I have a serious question for the people that don't like having to stick with one character
#1
Posté 25 juillet 2010 - 05:18
#2
Posté 25 juillet 2010 - 05:20
One of DA:0´s strengths was the customization. Now they got rid of it. No wonder people aren´t too happy about that.
Modifié par Nekator, 25 juillet 2010 - 05:21 .
#3
Posté 25 juillet 2010 - 05:21
#4
Posté 25 juillet 2010 - 05:21
I would not say I love Biowares stories...
The customization = more replay for me.
#5
Posté 25 juillet 2010 - 05:40
#6
Posté 25 juillet 2010 - 05:48
#7
Posté 25 juillet 2010 - 05:51
If they do play it they will wish it was different so it could be perfect/better for their tastes.I am all for anything that entertains me for a long time.Faust1979 wrote...
so if the story turns out just as awesome then some of the people that don't like the changes will end up forgiving the game and be sorry they doubted Bioware?
#8
Posté 25 juillet 2010 - 05:52
I don't believe people know enough about the game to swear it off forever with any amount of substance, but at the same time, it is true that DAO gave you the choice between species and Origins. I can see why some people would be upset why they don't have them. I don't think that it detracts from Hawke's character, but they have a right to feel upset.
Comparing one RPG with another isn't very valid. RPG is a very broad genre, one that has its ups and downs. Some people find some versions of RPGs are better than others.
Just because one version was considered great doesn't define all the others. You can have different expectations.
#9
Posté 25 juillet 2010 - 05:55
Modifié par TheMadCat, 25 juillet 2010 - 05:56 .
#10
Posté 25 juillet 2010 - 05:56
But a lot of people do like to have choices and options, so I suppose that it is reasonable they are upset. I do believe, however, that they should at least give Hawke a chance, and hold out until we get more information.
Modifié par Grommash94, 25 juillet 2010 - 05:56 .
#11
Posté 25 juillet 2010 - 06:19
In my experience, there are good RPGs with fixed characters, and there are bad ones. There are good RPGs with free customization, and there are bad ones. Some people value one more than the other, and that may certainly affect your enjoyment of DA2.
I would also say that name, race, and origin aren't the only ways to customize a character. Perhaps DA2 will add more classes, subclasses, and talents, and make the play experience distinct for each. There's also the choices you make in the game, which, ideally, could make my version of Hawke very different from yours. I don't know if any of this is true, or course. We may get the same three classes with a couple token talents thrown in, and a simplified Mass Effect "good choice/bad choice" dialog system. We'll have to wait and see.
Modifié par Magus_42, 25 juillet 2010 - 06:24 .
#12
Guest_Kordaris_*
Posté 25 juillet 2010 - 06:26
Guest_Kordaris_*
Because Dragon Age 1 had more.Faust1979 wrote...
Why so much complaining over Dragon Age 2 when planescape had much less
#13
Posté 25 juillet 2010 - 06:58
Kordaris wrote...
Because Dragon Age 1 had more.Faust1979 wrote...
Why so much complaining over Dragon Age 2 when planescape had much less
did it really have more though? because the origins largely had little to do with what happens in the rest of the game. All you need to do is play the game once then the other 5 origins and then you've played the whole game and don't think I hated origins but that is a small nitpick of mine
#14
Guest_Kordaris_*
Posté 25 juillet 2010 - 06:59
Guest_Kordaris_*
Yes, the last time I saw they had more.And I played the characted I created through the rest of the game.Faust1979 wrote...
did it really have more though? because the origins largely had little to do with what happens in the rest of the game.
#15
Posté 25 juillet 2010 - 07:10
Kordaris wrote...
Yes, the last time I saw they had more.And I played the characted I created through the rest of the game.Faust1979 wrote...
did it really have more though? because the origins largely had little to do with what happens in the rest of the game.
how many times have you played it though? because you can play it with two or more sure but all 6 characters end up going through the same quests, after the origins section they all have the same dialogue options. So you really are in effect just playing one character . It would have been so much better had each origin had different dialogue choices throughout the game. That way it made you feel like the characters your are playing are different than each other
#16
Posté 25 juillet 2010 - 07:14
Faust1979 wrote...
Kordaris wrote...
Yes, the last time I saw they had more.And I played the characted I created through the rest of the game.Faust1979 wrote...
did it really have more though? because the origins largely had little to do with what happens in the rest of the game.
how many times have you played it though? because you can play it with two or more sure but all 6 characters end up going through the same quests, after the origins section they all have the same dialogue options. So you really are in effect just playing one character . It would have been so much better had each origin had different dialogue choices throughout the game. That way it made you feel like the characters your are playing are different than each other
It won't work. He's a troll--we've all said the same things over and over and over again, and he just ignores us when logic is presented.
#17
Posté 25 juillet 2010 - 07:14
I think it depends on how much you like to flesh out your character. A Cousland and a Dalish elf may go through the same ally quests, may even make the same choices in them, but experience the events very differently.Faust1979 wrote...
Kordaris wrote...
Because Dragon Age 1 had more.Faust1979 wrote...
Why so much complaining over Dragon Age 2 when planescape had much less
did it really have more though? because the origins largely had little to do with what happens in the rest of the game. All you need to do is play the game once then the other 5 origins and then you've played the whole game and don't think I hated origins but that is a small nitpick of mine
I personally don't like assuming a pre-defined role and playing it through. For that kind of storytelling, I'd rather read a book or watch a movie. DA2 will apparently strive to leave openness and customization, but limit us more than DAO, that's just a given and I don't know why people resist that as if it's not the case.
#18
Posté 25 juillet 2010 - 07:19
Addai67 wrote...
I think it depends on how much you like to flesh out your character. A Cousland and a Dalish elf may go through the same ally quests, may even make the same choices in them, but experience the events very differently.Faust1979 wrote...
Kordaris wrote...
Because Dragon Age 1 had more.Faust1979 wrote...
Why so much complaining over Dragon Age 2 when planescape had much less
did it really have more though? because the origins largely had little to do with what happens in the rest of the game. All you need to do is play the game once then the other 5 origins and then you've played the whole game and don't think I hated origins but that is a small nitpick of mine
I personally don't like assuming a pre-defined role and playing it through. For that kind of storytelling, I'd rather read a book or watch a movie. DA2 will apparently strive to leave openness and customization, but limit us more than DAO, that's just a given and I don't know why people resist that as if it's not the case.
But what DA: Origins lacked was depth in thier characters, though I still found it amazing they were able to create characters with any amount of depth considering the amount of backgrounds, race and so on.
Replayability goes down while we get a far more interesting PC.
#19
Posté 25 juillet 2010 - 07:22
As another poster pointed out - there are good fixed RPG's and bad, just as there are good sandbox RPG's and bad ones.
RPG is a very tricky word that has many nuances to many people. Role-playing a fixed character is one of the more narrow and limited definitions of it. You are playing a role, but you have much less choice in doing so. People seem to get confused on this. Being forced to role play a single role tends to be more restrictive than having more choice. All the little nuances involved make a big difference for people.
As for DA2 and Hawke - from what many of the writers have indicated he is closer to Planescape (blank slate you get to fill up) then Shephard, who was a far more limited and fixed protagonist.
Role playing tends to revolve heavily around choices. The more choice the better in general. However there are many types of choices - choice in making the character as well as choices you make as a character. Which is why a fixed RPG and a sandbox RPG can both work, as long as they give enough choice for a person to feel they can play the role the way they want.
#20
Posté 25 juillet 2010 - 07:24
#21
Posté 25 juillet 2010 - 07:26
You still meet gorim and get a nice welcome home from quite a few people in orzammar.
#22
Posté 25 juillet 2010 - 07:32
The player is supposed to add depth to the PC, that's what an RPG is, in my world. The NPCs in DAO had quite a lot of depth and that's all I could ask for, except it would have been nice to have a few more origin-specific things and also some more of the NPCs reacting to the PC.B3taMaxxx wrote...
But what DA: Origins lacked was depth in thier characters, though I still found it amazing they were able to create characters with any amount of depth considering the amount of backgrounds, race and so on.
Replayability goes down while we get a far more interesting PC.
Modifié par Addai67, 25 juillet 2010 - 07:33 .
#23
Posté 25 juillet 2010 - 07:38
Addai67 wrote...
and also some more of the NPCs reacting to the PC.
I think that would of sealed the debate, had it been the case.
We must realize that because so much work was done creating unique origins in characters, that we lost alot of "individuality" in one's PC.
There's cause for strengths to be in both methods. Time, is money, though very few if any gamers understand this concept.
Modifié par B3taMaxxx, 25 juillet 2010 - 07:38 .
#24
Posté 25 juillet 2010 - 07:41
I would still take being able to add my own individuality over being handed a more limited set of parameters in my character template. But mainly I'm bummed because I dislike playing humans and have a strong preference for elves. Others who aren't thus bothered will no doubt reconcile to the new model more easily.B3taMaxxx wrote...
Addai67 wrote...
and also some more of the NPCs reacting to the PC.
I think that would of sealed the debate, had it been the case.
We must realize that because so much work was done creating unique origins in characters, that we lost alot of "individuality" in one's PC.
There's cause for strengths to be in both methods. Time, is money, though very few if any gamers understand this concept.
#25
Posté 25 juillet 2010 - 07:45
Addai67 wrote...
I would still take being able to add my own individuality over being handed a more limited set of parameters in my character template. But mainly I'm bummed because I dislike playing humans and have a strong preference for elves. Others who aren't thus bothered will no doubt reconcile to the new model more easily.B3taMaxxx wrote...
Addai67 wrote...
and also some more of the NPCs reacting to the PC.
I think that would of sealed the debate, had it been the case.
We must realize that because so much work was done creating unique origins in characters, that we lost alot of "individuality" in one's PC.
There's cause for strengths to be in both methods. Time, is money, though very few if any gamers understand this concept.
I agree, and I to am disappointed by lack of race selection, but at the same time my mind is a whirl with the possibilities of a DA main PC.
That, and I don't think the Origins in Dragon Age is over.





Retour en haut






