David Gaider wrote...
vilnii wrote...
No Divinities -
Maybe it is just me, but I have always felt that mortals by their very nature always aspire to become gods. As a result there a certain tension in that relationship which makes for a lot of good fantasy stories. Even the Faith concept the game has going is rather unconvincing. (For instance what do apostates or folks who do not accept the Chantry have faith in?)
Whereas I question the status of a "god" in a setting like the Forgotten Realms to be simply a very powerful being, neither omnipotent nor omniscient. Indeed, the mere fact that they could have stats assigned to them removed any mystery for me... and their existence thus quantified meant that no actual faith was required for their worshippers.
Faith, after all, requires an element of uncertainty. You have faith because you have no proof. Faith can be argued... whereas certainty cannot. The followers of gods in the Forgotten Realms don't have faith. They worship and serve these beings, but the idea that these beings actually inspire belief is, to me, far more unconvincing than the alternative.
And while mortals may struggle to become gods, I'd rather that be a figurative struggle than a literal one. A "lot of good fantasy stories" may include such things, but they certainly don't have to include everything. I'd rather have a setting that determines exactly where it sits rather than a mish-mash fantasy world where anything goes.
Well, actually in D&D faith is the driving force behind everything. Faith is what shapes the appearance and the very nature of the planes, as explained very well in games like Planescape: Torment and Neverwinter Nights 2: Mask of the Betrayer (ehy, thinking about it, I would really love to see you working at a game with Obsidian... together you could create the better rpg ever made, and actually when you collaborated with them at the time of Black Isle you made a masterpiece like the Baldur's Gate series, that - BG2, I mean - even after ten years is still my favourite game and the better one, IMO at least, created by BioWare).
Oh, but I guess you were just arguing about the actual meaning of the word faith, which doesn't implied to have proofs of your is believed at all, and in that sense you're surely right, since in the FR (for example) people didn't have faith in the gods, they just know that they exist. While in Thedas people who believe in the Maker or other gods actually have faith since they cannot demonstrate the existence of their gods (except for the Sacred Ashes part, maybe? Isn't it a kind of proof of the Maker?).
Anyway, although i loved the Forgotten Realms and D&D, I'm glad you're making a different world filled with different orders, beliefs and other things. I sure like D&D as I said, but I don't want a copy from another game, so it's good to something different and in some way more original.
Besides, you guys have greated a very good background for your setting, so keep the good job!