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I have a serious question for the people that don't like having to stick with one character


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#26
Zhijn

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My first thought was also "what the hell, just a human?", but then i checked my character list and realized iv only been playing as human in DAO, heh. I did play the origins with the other races, i just never kept going. Gues you can say i like being the human and meeting the interesting races.

So i went from "wtf" only humans, for awhile! And then "omg", i actually only finished DAO as a human!.
Any freuds here? What is up with that!. :P

Modifié par Zhijn, 26 juillet 2010 - 12:51 .


#27
KethWolfheart

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Addai67 wrote...

The player is supposed to add depth to the PC, that's what an RPG is, in my world.  The NPCs in DAO had quite a lot of depth and that's all I could ask for, except it would have been nice to have a few more origin-specific things and also some more of the NPCs reacting to the PC.


Excellent point!  A lot of folks seem to think the game should offer everything.  In general the game should give you the template and options to make and play a role that you, the player, then fill out and add depth to.  There is no way a game can have every option, repsond to every origin, etc.  Of course most folks will consider the more options and references to your choices the better - but there are clear limits.

I played through as a dalish elf the first time then played the dwarf
noble which had a great origin and on my second playthrough i was a bit
dissapointed when all the dialogue was the same. The game was well done
but the origins could have been implemented better. I liked the dwarf
origin going around looking down on people and asking my escort why such
and such person was talking to me. All that cool stuff dissapeared
after the origin. It felt like he takes to easily to his role and
forgets about his plush lifestyle


Above as an example.  The dwarf does become a GW after all, but he is still the players character.  It is up to the player to do whatever they can to role play the options that being a plush, spoiled dwarf might be (well if that is the role they wanted to play of course).

There is a limit on how much a game can react to choices made in it.  Of course that is one of the pluses of PnP games.

I know I treasured every little reaction, even if meaningless, when I played a different origin.  I loved being seen as an Elf and wanted tons more of it.  But I also picked a role for my Elf and then everytime he had  a choice - in dialgoue, in what quests to do, in what to kill or not kill, in armor, equipments, paths, companions, even how he used potions, all went into his role.

Modifié par KethWolfheart, 25 juillet 2010 - 08:15 .


#28
msp

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"RPG" means different things to different people. My characters tend to be defined more by choices they make during their adventures, and less by choices available during character creation. It's nice to have options there too, of course, but they are not nearly as important to me as decisions and choices that shape the story and the protagonist. In that regard, PS:T was an excellent game, even if it didn't have a lot of traditional character customization options. Same goes for the game like The Witcher (with even less of them), and both Mass Effects.

Speaking of ME customization... Zhijn, your custom Shepard is the first I see that looks a lot like mine. I commend your fine taste in Shepards! Sorry for OT. :D

#29
Zlarm

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Faust1979 wrote...

 I have seen a lot of people bring up Planescape torment and calling it one of the best roleplaying games ever. But that game had very little customization, you couldn't edit how your character looked and you couldn't change his race yet some people hail that as the greatest thing ever but then I see some people complain that Dragon Age 2 lacks customization.  Why so much complaining over Dragon Age 2 when planescape had much less


Planescape had a great story.  DAO didn't (interesting characters to a certain extent but the main story path was garbage).  Planescape can get away with little character customization (insofar as picking race, appearance and class).  DAO couldn't.  If the storyline in DA2 is on the same level as Torments, I will have absolutely no problem with them cutting out some of the chararcter customiztion.  I have some serious doubts though considering the last 2 BioWare games I've played (ME2 and DAO) had arguably the worst storylines of any BioWare games I have ever played (not that they were bad games or anything though).  For some reason  I think DA2 will have a similar storyline to NWN2 (which was good but not great).  There seem to be a lot of similarities. 

I must admit the idea of a framed narrative (unrerliable narrator) has my interest piqued though.   BioWare has some great writers so hopefully they can churn out a story for DA2 as engaging and interesting as some of the dialogue seen in DAO.