The reason why I've never enjoyed twitch based systems much is because I'm not very good at them. Not that I'm a great strategic thinker, either, but I tend to need some time in a combat situation to see what's going on, who is where and what exactly needs to be done in order to succeed. DA:O gives me the ability to pause combat at any moment, and different squad members whose abilities I can use strategically. Both Mass Effects allow me to pause the action with the power/weapon wheel, and even Fallout 3 lets me use the V.A.T.S. mode to take a breather if the situation gets too sticky. These types of games I enjoy and eventually excel in.dan107 wrote...
That's a fair point. I would just point out that while there are few strategic RPGs with deep stories, I'm not aware of a single action game that's ever been made that features the truly deep and reactive stories found in Bio RPGs. Also action does not need to be mindless hack-and-slash. You could still have a lot of tactical and strategic considerations involved in a twich based system. The primary difference would be that the action is more fast paced and requires you to think on your feet. I really think that if such a system were properly implemented, it would be a lot more enjoyable than many people think.
The DA:O system works for me, because it's a step in a direction most RPGs have stepped away from. It's unique, as games are nowadays. I wouldn't want it to turn into the Witcher. Diablo or ME, because we already have the Witcher, Diablo and ME. I'm starting to really dislike the word "streamlining", because it seems to mean doing pretty much what everyone else is doing nowadays. I don't mind them tweaking the combat system for DA2 to make it better (as I'm sure there are aspects that can be improved in the DA:O system), but to change the fundamentals behind the system? That I have a problem with.
Modifié par swirlwind, 25 juillet 2010 - 12:36 .




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