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Unreliable narrator in DA2 -- Good or Bad?


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#26
mildmort

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If the narrator doesn't find that someone else interesting, the narrator doesn't have to.

Modifié par mildmort, 25 juillet 2010 - 06:35 .


#27
Grommash94

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I think the new narrative style will be a refreshing change...depending on its execution, of course.

#28
mildmort

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Maybe that is the problem.

#29
Ladybright

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I like the idea. It is interesting, though I do see some shortcomings. What I want to know is, will we ever play as Hawke proper (not through a narrator's eyes)? I mean, where is Hawke in the current time anyway? That'll probably be answered in the game, but I'm still interested.



I'm fairly excited for the narrator, tbh. It could lead to some great storytelling possibilities.

#30
Malanek

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It sounds intrigueing. However very difficult to form a judgment on this without having played it. I like stories told in this manner, working it into a game is a bit more challenging.

#31
KethWolfheart

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Way to soon to tell. It could be done good or bad. Taking a positive spin on things I could see how this could work in the players favor - as a few people pointed out.

First it could be fun to be playing out a character who becomes a legend, where you, as Hawke, know the actual truth. You get the fun of seeing how the Narrators think things happen. Second since this is not based on fact so it gives more freedom to the player. Just because the Narrators say this happened THIS WAY doesn't actually make it so - you the player will know the real truth since you are actually Hawke (assuming you get to make the choices yourself versus being forced to make the choices the narrators dictate - which I can't imagine Bioware would do).

The nice thing with this is you can develope and play Hawke the way you want, regardless of how structured the narrative is - since the narrative is just an interpretation of your actions as Hawke.

At least if it is done right. Of course the whole thing could be done very badly but since we know nothing on how it will really work right now I am trying to withhold judgment or be positive.

Modifié par KethWolfheart, 25 juillet 2010 - 08:46 .


#32
Big_Chief

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Obviously without having played it it's hard to say, but it sounds like it could be a really neat idea. I'm excited to see how they use it, because it's not something you often see in video game stories. And it seems like you could do some really neat things with it.

#33
Vandrayke

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Big_Chief wrote...

Obviously without having played it it's hard to say, but it sounds like it could be a really neat idea. I'm excited to see how they use it, because it's not something you often see in video game stories. And it seems like you could do some really neat things with it.


For sure.  Bring on the new and different, I say! 

I can also think of a few ways they could give you a lot of, "oh wow!" moments with this type of story structure.  :)

#34
Vandrayke

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Honestly this sounds like it could be really cool. It could set the stage for some truly memorable battles... narrators are awesome.

#35
Bugzehat

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It depends on how it's implemented. My interpretation of what we've heard so far: it will be pretty obvious which the "exaggerated" sections are, and they'll be fairly short segments of gameplay before it cuts back to the narrator. Between these interludes there'll be longer sections where you're playing through the story as it actually happened, not how the narrator sees things. That way you get all the potential benefits of the framed narrative without the loss of agency it could entail.

#36
Vandrayke

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I agree that it depends. But I think that if they save the hyperbole for a truly epic moment, they could pull off something awesome. Especially if they incorporate some more scripted combat animations like they gave the melee characters in DAO when they downed ogres and dragons. Epic dragon fight with a narrated intro and awesome effects ftw when it comes to high-impact moments.




#37
fchopin

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I have no idea what you mean by unreliable narrator.

#38
Saibh

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fchopin wrote...

I have no idea what you mean by unreliable narrator.


In the previews seen at ComicCon, the fights are overblown and over-the-top because it's a character relating Hawke's story to another. They mean is having a narrator that may not be telling Hawke's story exactly how or why it happened a good plot device or not, in your opinion.

#39
Roland Aseph

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Malanek999 wrote...

It sounds intrigueing. However very difficult to form a judgment on this without having played it. I like stories told in this manner, working it into a game is a bit more challenging.


Maybe this is the whole point. 

"We're (Bioware) not sure if your going to like the way we did the Narrative storyline in DA2...so buy the game and let us know, thx."

The whole idea is a crock imo

So you could very well get to the End of the game only to find out that everything you just did and experienced was fake and just an  embellished "story/fable" from someones faulty memories.

Final Scene:

(sitting around fire at night)

"And childern, that's the story of Hawke...what a magnificent hero he was...ok off to bed"

Cut to CGI Trailer:

Be sure to watch out for DA3: Hawke - The REAL Story!

On Sale for $59.99 4/2012 

#40
Vandrayke

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lol yeah I'm sure they want to make everyone really mad after they play the game. That'll sell a lot of copies based on recommendations :o




#41
Vandrayke

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Using unconventional storytelling doesn't mean you have to use cheesy deus ex machina to solve every crisis

#42
RosaAquafire

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I actually really like this concept a lot! I love unreliable narrators as a story device! I just hope it doesn't cause too much of a separation between us and our Hawke.

#43
Roland Aseph

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For some reason all I keep going back to is "The Princess Bride", now as much fun as that was (and still is) it's not the tone or experience I wanted with a DA game ;)

#44
Guest_Puddi III_*

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I just hope there's a part where Hawke meets Varric and Varric is, like, three stories tall and has a dragon in a headlock.

#45
fchopin

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My first problem is, if the narrator is telling the story at the end of the game that means i cannot kill him while i am playing the game and i am not sure i like this.

#46
Vandrayke

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they could actually do some uber-cool stuff with it and change the narration as you're playing, depending on the choices you make.

#47
fchopin

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Vandrayke wrote...

they could actually do some uber-cool stuff with it and change the narration as you're playing, depending on the choices you make.



That would be good, we could tell the narrator to tell the story how our Hawke wants it told or he or she would loose their head.

#48
dan107

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KethWolfheart wrote...
First it could be fun to be playing out a character who becomes a legend, where you, as Hawke, know the actual truth. You get the fun of seeing how the Narrators think things happen. Second since this is not based on fact so it gives more freedom to the player. Just because the Narrators say this happened THIS WAY doesn't actually make it so - you the player will know the real truth since you are actually Hawke


If that's how it's done, that's fine by me. The problem is that the impression I get from the previews is that you don't know the actual truth. You play the story you're told, not the story that actually happened. Hawke, the character, knows what happened to him obviously. But you, the player, only know what the narrator tells you. That's where this concept starts to trouble me.

Roland Aseph wrote...

For some reason all I keep going back to is "The Princess Bride", now as much fun as that was (and still is) it's not the tone or experience I wanted with a DA game ;)


The devs cited Princess Bride as an example in several interviews.

Modifié par dan107, 25 juillet 2010 - 09:56 .


#49
Malanek

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Vandrayke wrote...

they could actually do some uber-cool stuff with it and change the narration as you're playing, depending on the choices you make.

This is true. At the end of each "part" of the story you could be told about the consequences even if they occured years later. And then lead in to the next chapter.

#50
Malanek

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Roland Aseph wrote...

For some reason all I keep going back to is "The Princess Bride", now as much fun as that was (and still is) it's not the tone or experience I wanted with a DA game ;)

I think the devs are using the princess bride to hilight the story telling mechanism, not the tone of the game.