6 party members instead of 4
#1
Posté 25 juillet 2010 - 09:20
What do you guys think?
#2
Posté 25 juillet 2010 - 09:21
#3
Posté 25 juillet 2010 - 09:22
#4
Posté 25 juillet 2010 - 09:30
#5
Posté 25 juillet 2010 - 09:35
Bobad wrote...
Party balance is good with four and works, I would like six only so long as mobs and bosses required that level of butt kickery.
Party size should be determined by the level of difficulty. No point having 6 super fighters for a small mob, unless the AI is maximised, with mobs that have dealier skills.
#6
Posté 25 juillet 2010 - 09:44
With the way it is now, certain characters lose out on a lot of playtime. Dog and Shale, in particular, lag far behind towards the later portions of the game.
I think five would have been a great, all-around number to keep the maximum amount of characters in a party to balance both combat ability with sub-par characters and the out-of-combat banter.
#7
Posté 25 juillet 2010 - 09:45
#8
Guest_Raga_*
Posté 25 juillet 2010 - 09:53
Guest_Raga_*
Modifié par Ragabul the Ontarah, 25 juillet 2010 - 09:54 .
#9
Posté 25 juillet 2010 - 09:58
When you get into those high numbers, you get into the "terrible anime" danger zone. You know, the ones with thirty-seven characters, twenty-four of which are protagonists, ten of which are anti-heroes who constantly switch sides, and the rest are the villains.
#10
Posté 25 juillet 2010 - 10:06
I for one found it a bit weird, whether it's in DA:O or ME/ME2, that I had to leave folks in a camp (or ship) behind while I travel to some of the most perilous locales in the setting.
Sure there are arguments for small party = stealthy, but, I dunno, if bigger party = bigger risk/more opposition, at least it's still an option.
#11
Posté 25 juillet 2010 - 10:09
EIveon wrote...
One thing that I disliked about DAO was that it kinda felt empty travelling with just 4 people. They should make it like BG and limit it to 6.
What do you guys think?
I agree 6 atleast, would be better if there were no limit
#12
Posté 25 juillet 2010 - 10:11
#13
Posté 25 juillet 2010 - 10:12
#14
Posté 25 juillet 2010 - 10:16
#15
Posté 25 juillet 2010 - 10:23
#16
Posté 25 juillet 2010 - 10:26
Not if you're on the PCAltima Darkspells wrote...
You had to bring a rogue for locks
I think that's because they've got such limited gear choices, and also not a lot of skills to choose.Altima Darkspells wrote...
With the way it is now, certain characters lose out on a lot of playtime. Dog and Shale, in particular, lag far behind towards the later portions of the game.
Certainly.Altima Darkspells wrote...
I think five would have been a great, all-around number to keep the maximum amount of characters in a party to balance both combat ability with sub-par characters and the out-of-combat banter.
Six is pushing it a bit far, really. A four person party can feel quite limited in terms of what you can or can't do, whereas a six can be pushing it in terms of management and gearing up.
#17
Posté 25 juillet 2010 - 10:38
A very stupid suggestion.Koremark wrote...
Reckon it still be four or less , do to the Consoles controls , Gosh Gee willy-winkers Consoles drag games down.
#18
Posté 25 juillet 2010 - 11:14
3 would allow all class but what about using a tank or a battering ram for a warrior?
4 seems to allow all class options and a personal preference. I usually go with a warrior a mage and a warrior and just change my own character each play through. Except on rogue where I have 2 warriors.
5 well nice, but due to the fact this game will run on PC and console and they already had to jiggle battles to have the console game having small waves I think this would be unmanageable.
#19
Posté 25 juillet 2010 - 11:16
#20
Posté 25 juillet 2010 - 11:18
Bobad wrote...
Party balance is good with four and works, I would like six only so long as mobs and bosses required that level of butt kickery.
Dragon Age was about as unbalanced a game as you can get.
#21
Posté 25 juillet 2010 - 11:43
Elaborate, chronic doomsayer.Rubbish Hero wrote...
Bobad wrote...
Party balance is good with four and works, I would like six only so long as mobs and bosses required that level of butt kickery.
Dragon Age was about as unbalanced a game as you can get.
#22
Posté 25 juillet 2010 - 11:56
Altima Darkspells wrote...
With DAO, I felt the party was somewhat stretched thin. You had to bring a rogue for locks, you had to bring a mage for healing (at least), you had to bring a tank...
With the way it is now, certain characters lose out on a lot of playtime. Dog and Shale, in particular, lag far behind towards the later portions of the game.
I think five would have been a great, all-around number to keep the maximum amount of characters in a party to balance both combat ability with sub-par characters and the out-of-combat banter.
I also think 5 is perfect. 4 is too thin. With 5 you can have two warriors of different kind (heavy hitter and defender), a necessary rogue for locks and mage/healer. 4 is an annoying number where you have to do compromises on your party setup. Choose heavy hitter or heavy defender? Or leave out rogue so you can get both but miss the possibly good treasure on the way?
So please Bioware, increase it to 5.
#23
Posté 25 juillet 2010 - 11:58
6 would be too many to run on a console, and would make your group larger than most of the groups of enemies you encounter, unless they just threw loads of weak enemies on the screen
3 does not really seem like it would work in a game where the talents can extend to more than just combat abilities
im not sure about 5 myself haha
#24
Posté 25 juillet 2010 - 12:06
MaaZeus wrote...
Altima Darkspells wrote...
With DAO, I felt the party was somewhat stretched thin. You had to bring a rogue for locks, you had to bring a mage for healing (at least), you had to bring a tank...
With the way it is now, certain characters lose out on a lot of playtime. Dog and Shale, in particular, lag far behind towards the later portions of the game.
I think five would have been a great, all-around number to keep the maximum amount of characters in a party to balance both combat ability with sub-par characters and the out-of-combat banter.
I also think 5 is perfect. 4 is too thin. With 5 you can have two warriors of different kind (heavy hitter and defender), a necessary rogue for locks and mage/healer. 4 is an annoying number where you have to do compromises on your party setup. Choose heavy hitter or heavy defender? Or leave out rogue so you can get both but miss the possibly good treasure on the way?
So please Bioware, increase it to 5.
Good maths?
Heavy hitter
Defender
Rogue
Mage/Healer
That is 4.
Any Rogue requirements could be easily solved with spells of unlocking and lock bashing (two of my favorite mods for this game). I wouldn't be surprised if one or both are in Dragon Age 2.
#25
Posté 25 juillet 2010 - 12:09
Maverick827 wrote...
MaaZeus wrote...
Altima Darkspells wrote...
With DAO, I felt the party was somewhat stretched thin. You had to bring a rogue for locks, you had to bring a mage for healing (at least), you had to bring a tank...
With the way it is now, certain characters lose out on a lot of playtime. Dog and Shale, in particular, lag far behind towards the later portions of the game.
I think five would have been a great, all-around number to keep the maximum amount of characters in a party to balance both combat ability with sub-par characters and the out-of-combat banter.
I also think 5 is perfect. 4 is too thin. With 5 you can have two warriors of different kind (heavy hitter and defender), a necessary rogue for locks and mage/healer. 4 is an annoying number where you have to do compromises on your party setup. Choose heavy hitter or heavy defender? Or leave out rogue so you can get both but miss the possibly good treasure on the way?
So please Bioware, increase it to 5.
Good maths?
Heavy hitter
Defender
Rogue
Mage/Healer
That is 4.
Any Rogue requirements could be easily solved with spells of unlocking and lock bashing (two of my favorite mods for this game). I wouldn't be surprised if one or both are in Dragon Age 2.
Ooops. I forgot the dog out of the equation. I always want to keep that rascal in my party, leaving one out of the essentials. Though techinically he is a heavy hitter, I do not consider him as such. Thank god for mods that enable dog be in my party without taking space from other characters.
Modifié par MaaZeus, 25 juillet 2010 - 12:10 .





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