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Why are two handers wusses in cut scenes?


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25 réponses à ce sujet

#1
Madax132

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Hey I'm new and don't go to forums often but some of these discussions looked to fun not to be a part of so sorry if this isn't in the right section

From what I've seen any guy that uses a two handed sword gets owned in a cutscene, (i'm not to far in my highest character was level 12)

Every time a two haned is attacked in a scene it seems like they all of a sudden forget that they have a two handed weapon and try to swing it with one hand like ser jory or king cailan.

I'm pretty fond of two handers mainly axes and think that they look really beast when you enchant them and you've got a 5 foot cleaver that is also electric although sten makes up for this a bit by being badass.

anyone else notice how two handed are often wuss's?

#2
ninja0809

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must be a coincidence......

#3
ElectricWizard

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I suggest you watch Dragon Age: Wardens Fall on youtube, there is a lot of 2 hand - pwn.





seriously. episode 1 straight away you see the "main character" use 2 killing blows on a darkspawn.

#4
Mr. Fereldan

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Because those who uses 2-handed weapons ARE wusses..... The large 2-handed sword, axe or maul is a compensation for their lack of..... Just kidding! I myself, have a penchant for 2-handed claymores :-D

#5
shreddog

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Because those huuuge effing things are useless in a battle :)

#6
Scepth

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I wish my 2 handed warrior fought like Aragorn. =(((

Instead he swings his sword like a baseball bat... (" -__-)\\

Modifié par Scepth, 25 juillet 2010 - 11:35 .


#7
Madax132

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shreddog wrote...

Because those huuuge effing things are useless in a battle :)



two handed sweep suggests otherwise

#8
Karma

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I'll have to agree with shreddog. Two-handed weapons are big, slow, and worthless. Not to mention if you equip them on anyone but a qunari, they look just plain ridiculous. I can't take my two-handed weapon specialists into battle because it takes them ten minutes to swing the sword, and not even two-handed sweep can make up for it. The artists for Dragon Age 2 need to take heed - smaller greatswords!

#9
Scepth

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Or maybe make 2 versions of 2 handed weapons? Like.. light and heavy? They can do it with bows... why not 2handers?



I kinda wish there were lances and spears too.

#10
Madax132

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satans_karma wrote...

I'll have to agree with shreddog. Two-handed weapons are big, slow, and worthless. Not to mention if you equip them on anyone but a qunari, they look just plain ridiculous. I can't take my two-handed weapon specialists into battle because it takes them ten minutes to swing the sword, and not even two-handed sweep can make up for it. The artists for Dragon Age 2 need to take heed - smaller greatswords!




Actually I use axes which are the fastest two handers and they really aren't two bad and when you use abilities like sunder armor which is two hits in one you get some insane damage, especially if you pump strength like I do. BEsides that indomiatable is one of the best sustained abilities in the game and saves a lot of trouble when all the mobs have the early level knockdowns and stuns, much later in the shield tree you can be immune to knockdowns with shieldwall but stuns are just as plentiful is not more so.


Sure the swords are a bit large but my human warrior with a axe looks fine and honestly some of the finisher that lifts the guy off the ground from the sheer power of the swing look awesome.


not to mention you finish the high dragon with a greatsword and you execute loghain with a greatsword. . . just sayin

#11
Madax132

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Scepth wrote...

Or maybe make 2 versions of 2 handed weapons? Like.. light and heavy? They can do it with bows... why not 2handers?

I kinda wish there were lances and spears too.


lances wouldn't make sense since there are no horses and horses wouldn't make since in this king of gamee.


Spears however is something I wish to have in all rpgs, they are often neglected however.

#12
Templar_Avenger_1

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Mr. Fereldan wrote...

Because those who uses 2-handed weapons ARE wusses..... The large 2-handed sword, axe or maul is a compensation for their lack of..... Just kidding! I myself, have a penchant for 2-handed claymores :-D

lol i was gonna say I use 2-handers and I just slaughter.

#13
Templar_Avenger_1

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Madax132 wrote...

Scepth wrote...

Or maybe make 2 versions of 2 handed weapons? Like.. light and heavy? They can do it with bows... why not 2handers?

I kinda wish there were lances and spears too.


lances wouldn't make sense since there are no horses and horses wouldn't make since in this king of gamee.


Spears however is something I wish to have in all rpgs, they are often neglected however.

heh often is more like a lot. There are so many RPG's without spears. Javelins sure but spears noooo.

#14
Karma

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Mathematically speaking, a dual weapon fighter (rogue or warrior) can cause more damage in the same amount of time as a two-handed warrior can. They can get two strikes in (maybe even three with increased attack speed) in the same amount of time that it takes a two-handed warrior to get one strike in.



An upper-tiered longsword has a base of around 9 damage, an upper-tiered dagger is around 6.5 damage, and an upper-tiered greatsword is around 17 damage. So at the least, you get 18 damage for the two strikes of dual weapon, which is about the same as the one two-handed strike. If you're wielding two weapons and using dual strike, you're up to at least 31 damage (36 if you're a dual weapon master and using two longswords), while two-handed is still at 17. Pump up the dexterity, throw in some haste and/or momentum, equip some gear that increases attack speed, and you can probably triple damage instead of double it. And that's not even counting the activated abilities that are comparable to two-handed sweep.

#15
Madax132

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satans_karma wrote...

Mathematically speaking, a dual weapon fighter (rogue or warrior) can cause more damage in the same amount of time as a two-handed warrior can. They can get two strikes in (maybe even three with increased attack speed) in the same amount of time that it takes a two-handed warrior to get one strike in.

An upper-tiered longsword has a base of around 9 damage, an upper-tiered dagger is around 6.5 damage, and an upper-tiered greatsword is around 17 damage. So at the least, you get 18 damage for the two strikes of dual weapon, which is about the same as the one two-handed strike. If you're wielding two weapons and using dual strike, you're up to at least 31 damage (36 if you're a dual weapon master and using two longswords), while two-handed is still at 17. Pump up the dexterity, throw in some haste and/or momentum, equip some gear that increases attack speed, and you can probably triple damage instead of double it. And that's not even counting the activated abilities that are comparable to two-handed sweep.



I've used both and if you build a two hander right it will do a lot more than 17. Early in game with my two hander I killed a hurlock in two hits which was 3 seconds.

Basic attack while it is strong enough regularly isn't the strong suit of the two hander however, a two handers strength relies in it's sunder armor and arms attacks which do 2 attacks quickly and then you have the added benefit of your skills that destroy armor which is essentially extra damage against guys in heavy armor.

As  I mentioned before indomitable is also a great sustained ability which makes you immune to stuns which other classes don't offer giving you more attack time

This matters because enemies like genlock rogues and just about any archer is going to stun you right away, one of the many examples of enemies using tier one knockdown and stun, put this in a mob and it's pretty annoying.

Very few people know how to build a two hander right.

#16
Karma

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Equipment and runes with physical resistance increases are (in my opinion) too freely available. Add a grandmaster hale rune to each of your swords, throw on some armor that increases your physical resistance rating, pump dexterity and strength equally, and you have now made indomitable a permanent ability on a dual weapon specialist.



Sunder armor and sunder arms don't do twice the damage. Sunder arms decreases the opponent's chances to hit, and sunder armor decreases their armor rating. They both do normal damage only. Moreover, these abilities are nothing compared to the dual weapon abilities - particularly dual weapon sweep (like two-handed sweep), flurry (which actually hits the opponent 3 times), punisher (does three strikes plus may knock opponent to ground or decrease attack and defense ratings), and whirlwind (which hits everyone surrounding the player).



A hurlock in two hits early in the game is not that impressive considering hurlocks early in the game are either normal or critter rating. I killed a desire demon in one hit at level 15, but it was only normal rated. Now if you told me you killed a revenant in two hits, I'd be impressed. As of right now, even with modded equipment and advanced tactics set up, my two-handed warrior is always the first to die. My spirithealer lasts longer, which is just sad. So your mantra holds true. Very few people know how to build a two hander right, and that in itself is the problem. It shouldn't be THAT hard to build a good two-hander. It's easy to build an all-powerful dual weapon rogue; it shouldn't be almost impossible to build a mediocre two-handed warrior.

#17
ElectricWizard

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"Sunder armor and sunder arms don't do twice the damage. Sunder arms decreases the opponent's chances to hit, and sunder armor decreases their armor rating. They both do normal damage only. Moreover, these abilities are nothing compared to the dual weapon abilities - particularly dual weapon sweep (like two-handed sweep), flurry (which actually hits the opponent 3 times), punisher (does three strikes plus may knock opponent to ground or decrease attack and defense ratings), and whirlwind (which hits everyone surrounding the player)."

sunder armour and sunder arms both attack twice. if you use those two consecutive attacks effectively, you get about 4 hits in 5 seconds.

edit: also, two-handed warriors aren't supposed to be high DPS characters, if you're going for raw damage on a 2hander, you're playing the class wrong, they're damage SPIKERS, they're supposed to do a massive chunk of damage every few seconds to ****** of mages who have to heal,

Imagine this

"enemy mage casts heal on ally with 25% health, takes it back up to 75% health

you use mighty blow, take their health back down to 10%, and where is the mage? still waiting for heal to recharge."

then, you get one of your rogues/archers/ or whatever to finish the guy off. They are a debilitator, they are supposed to disrupt the enemies flow of combat, that's why they attack slow and have sustainables like powerful swings and indomitable, also, critical strikes and Destroyer.

you shouldn't even be USING the autoattack on a 2 hander most of the time, you should be using ability/ability/ability by which time your mage should have cast regeneration/rejuvination (whichever one restores stamina)

Modifié par ElectricWizard, 26 juillet 2010 - 01:55 .


#18
Karma

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Fine fine. You may get two regular hits in with sunder arms and armor, but these are activated abilities that take 20 seconds to cooldown and you still only get a base damage of 34, which is about the same as a dual weapon fighter with NO activated ability turned on. Throw in the dual weapon abilities, and the dual weapon fighter is doing more damage to more targets in the same period of time.

And while the mage is waiting for heal to recharge, you're waiting for mighty blow to recharge. And then my rogue swoops in and takes out the mage and the half-dead opponent before you can even swing your greatsword again.

Modifié par satans_karma, 26 juillet 2010 - 04:55 .


#19
Snaffy Taffy

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Whatever happened to people using 2-handed mauls/hammers? C'mon which would be more brutal, a big ol' sward (haha) or a menacing maul with crushing capabilities? (more of a *rp* perspective, I suppose though.) I would also like to mention that my dual-wielding, warrior noble can really (and I'm *really*) dish it out. I haven't played a 2-handed focused character yet so I can't comment on that (though I hope to soon... Sten can't have all the glory!).

#20
ElectricWizard

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wut, my character has just hit level ten and Might Blow does around 80 damage.... are you playing the same game?





you still clearly don't see my point either, Rogues and 2-handed warriors play COMPLETELY DIFFERENT ROLES on the game, there is no point trying to compare them because it is the same as comparing a businessman to a doctor on how well they are at building a house.

#21
Karma

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I'm talking base damage (weapon only), not with any modifiers. Your attribute, ability, and equipment modifiers are increasing damage to 80. Since these presumably would be similar for dual weapon fighters, I just ignored the variable modifiers and only considered the base damage.



If I'm not mistaken, the ultimate goal regardless of class is to kill the bad guys. I'm saying that's best done with a dual weapon fighter (rogue or warrior); you're saying it's best done with a two-handed fighter (warrior). I'm not comparing the roles of rogues and warriors at all. I'm not sure why you're confused. Perhaps because I mentioned a rogue in my reply to your "imagine this" description? If so, the rogue talents better complement the dual weapon style than the warrior talents, so I usually play as a rogue rather than a warrior. That was the only reason I mentioned rogue. I was not trying to compare their roles.

#22
Last Darkness

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www.machinima.com/film/view&id=49389

Watch the Wardens Fall series, Kristoff is that two hand wielding bad ass your looking for.

#23
HalfManHalfBiscuit

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satans_karma wrote...

I'll have to agree with shreddog. Two-handed weapons are big, slow, and worthless. Not to mention if you equip them on anyone but a qunari, they look just plain ridiculous. I can't take my two-handed weapon specialists into battle because it takes them ten minutes to swing the sword, and not even two-handed sweep can make up for it. The artists for Dragon Age 2 need to take heed - smaller greatswords!


To be honest, I think two handers look pretty badass on Dwarves. Well, a sword doesn't fit a dwarf, but an axe or maul certainly does!

#24
Kastagir

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Hand and a half swords would look good with the scaling, but all 2-handed weapons suffer from one basic design flaw - the style is meant to be an activated-talent dominant style of attack. You can theoretically have two mages case haste on a 2-handed weapon warrior and he swings like crazy, but every time a talent like Sunder Arms is activated, they slow down to normal speed to execute the talent in relative slow-motion. It is incredibly frustrating.

#25
thegreateski

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2-handers are impractical. Sword and board is the way to go.