Brockololly wrote...
It depends on how they approach it. If we only get the narrator's exaggerated, maybe-maybe not view of Hawke, that potentially throws a wall up between the player and the PC, inhibiting my ability to give a damn about Hawke. If we're just playing as Hawke in some imaginary tall tale, does anything we do as Hawke then really matter in those flashbacks? As a player I don't want to get the rug pulled out from under me when the game switches to present day at the end to meet Hawke and realize everything I was playing in the flashbacks was a conflated lie by the narrator and Hawke is nothing like I was playing.
Conversely, if we play in a "legend" mode for Hawke like the Comic Con demo, do we play that section again in the "factual" mode so we know what really happened?
Thats what could bother me- in a player driven RPG like Origins or most BioWare games, any time the narrative starts ripping control away from the player, I think thats a bad thing. Sure, the Plot Hammer needs to fall every now and again to move things forward but I just want some reassurance that when I'm playing as Hawke, my actions actually matter and aren't just some byproduct of Varric's over active imagination. Narrative cleverness works in movies and books as they're a much more passive experience than an RPG dictated by player choice.
Personally, I like the premise of DA as being a more grounded fantasy world, where you're not doing anime leaps and every stab at an enemy causes them to explode into giblets. If they limit the "legend" parts to make them clearly stand out, thats ok. As for the narrator, I don't want the narrator interfering when I'm playing as Hawke- if they limit the narrator to a usage like in Baldur's Gate where you get the narration at the beginning and end of chapters, that would be fine.
And BioWare should absolutely bring back the BG2 narrator- that guy was awesome.
The bold parts are what concern me, as well. My worry is that with this narrative style, we're going to lose whatever "freedom" and "choice" BioWare says we'll have.
Example one: say at one point in the game I choose to intimidate one store keeper into giving me discounts at his store. But the narrator at the time embellishes that action to "Hawke put the fear of the Maker into the entire village, making them fear to even come out of their homes". In this case, my "good" Hawke did one slightly questionable act, but the narrator turns it into a case of "evil" Hawke terrorizing the village.
Or
Exampe two: An even bigger fear is the narrator at the time has a pre-determined way he's telling the story, and no matter what I do he sticks to his version. For instance using an example from DA:O, say I chose to have the werewolves and the elves parlay and come to a peaceful solution, will the narrator decide that in actuality what happened was I sided with the elves, since the werewolves are no longer there (thus assuming I killed the werewolves, instead of actually freeing them from the curse and allowing them to leave the area as humans)?
Either of the above could turn a game about "choice" into a game about giving the player false choices that don't actually matter. Hopefully it's not a case of "the PC can choose to solve quests any way he/she wants, but we already have a pre-determined outcome for each task that the narrator will describe regardless of player action".
Edit: The other possible problem, if the "action" is determined by who the narrator at the time is, is it could really disconnect you from the story and it'll seem like you're playing multiple versions of Hawke.
For example, if the narrator is over-the-top and likes to embellish, suddenly Hawke's Superman and can slice through an ogre with his pinky fingernail. Then when it jumps to the next narrator, who may be more conservative, and I'll be wondering why Hawke's no longer super-human.
I don't know if that can be pulled off without it seeming like you're playing different characters throughout the game, depending on who the narrator is at the time.
Modifié par Artemis_Entrari, 25 juillet 2010 - 04:29 .