Console controls work the same as Origins: you pull one trigger to open a radial wheel of talents, spells, items, and whatnot. This screen freezes time and lets you fine tune your aim on a particular enemy. But playing as the warrior, we favored running around, using the talents mapped to the face buttons instead. Overall, the sense of movement is less clunky, the animation more fluid, and the blood more plentiful.
Finally a preview that knows what it's talking about. Of course, haters are still gonna hate even though they've seen almost absolutely nothing about the gameOverall, the combat didn't feel remarkably different from the first Dragon Age. It flowed a little more smoothly and moved at a quicker pace, but that was mostly because our talents and spells recharged quickly after using them. That could very easily have just been something BioWare tuned for this public demo--likely a lowered difficulty to help ease players back into the experience. After this admittedly brief demo, we're confident that BioWare knows what they're doing. This isn't going to be a hack-and-slash game.
Modifié par BlackyBlack, 25 juillet 2010 - 07:06 .





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