imo bioware should tell us clearly what genre da2 will be so we know.

I hope they dont do the same as me2 so we dont know what kind of game it is untill we actually buy the game.

#12
Maverick827

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RPG.

Because it is.

#13
Rubbish Hero

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Basically, CRPG like Baldurs Gate and not consolized get-it-working-on-consoles-better Mass Effect.

#14
Arttis

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It needs to be an adventure game with a ton of options and choices.

#15
nuclearpengu1nn

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open world

#16
Arttis

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It should be Oblivion.

#17
Bfler

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Arttis wrote...

It needs to be an adventure game with a ton of options and choices.


Yea, the good old times when the player has needed a bit of its brain to play a game.

#18
Solaris Paradox

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...I just hope they retain enough of the strategic and role-playing elements without confining the game too much to anything that doesn't work as well with console controls. One of the chief issues with the console versions of Origins was that the gameplay system was, really, a port of a point-and-click system, and as a result, the console version is ultimately clunkier. There isn't really any getting around that.



I couldn't possibly care less what "genre" the game falls into, honestly.

#19
Collider

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Survival Horror, because it is going to be agonizing playing the game that violated my best friend and held a knife to my throat, threatening my very existence.

Modifié par Collider, 25 juillet 2010 - 12:35 .


#20
Arttis

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We need a zombie survival mod.


#21
Collider

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I have had enough of zombies.

#22
Guest_Kordaris_*

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Most likely an action game with some RPG elements but not as much as DOA.
This is the trend Bioware is trying to create in order to increase sales from my view.
The hooked RPG gamers will buy it anyway in 80-90% while there is a chance a number of consumer base that played God of War, Diablo, Modern Warfare will buy such games as well.

Modifié par Kordaris, 25 juillet 2010 - 12:42 .


#23
BlackyBlack

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RPGs with more real time combat like Fable and Oblivion are called ACTION RPGS.

If DA2 is indeed like that (the combat in the PC version is unchanged) it will be called an ACTION RPG just like Morrowind, Oblivion, VTMB, Fallout 3, Jade Empire, Mass Effect, ME2, Alpha Protocol, Fable, Fable 2 etc. and most of these games are pretty awesome

Modifié par BlackyBlack, 25 juillet 2010 - 12:45 .


#24
AndarianTD

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Ragabul the Ontarah wrote...

I"m gonna go with "Bioware RPG" as their games apart from maybe BG2 have never really fit the standard definition of an old-school RPG. They've always tweaked something or more like somethings. And what do I mean by "Bioware RPG?" Well it'll be something that places strong emphasis on building and maintaining relationships with companions including romances. It'll be something that tries to give you deeper, more thought provoking morality choices that differ from standard good and evil.


Bioware uses the term "Story-Based Gaming" to describe what they do, and I think it's a pretty accurate term.

"RPG" (Roleplaying Game) has always had two or three meanings in the game community, and the problem is that they're not infrequently at odds with each other. What some people here are calling "old school RPG gaming" in the Baldur's Gate tradition gets a lot of its inspiration from P&P gaming, where you have a group of people sitting around with a game master that can adapt and improvise on the adventure in progress. This provides a very free-form gaming experience that allows players to feel that they're in a simulated world and can choose to do "whatever they want." Related but along similar lines is the "game mechanics" view of RPGs, where having a pile of stat-based character creation and build options to play with is considered an important if not defining aspect of an RPG.

The problem with overattachment to both of those approaches, it seems to me, is that they don't necessarily translate well to Computer-Based Gaming in general or to Story-Based Computer Gaming in particular. Arguably P&P gaming was never about telling a story in the true sense of the word. It was more about a group of people getting together in a structured and cooperative fantasy about having an adventure. For an effective story, by contrast, you need a tight and coherent plot to give the narrative a sense of drama and purpose, and you need to make the player experience conform to the needs of that plot. This kind of experience isn't really compatible with the old-school "sandbox" style desire to be able to "go anywhere and do anything I want," and it's not enhanced very much by having an overabundance of build, race, and origin options.

That's why I see these "old-school" RPG elements getting less of a focus as time goes on, especially for story-based computer gaming. For that, I see a third aspect of RP play coming to be of greater importance: what I'd loosely call Agency-Based RPG story design. Roleplay requires the player to have and be able to make effective choices; but in an interactive story that RP has to be integrated with and subservient to the plot and the needs of the drama. So you have to design a kind of "meta-plot," with purpose-driven variations and choices within it that all move events along parallel threads within that overall plot.

Whether Bioware is thinking about the evolution of story-based gaming in similar terms, I have no idea. But I do think it's important to note that such an approach does leave it open for elements and interests of story and drama to drive RP and player choice, rather than the other way around. Speaking personally, I like and prefer the "story-focused" approach to gaming, and it's one of the reasons why I like Bioware games as much as I do. :)

Modifié par AndarianTD, 28 juillet 2010 - 07:28 .


#25
SithLordExarKun

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Kordaris wrote...

Most likely an action game with some RPG elements but not as much as DOA.
This is the trend Bioware is trying to create in order to increase sales from my view.
The hooked RPG gamers will buy it anyway in 80-90% while there is a chance a number of consumer base that played God of War, Diablo, Modern Warfare will buy such games as well.

Yes and you came up with this without even seeing the game for youself at this early staged.

For your information, people who play garbage like Modern Warfail don't bother with any other game that doesn't involve a first person view, they stick to those boring COD games or that boring beyond death L4D2.