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#26
Lord_Saulot

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Sober tone, balanced assessments, lack of sensationalism, an awareness of the non-representativeness of short demos, a sense that they actually paid attention during Laidlaw's presentation, and a recognition of the limits on what we can say about the game so far.



Finally, a very good preview, with actual journalism. Good job Gamespot!

#27
B3taMaxxx

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Master1982 wrote...

hmm The Dragon 2 Rise of Power is a :Jade Dragon Effect Protokol Witcher game^^


 ..................................................or, it's Dragon Age II.

#28
Ichika

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2papercuts wrote...
where does he say he wants to talk in battle Ichika

He said that there was less conversations and more fighting, and of course there was since the conversation was in battle. Therefor I clearly just asked what he likes to talk about in battle while the darkspawn are getting closer. :) I was just interested, really.

#29
Davasar

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Quoted from another source:


"Didn't see this posted anywhere here yet, so here it is:

http://www.1up.com/d...age?cId=3180562

Like it or not, BioWare, it seems the impression DA2 is giving off is that its an over the top, simplified hack-n-slash.

A couple quotes from the article:


Most of the demo was spent explaining the evolution process of Dragon Age: Origins to that of Dragon Age 2, in that the team paid attention to reviews, and listened to focus groups to get feedback on what worked and what didn't. Apparently a lot of the complaints revolved around the combat, and BioWare took notes to evolve Dragon Age 2 into what it is currently shaping up to be... a much more combat driven action game. So much for the rebirth of the Western RPG.




Yes, one of the big changes for Dragon Age 2 is that the combat has been revamped (or stripped back, depending on how you look at it) -- turning it into a much more hack-n-slash type of game when playing as a Knight. This is all done through a closer third-person perspective than the first game; think Ninja Gaiden, and how you hacked through dozens of enemies, blood spilling everywhere -- now replace ninjas with darkspawn, and you have the basic idea behind DA2."

Seems like the reviewers are getting mixed signals or something.  But, it does show that the feared hack/slash elements are on the game.

Does the mage or rogue play differently?  Who knows.

Modifié par Davasar, 25 juillet 2010 - 07:11 .


#30
Calla S

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Davasar, you may want to direct yourself here.

#31
B3taMaxxx

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BlackyBlack wrote...

B3taMaxxx wrote...

Kordaris wrote...
Yes, its going to be Dragon Effect game. Less choices, less plot, less conversation, more action and fighting.

Oh, you've already played it? Posted Image

Kordaris is a fortune teller. He has crystal balls



 Yeah, mine broke.  I just wish this Kodaris fella would put as much effort into his grammar as he does in his flames.

#32
wicked_being

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But, again, it was a small glimpse, and it would be a fool's errand to deduce too much from this tiny sliver of gameplay.

This bit makes it a great article.

#33
Ponce de Leon

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"darkspawn hurlocks"

Thank you Maker, thank you!

Still, with all the previews up and read the things, I gotta say I am running my excitement quite high right now. Great, I love it :D :D

#34
Davasar

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Calla S wrote...

Davasar, you may want to direct yourself here.


Eh, I just posted it here for the lazy folks who dont wanna go through tons of threads, but thanks :)

#35
Faust1979

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the combat sounds like the console on the first game which had buttons mapped to the pad. It worked really well on the xbox controller

#36
Guest_jln.francisco_*

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Faust1979 wrote...

the combat sounds like the console on the first game which had buttons mapped to the pad. It worked really well on the xbox controller


define 'well'...

#37
Arttis

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sounds like they improved combat significantly on the consoles.

#38
B3taMaxxx

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jln.francisco wrote...

Faust1979 wrote...

the combat sounds like the console on the first game which had buttons mapped to the pad. It worked really well on the xbox controller


define 'well'...



 Unless english is your second language, it's pretty self explanatory.

 I didn't think the controller's implementation was done well/good/great at all, but then again it was a port by a third party.

#39
Hulk Hsieh

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Unless they cut the spell number to half, 6 quick buttons are still too limited for a mage.

#40
B3taMaxxx

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Hulk Hsieh wrote...

Unless they cut the spell number to half, 6 quick buttons are still too limited for a mage.



 Sacred II; 12 quick slots for spells/talents via the left/right trigger with 4 potion slots from the D-Pad, which wasn't by any means utilized in DA.

#41
Zhijn

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Well that was a pleasant surprise to read compared to the other "incompetent" previews.

Still, i also would like to hear whats in store for the PC. Been alot of talk about console combat lately..

#42
Guest_jln.francisco_*

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B3taMaxxx wrote...

jln.francisco wrote...

Faust1979 wrote...

the combat sounds like the console on the first game which had buttons mapped to the pad. It worked really well on the xbox controller


define 'well'...



 Unless english is your second language, it's pretty self explanatory.


Funnily enough, that happens to be the case. =]

#43
Bobad

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FInally, a well written preview for once.



The reviewer obviously knows the material and has researched what fans are looking for or are worried about, I feel a lot more reassured having read that.




#44
Rubbish Hero

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Gamespot are currupt, probably paid off.

Game is Mass Effect.

#45
Arttis

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Rubbish Hero wrote...

Gamespot are currupt, probably paid off.
Game is Mass Effect.

I bet your paid off.:lol:

#46
Behindyounow

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Zhijn wrote...

Well that was a pleasant surprise to read compared to the other "incompetent" previews.

Still, i also would like to hear whats in store for the PC. Been alot of talk about console combat lately..


I think it's because at comic-con they only have the 360 version set up.

#47
Bobad

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Rubbish Hero wrote...

Gamespot are currupt, probably paid off.
Game is Mass Effect.


What?

#48
B3taMaxxx

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jln.francisco wrote...

B3taMaxxx wrote...

jln.francisco wrote...

Faust1979 wrote...

the combat sounds like the console on the first game which had buttons mapped to the pad. It worked really well on the xbox controller


define 'well'...



 Unless english is your second language, it's pretty self explanatory.


Funnily enough, that happens to be the case. =]



 I figured as much, though I couldn't help to think you're comment was of the loaded sort.  Posted Image

#49
Guest_Kordaris_*

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B3taMaxxx wrote...
 Yeah, mine broke.  I just wish this Kodaris fella would put as much effort into his grammar as he does in his flames.

If you are worried about my grammar then brace yourself for then new generation of gamers Bioware is trying to gain....:devil:

#50
taine

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Kordaris wrote...

B3taMaxxx wrote...
 Yeah, mine broke.  I just wish this Kodaris fella would put as much effort into his grammar as he does in his flames.

If you are worried about my grammar then brace yourself for then new generation of gamers Bioware is trying to gain....:devil:


Do you just spend your entire day lurking around these forums so you can troll every thread? Seriously.

This is probably the best preview so far, in the sense that it is the first one that didn't call Darkspawn orcs at some point.